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Posted: Fri May 05, 2006 8:51 am
by Apollo
Hey (Chris P, or someone else who knows the scripts),

At what amount of kills are these units max vets:

-Zerk
-Heron Guard
-Paladin
-Mazzarin
-Archer

How are the amount of roots per bush switched from one game to another? Is it random or just limited to scenarios..?

What sets off [the next] wave(s)...?

Why is the golem spawn-crystal sometimes unfruitful? [We actually managed to control a pack of 4 golems at one point, was awesome =), the 5th spawn-crystal just sank into the ground though]

What determines (1) if a crystal appears (2) which type of crystal appears [I've noticed that some crystals seem to appear out of some monsters, and big monsters usually drop more crystals and that some crystals like the vengance crystal seems to be very rare]

What does bless actually do?

Is it true that Paladin regains mana through meleeing?

What is the name of the aura crystal that causes Mazzarin to be cursed?

I'm thankful for any answer =)

//Appy

Posted: Fri May 05, 2006 9:25 am
by :) Da Cid (: McCl
The amount of roots to come out of a bush is random.

Zerks and Herons usually vet at around 30 or 40. Mazz, Pally, and archers vet at around 100 (although I can't be sure, this is all from experience, which I have little of besides with the Electro. :P)

Bless makes the maximum health of a unit higher. So say, if a dwarf had 20 vitality at the start, after blessing he might have 25.

The Paladin does gain mana through melee, I believe. I don't play Pally enough to know for sure, though.

(Warning, don't know) I think the crystals that appear are determined by the appearence frequency in the death local projectile group of the monster? I'm sure stuff like the Maralith dropping Paladin spells is in the local projectile group of the Maralith's death.

Then again, I don't know jack about 1.5 stuff.
-TGP-

Posted: Sat May 06, 2006 12:32 am
by ChrisP
Not bad, Cid.
What sets off [the next] wave(s)...?


There are up to 9 waves of (non-boss) monsters active at a time. Think of it as waves A,B,C,D,E,F,G,H and I. Killing all the monsters in wave A triggers another group in wave A to appear. Same for B through I.

How are the amount of roots per bush switched from one game to another? Is it random or just limited to scenarios..?


Each bush generates a random amount of roots, with 0 to 6 being pretty common. It is possible to get a lot more than that though (up to 21 I think) but that's super rare. I don't think I've ever seen more than 9 or 10.

Why is the golem spawn-crystal sometimes unfruitful? [We actually managed to control a pack of 4 golems at one point, was awesome =), the 5th spawn-crystal just sank into the ground though]


The spawn-crystal needs to be pretty close to Mazzarin at the precise moment the golem appears, or the golem doesn't appear. There is also a limit of 15 or so golems that you can summon in any one game.


What determines (1) if a crystal appears (2) which type of crystal appears [I've noticed that some crystals seem to appear out of some monsters, and big monsters usually drop more crystals and that some crystals like the vengance crystal seems to be very rare]


It's random, but stronger monsters have a greater chance of dropping artifacts when killed. Some artifacts can only be dropped by specific monsters, e.g. bows from ghost archers. There are also many ultra powerful artifacts that are so rare that I doubt all of them have been found yet.

Is it true that Paladin regains mana through meleeing?


Yes, and it is worth noting that the Paladin gets a little mana back from using root based heals and a lot more mana back while meleeing with the Holy Armor aritfact active.

What is the name of the aura crystal that causes Mazzarin to be cursed?


Umm... Cursed Crystal, I think? :P

Posted: Sun May 07, 2006 12:17 pm
by Gleep
For more information about MV get "Mazzarin's Demise V for Dummies" at a local bookstore near you in the uncertain future.

Posted: Sun May 07, 2006 5:29 pm
by Apollo123
Hey cid, hey chris =)

Thanks a lot for the answers!

Wow - up to 21 heals from one bush? That'd be nice for sure, haha.

"There are also many ultra powerful artifacts that are so rare that I doubt all of them have been found yet".
What are the names of these artifacts.. this sounds interesting 8)!

"There is also a limit of 15 or so golems that you can summon in any one game." Okey, that limit shouldn't ever be a problem though? ;)

By the way, me and a group of nice players actually beat mazz at legendary under in 2 hours! (Woohoo, I think that's fast!)

Posted: Mon May 08, 2006 9:29 pm
by Floyd is Pink
yeah, a list of all the DISCOVERED artifacts would be nice, and players can fill in the unfound ones as they go, while chrisp approves of them

Posted: Mon May 08, 2006 11:34 pm
by Gleep
Mazz Crystals:
Sphere on Annihilation
Blade Torrent
Command Aura
Concussion
Cursed
Death Bolt
Defense Aura
Fire Swarm
Flame Barrier
Golem Summon
Holy Storm
Lightning Sword
Nova
Shards
Speed Aura
Telekinesis
Vengeance

Most of these have super versions with more charges but are very rare.

Paladin Artifacts:
Bless
Holy Cloud
Holy Vision
Teleheal
Holy Armor
Regeneration
Super Regeneration

Posted: Tue May 09, 2006 1:35 am
by Pyro
There was one artifact a lock special I got today, but the electro died before using it. Something about binding a red dragon basically but not with those words. I really wanted to use it. But only green and blue dragons showed up... and then the electro died. :(

Posted: Tue May 09, 2006 2:58 am
by :) Da Cid (: McCl
The "Red Dragon Bind" can be used on greens and blues, I think. :/

You'd only want Red ones anyway, they're the strongest.
-TGP-

Posted: Tue May 09, 2006 9:47 am
by Baron LeDant
For the Bowboys...

Bow of Strength
" " Flames
" " Storms
" " Justice
" " Slaying
" " Paralysis

Seen Mega versions of all, Ultra versions of a few.

I might have seen a Celestial bow or somesuch once but I might be wrong

Posted: Tue May 09, 2006 3:34 pm
by ChrisP
Yeah, like Gleep said, the really rare Mazz crystals are just super versions of the regular ones, but along with more charges, these super versions also have a greater effect per charge - typically more damage. My favorite is Super Blade Torrent, which just mows down everything.

Celestial bows are very, very rare, but soooo nice if you're lucky enough to get one. Celestial Justice especially.

The rarest and best Paladin artifact is Super Regeneration.

Posted: Tue May 09, 2006 10:09 pm
by Gleep
Ive had a few celestial bows in my day, since I used to play a lot or mazz as the archers. They sure were useful at the 2hr mark. ChrisP, I must agree with you about blade torrent. It's definately the best Mazz crystal, since it's effective against everything.

Posted: Wed May 10, 2006 3:29 am
by Apollo123
(Semi-quoted from gleep)
Mazz Crystals:
Sphere of Annihilation

This is one of the spells I find most useful, easily gets rid of beholders, red and green dragons. The dangerous but fun/funny part is that the sphere might give you bad karma. ;)

Blade Torrent

Good against most things, but if a monster (a dragon for instance) gets close to M, the blades will rebound and hurt him as well.

Command Aura

Seems to slow enemy's down, and give M a lot more damage(?) I like to use it versus multiple dragons, or to quickly finnish off maulpacks that have breached through the lines.

Concussion

When the enemy come in a long, long line, there is no better way to get rid of them, than with concussion =). And it feels good too!

Cursed

Picked it up once; still makes me scared of each aura-crystal

Death Bolt

This one gives you a power-trip for sure. It's distance, power, and areal-damage makes it omnipotent almost. :)

Defense Aura

Good to save for the occassions when M is surrounded by a thick pack of mauls, or other tough grunts. And is nice to apply whenever M is stoned, buying the team time to come heal him.

Fire Swarm

If concussion dream is best applied on a virtical array of enemies, fire swarm dominates the horisontal formations.

Flame Barrier

This barrier of flames will hold off an entire army of whatever =).

Golem Summon

Gives M a challenge, because he has to drop the spawn-crystal in front of a maril' and make sure that the newly arised golem becomes confused. After the golem having been confused, he is the captain's new controllable unit. The golem complements the other units in the army well. Killing liches is his best job, a lot because of the lich lightning healing him up(!)

Holy Storm

This is the life saver...

Lightning Sword

No melee-spell will kill off a maulpack at the pace of a lightning sword(?!)

Nova

I like to use this one on stygians or myrmidons.

Shards

Oooo this spell might be the most overall usefull. It practically kills of Blue Dragons in two hits, Ur-Viles in one or two, and liches in one. It can be applied at great distance as well. I even used it at an annoying mort once.

Speed Aura

One of the basic tools of M, ever so useful when it comes to intercept the main monsters, preventing them from reaching the more fragile allied units.

Telekinesis

Very useful when there is little time or possiblity to hoard up on crystals semi-far away.

Vengeance

Very different from holy cloud, but the effect is pretty close - killing off enemy and healing up allies. Very powerful, and probably the most unoccassional.


Most of these have super versions with more charges but are very rare.

Paladin Artifacts:

Super Regeneration

I found a Super Regenerator once, which was nicee..... ;P

Posted: Sat May 13, 2006 8:04 pm
by ChrisP
Nice, Apollo. For Command Aura I'd like to add that its main function is to temporarily vet up nearby friendly units. However, this has little effect if those units are already vetted up, hence, it's best to use this artifact early on if possible. It does also un-vet many enemies, slowing down their attacks. In addition it gives medium bonuses to Mazz for his attack damage, attack speed, move speed and resistances.

Posted: Wed May 17, 2006 7:24 am
by Apollo123
Ahhh, had no idea that aura of command has so MANY features. Then it might be good to use the aura of command along with a small meleepack to hold off massive waves early on.

PS. I would proudly like to announce that I stumpled upon a "super aura of command (!)", and that it had 150 charges(?) and totally wh00ped some foe-ass. :P