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Rabican's Last Stand
Posted: Sat Apr 29, 2006 5:53 am
by Tireces
Sounds interesting, any more details ?
Posted: Sat Apr 29, 2006 7:17 am
by William Wallet
Well I can't say too much, you'd really have to ask Cid. Basically we're trying to strike up a balance between Mazz (big enemy force) and that TFL-feel (Across the Gjol). All on a vaguely familiar terrain.
But yeah, ask Cid. He knows more.
Posted: Sat Apr 29, 2006 7:23 am
by William Wallet
DOUBLE POST ACTION!
Posted: Sat Apr 29, 2006 7:23 am
by :) Da Cid (: McCl
Rabican's last moments as he flees from the Watcher at Seven Gates. That's pretty much it, until we have some solid facts to work off.
Ask Will. He'd know.
-TGP-
Posted: Sat Apr 29, 2006 8:47 am
by William Wallet
No I insist. Cid has more information.
Posted: Sat Apr 29, 2006 11:05 am
by Lugas
Just explain what it's about and when it's going to arrive.
Posted: Sat Apr 29, 2006 11:22 am
by :) Da Cid (: McCl
As has been said, it's a coop about Rabican at Seven Gates, being pwnt by the Watcher. Rather long level, but unlike Mazz we'll be using normal TFL units. And there will be many events during game play to watch out for.
As said, it's all a bit iffy at the moment. Only just started making it really.
-TGP-
Posted: Sat Apr 29, 2006 1:28 pm
by Gleep
I offer my assistance if needed. Long maps are hard on tfl units. My latest TFL coop, Return to the Mountain gets many curses when a random bottle bounce kills a 100kill dorf at full health. It's also the battle that happend right before my map takes place.
Posted: Sat Apr 29, 2006 5:27 pm
by Death's Avatar
Who the snot is Roger Taylor?!
Oooh. This could look pretty sweet!
Posted: Sat Apr 29, 2006 8:11 pm
by :) Da Cid (: McCl
Death's Avatar wrote:Who the snot is Roger Taylor?!
Oooh. This could look pretty sweet!
That would be Will, on MSN.
-TGP-
Posted: Sat Apr 29, 2006 8:25 pm
by Raistlin MM
ooooo sounds good keep us posted can i beta-test for ya'll?
Posted: Sat Apr 29, 2006 11:07 pm
by :) Da Cid (: McCl
Testing will be open, most likely.
-TGP-
Posted: Sun Apr 30, 2006 12:48 pm
by Raistlin MM
open betas are weird you get much more feedback with a closed one
Posted: Sun Apr 30, 2006 2:30 pm
by William Wallet
I'm not sure what Cid meant, but here's my idea (it doesn't matter because we're so far off having anything DONE yet - we're still preparing units, and working on a colourmap).
My idea is that yeah - we only pass it around to a couple of people. For one thing, I want it to be 'new' to people when it's finished. And - since we only know a couple of people in Myth, it shouldn't be too hard to distribute betas.
Eaaaarly days yet, and I've just started TAFE again. But keep looking!
Posted: Tue Oct 03, 2006 8:06 am
by Tireces
Heyah, is beta avalible already ?