Posted: Mon Sep 19, 2005 9:44 pm
The Scene: The Myth Lobby
The Time: 20 mins after my afternoon nap
The Protaganists: Me, Myself and Tulkas
The Idea: Coop Tourney
Errr...yeah! So the matter got brought up between us and I expanded on some of my eearlier ideas towards running one, just thought I'd post some shiz here for anyone to see.
Any coop tourney cannot totally rely on the default coop maps. The reason is that everyone knows the little exploits etc of the scripting. Although of course with 3rd party maps, a few people will have a distinct advantage though...
Any scoring system I thought up before was highly complex and nauseating, so I came up with a simple solution...well pretty simple maybe...
Example - 10 players enter the tournament. Now their performance will be scored by kills/dmg/time/ x % remaining at end + 10 if they complete the level successfully. The person with highest dmg will get 10, 2nd best 9 and so on. The player will be marked this way in the various criteria and thus end up with a final score for that level. (scores will be calculated later by tournament officials).
No limit to players who can enter and the games must be witnessed by a tourney helper and saved. The difficulty used may vary depending on the map (since many 3rd party coops are tough). I feel the number of levels used should be more than 4-5 but no more than 10
No offence intended to Phex on his idea but it seemed mighty complicated and I understand mine
Of course I'd love this to go somewhere, but I don't have the attributes required to get any sort of site/forums together for it.
Probably other stuff I'll think of soon but all I can throw out for now
The Time: 20 mins after my afternoon nap
The Protaganists: Me, Myself and Tulkas
The Idea: Coop Tourney
Errr...yeah! So the matter got brought up between us and I expanded on some of my eearlier ideas towards running one, just thought I'd post some shiz here for anyone to see.
Any coop tourney cannot totally rely on the default coop maps. The reason is that everyone knows the little exploits etc of the scripting. Although of course with 3rd party maps, a few people will have a distinct advantage though...
Any scoring system I thought up before was highly complex and nauseating, so I came up with a simple solution...well pretty simple maybe...
Example - 10 players enter the tournament. Now their performance will be scored by kills/dmg/time/ x % remaining at end + 10 if they complete the level successfully. The person with highest dmg will get 10, 2nd best 9 and so on. The player will be marked this way in the various criteria and thus end up with a final score for that level. (scores will be calculated later by tournament officials).
No limit to players who can enter and the games must be witnessed by a tourney helper and saved. The difficulty used may vary depending on the map (since many 3rd party coops are tough). I feel the number of levels used should be more than 4-5 but no more than 10
No offence intended to Phex on his idea but it seemed mighty complicated and I understand mine
Of course I'd love this to go somewhere, but I don't have the attributes required to get any sort of site/forums together for it.
Probably other stuff I'll think of soon but all I can throw out for now