Posted: Sun Dec 11, 2005 5:19 pm
Someone posted about how Myth's dying down, with some quotes. I ended up starting to write this as a reply but realised it was too long, too off topic to go there.
Myth's legacy lives forever. Friends have been made that I game with on WoW. I might get Xbox360, and I'll play Live with Ach, dwarf and others I only know from Myth.
Recently I've thought of Myth's community and how it would compare to other events in the past. I think a nation is the best thing we can compare it to. No, I don't mean rival nations are other games/communities and winning a 'war' is stealing players and growing in size, but read my comments below and you'll see we follow a similar evolutionary pattern.
Myth unified a lot of people, but its beyond a game now. The people who create an empire, defeat enemy armies in battles are the beggining, like Bungie. These people begin things, and the early stages of maintaining them.
Next you have growth and life. This is as magazine reviews and word of mouth spread and more people began to play. Things, after a short time, hit an extended period without as much change. I'd put with as end of 99 - 01. This is natural, and just having people play keeps this up.
However, aftere things become a little older and the energy of birth fades, we have the people who maintain the same nation - update groups like Flying Flip, Myth Dev and Magma do that. I'd put PlayMyth.net and MariusNet in there too.
We're now in transition from the fourth stage, maintaining what is left as long as you can though with less vigour since you can see the end (even if it is very far away, its not like in stage three when you cant even imagine it), slowly letting go, to the fifth - the last rementants who just won't leave until they have to but will quit when its time. More of a shadow, people from a greater past. We are leftovers.
Finally, there will be 'caretakers' who look after the game in its dying days, people who think that Myth should live on and its worth trying even if it can't. These are guys who'd patch the game to run on a higher OS though only a few people would need it. Though you will always have people leaving for other games, it is a huge surge of this that leads to the period when caretakers emerge.
Just like a dead empire - Rome for example - its influence has tainted almost the entire world forever (as Mythers have brought something new to other communities...WoWing with Blunt has made me see how playing with someone for an extended time they end up becoming more like Mythers than the average WoWer). That's what comes last, the death of the community in any physical sense, though it lives on in spirit - friends play together on other games, or people chatting on forums/IM.
Things have changed a lot lately. When I started in Jan 2004 I'd call it the tail end of stage 4. Stage 4/stage 5 transition began within the last 5 months I'd say, and from what I've researched/been told/got the feeling of is that everything else has followed the pattern of national/imperiail evolution.
Opinions on this spur of the moment writing?
Myth's legacy lives forever. Friends have been made that I game with on WoW. I might get Xbox360, and I'll play Live with Ach, dwarf and others I only know from Myth.
Recently I've thought of Myth's community and how it would compare to other events in the past. I think a nation is the best thing we can compare it to. No, I don't mean rival nations are other games/communities and winning a 'war' is stealing players and growing in size, but read my comments below and you'll see we follow a similar evolutionary pattern.
Myth unified a lot of people, but its beyond a game now. The people who create an empire, defeat enemy armies in battles are the beggining, like Bungie. These people begin things, and the early stages of maintaining them.
Next you have growth and life. This is as magazine reviews and word of mouth spread and more people began to play. Things, after a short time, hit an extended period without as much change. I'd put with as end of 99 - 01. This is natural, and just having people play keeps this up.
However, aftere things become a little older and the energy of birth fades, we have the people who maintain the same nation - update groups like Flying Flip, Myth Dev and Magma do that. I'd put PlayMyth.net and MariusNet in there too.
We're now in transition from the fourth stage, maintaining what is left as long as you can though with less vigour since you can see the end (even if it is very far away, its not like in stage three when you cant even imagine it), slowly letting go, to the fifth - the last rementants who just won't leave until they have to but will quit when its time. More of a shadow, people from a greater past. We are leftovers.
Finally, there will be 'caretakers' who look after the game in its dying days, people who think that Myth should live on and its worth trying even if it can't. These are guys who'd patch the game to run on a higher OS though only a few people would need it. Though you will always have people leaving for other games, it is a huge surge of this that leads to the period when caretakers emerge.
Just like a dead empire - Rome for example - its influence has tainted almost the entire world forever (as Mythers have brought something new to other communities...WoWing with Blunt has made me see how playing with someone for an extended time they end up becoming more like Mythers than the average WoWer). That's what comes last, the death of the community in any physical sense, though it lives on in spirit - friends play together on other games, or people chatting on forums/IM.
Things have changed a lot lately. When I started in Jan 2004 I'd call it the tail end of stage 4. Stage 4/stage 5 transition began within the last 5 months I'd say, and from what I've researched/been told/got the feeling of is that everything else has followed the pattern of national/imperiail evolution.
Opinions on this spur of the moment writing?