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Posted: Sat Sep 03, 2005 1:05 pm
by Doobie
Project Magma presents Mazzarin’s Demise V for Myth II 1.5.1. Designed by ChrisP and Jagman.
The most epic map ever created for Myth, Mazzarin’s Demise V takes co-op game-play to a whole new level. It features brand new units by 3D modeling and animation master Khellek, a massive army of up to 6,000 enemies, dazzling new special effects, scores of new spells and weapons to master, virtually unparalleled levels of complexity, game-play depth, re-playability, and so much more. Mazzarin’s Demise V serves as a showcase for what can be achieved with the Myth II 1.5.1 engine, pushing nearly every limit while maintaining rock solid stability.
For details regarding the contest for the first team to beat Mazzarin’s Demise on Heroic difficulty, please see the read-me file accompanying the download.
Posted: Sat Sep 03, 2005 5:49 pm
by Prokofiev Pirate
Hey um... is there anywhere we can go to find more hints then are in the hint menu in the game? I'm just curious specifically abotu the new "boss" units and what they can do. For example mazz and bunch of other units were getting stoned but i couldn't figure out why... pretty frustrating.
Posted: Sat Sep 03, 2005 7:58 pm
by woof
Guest wrote:Hey um... is there anywhere we can go to find more hints then are in the hint menu in the game? I'm just curious specifically abotu the new "boss" units and what they can do. For example mazz and bunch of other units were getting stoned but i couldn't figure out why... pretty frustrating.
Well part of the challenge is figuring out what does what and how best to deal with it. So if we told you EVERYTHING, then that aspect would be lost.
And yes, it can be frustrating, thats for sure, but it can be won.
Posted: Sat Sep 03, 2005 10:46 pm
by capital
woof wrote:Guest wrote:Hey um... is there anywhere we can go to find more hints then are in the hint menu in the game? I'm just curious specifically abotu the new "boss" units and what they can do. For example mazz and bunch of other units were getting stoned but i couldn't figure out why... pretty frustrating.
Well part of the challenge is figuring out what does what and how best to deal with it. So if we told you EVERYTHING, then that aspect would be lost.
And yes, it can be frustrating, thats for sure, but it can be won.
ok, so um, like I loaded it and played thru it, I send filmz, okay?
Posted: Sun Sep 04, 2005 2:28 am
by woof
capital wrote:woof wrote:Guest wrote:Hey um... is there anywhere we can go to find more hints then are in the hint menu in the game? I'm just curious specifically abotu the new "boss" units and what they can do. For example mazz and bunch of other units were getting stoned but i couldn't figure out why... pretty frustrating.
Well part of the challenge is figuring out what does what and how best to deal with it. So if we told you EVERYTHING, then that aspect would be lost.
And yes, it can be frustrating, thats for sure, but it can be won.
ok, so um, like I loaded it and played thru it, I send filmz, okay?
Send it in as an 8mm film with 1970's music as soundtrack. Make sure there are lots of Boom Shakalaka Booms included.
Please include a lava lamp and peyote buttons. Oh and a Pez dispenser with the Watchers Head!
Groovy, Cap. Groovy.
Posted: Sun Sep 04, 2005 11:23 am
by William Wallet
I will raise you your 70's replay with a Bayeaux-style tapestry of my victory over Bahl'al.