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Posted: Tue Sep 06, 2005 8:15 pm
by ChrisP
Today a serious bug was demonstrated for me on Mazzarin's Demise V which allows you to create unlimited duplicates of any found item. By now I expect the news of how to do it has begun spreading around. Obviously, with the way game-play works on Mazz V, this utterly destroys any balance or challenge to the game.

Just as obviously, I can't simply ask people not to exploit this bug. Though it can make beating Legendary easier than Timid, it's just too fun to resist making two dozen copies of a celestial justice bow, golem crystal, or whatever. Even when a group of players gathers to play seriously, there will always be someone who will ruin it on the team.

While I really hate to release a version 2 of Mazz V, in this case I don't think there is any other option if the plugin is going to "survive". By tomorrow night I hope to have ready a fixed full version as well as patches for Plugin Patcher and Omnipatch applications. The patches should be under 200 KB so no one will have to re-download the whole 49 Megs again if they don't want to. I'll have links to where people can download Plugin Patcher or Omnipatch from uDog's HL and write simple directions for how to use them.

My apologies for this inconvenience. Mazz V certainly received more testing than most maps, but with a map so complex, using so many new 1.5.1 map making features, it's difficult to discover every single weird permutation that can cause problems. I hope everyone will be understanding.

Finally, any Heroic wins using this exploit do not count towards winning the contest. Since no one has posted regarding a win yet anyway, as of the time of this post, winning the contest will require using version 2 of the plugin.

My thanks to everyone who has downloaded and played Mazz V so far, and I hope you've enjoyed it. Again, sorry about this screw-up.

Posted: Tue Sep 06, 2005 10:00 pm
by Horus
That bug is not limited to Mazz V, I first discovered exactly how it works a few weeks ago on HoC.

I later tested it on the old Syndicate beta, and found it makes ammo unlimited for everything (rocket launcher looks like it has 3 shots, fire them and it displays 0, yet still you can keep on firing).

The only way to properly remove such a bug is either to get it fixed in a new proper 1.5.2 build, or remove the ability of multiple artifacts on your units.

Posted: Wed Sep 07, 2005 12:45 am
by capital
Hey CP, what about the thing I mentioned in the other forum? re. vetting?

Posted: Wed Sep 07, 2005 5:49 am
by Oroboros
capital wrote:Hey CP, what about the thing I mentioned in the other forum? re. vetting?
Please keep to the topic under discussion =>:-]

-Oro

Posted: Wed Sep 07, 2005 12:59 pm
by capital
Oroboros wrote:
capital wrote:Hey CP, what about the thing I mentioned in the other forum? re. vetting?
Please keep to the topic under discussion =>:-]

-Oro
Furbys.

Posted: Wed Sep 07, 2005 5:09 pm
by ChrisP
Cap, I've never seen that happen before. Granting the benefit of the doubt, I just spent 20 minutes trying to recreate it with no success. My guess is that haxoring in 130 extra zerks is causing the bug, along with dozens of others you didn't notice.

Posted: Wed Sep 07, 2005 7:34 pm
by :) Da Cid (: McCl
I did that dropping artifacts bug yesterday by accident. I ended up having 3 dragons. :P

Posted: Wed Sep 07, 2005 8:59 pm
by capital
ChrisP wrote:Cap, I've never seen that happen before. Granting the benefit of the doubt, I just spent 20 minutes trying to recreate it with no success. My guess is that haxoring in 130 extra zerks is causing the bug, along with dozens of others you didn't notice.
I soo feel like Chunk. ORV, BULLETS IN THE BACK! Heyyyyy Yoouuuu Guyyyyzzz.

So, okay, I will h4x0r out the zerks and leave the immunity in and retry. Will give an update s00nâ„¢.

Posted: Wed Sep 07, 2005 9:55 pm
by ChrisP
The fixed full version of Mazz V, as well as a tiny Omnipatch file for those who use Omnipatch, can be found in this folder:

http://hl.udogs.net/files/Myth%20II%201.5%20Stuff/Plugins/released/

I hope to test it out on PMnet tonight and make it official tomorrow.

Posted: Wed Sep 07, 2005 10:36 pm
by capital
ChrisP wrote:The fixed full version of Mazz V, as well as a tiny Omnipatch file for those who use Omnipatch, can be found in this folder:

http://hl.udogs.net/files/Myth%20II%201.5%20Stuff/Plugins/released/

I hope to test it out on PMnet tonight and make it official tomorrow.
130 zerks made it happen. It appears to be okay when they are not present, aka, vetting works as expected.

Posted: Wed Sep 07, 2005 10:41 pm
by :) Da Cid (: McCl
Don't download v2 mb, unless you want a big laugh.

Posted: Wed Sep 07, 2005 10:46 pm
by capital
:) Da Cid (: McCl wrote:big
eh?

Posted: Thu Sep 08, 2005 1:08 am
by :) Da Cid (: McCl
Uh, nevermind, it was fixed. You can dl it now.

Big laugh was that wights spewed out about 10 hero crystals when they blow up.