7Realms v.3.0 - Nordmen
by TwiceBorn
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- Version:
- 3.0
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- File Size:
- 70.5 MB
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- Type:
- Conversions
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- Author:
- TwiceBorn
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- Rating:
-
- Downloads:
- 811
More by this author →
New Faction and Solo/Coop Level (v.3.0)
Far to the northern fringes of the Seven Realms, lie the Nordlands — a desolate, snow-bound realm where winter never loses its grip and warriors are forged in frost and hardship. Here dwell the Nordmen, famed for their uncanny strength, brutal courage, and ancient rites of steel and spirit.
Version 3.0 introduces the third playable faction of the 7Realms: the Nordmen, a newly balanced host of shield-bearing Vikings, Berserkers, frost-wielding Thermomancers, and the towering Shalam — ice-golems born of druidic pacts and occult rites.
Take command of this fierce northern army in a desperate stand against the Undead on a new 7Realms scenario level: In the Dead of Winter, set on the Myth II multiplayer map of the same name. This defensive mission, inspired loosely by the classic Myth II campaign level Redemption, features randomized enemy wave spawn orders — guaranteeing an unpredictable challenge each time you play.
A token force from a neighboring Clan arrives just as the first enemies draw near, heeding the call for glory in a battle promised to pit them against the dark hordes of Hell itself. Fortune smiles upon the border defenders, for the Xitechne march at their side with their ice golems in tow — the red eyes of the Shalam burning with their eternal, terrible fury.
The Forebears have awakened, ancient magic surging forth and casting off the snow and ice that entombed them for generations. They must be guarded at all costs — to see them shattered the moment they return to the world would stain the Clans with shame for ages to come!
The dead arrive in their first grim waves, only to find the Nordmen waiting. From the hilltops, volleys of arrows and chilling sorcery fall like a storm upon the shambling soldiers of dread.
Still they come, the dead unbroken and unending, as though the earth itself spews them forth.
The Nordmen stand firm, fighting bravely. Soon the snow runs crimson with the mingled blood spilled by both the living and the dead.
At last the Nordmen defenders are driven from the hills, falling back step by step toward the ancient statues of their Forebears.
Not only the mindless dead assault the Nordlands — monstrous wolf-men have been summoned to drive through the dark assault. Can the defenders endure such terrible foes?
Beneath the feet of the Forebears, the fallen lie in grim heaps. May the ancient ones rejoice in such courage, and find honor in the battle waged in their defense!
Yet to Come in Version 3: Nordmen
Consider version 3.0 a pre-release, as it only includes new units and a solo/coop mission. The full version will further bring:
•New multiplayer meshes (2-team, 4-team and 6-team variants) on Bungie’s classic multiplayer maps:
1) I’ll Dance on Your Grave, featuring entirely new unit sets based on the Outcasts unit rooster.
2) In the Dead of Winter, with new unit sets based on the Nordmen faction.
•New scenario-type multiplayer mesh (2-teams)
-Thell’s forces collide with the Outcasts–which faction will rise supreme?
•Unit and netmap guides
Comprehensive guides detailing unit stats and netmap features according to version 2: Outcasts and version 3: Nordmen content.
Earlier versions of the 7Realms introduced:
•Three new multiplayer meshes (2-team, 4-team and 6-team variants) on Bungie’s Demise on the Plains map, with entirely new unit sets drawn from the forces of Thell.
•Solo missions:
1) No Refuge for a Traitor King.
-Lead the forces of Thell to crush the remnants of the Munnistonian rebellion in an epic, story-driven battle.
2) Battle for a Pigsty
Take command of the gangs of the Outcasts and repel the overwhelming forces of Thell.
“New” (Reused) Units
This plugin rebalances and reinvents many classic and third-party units–reimagined and refitted for the 7Realms battlefields:
•Thell: Citizens, Archers, Warriors, Knights, Generals, Monks, Electromancers (Sorceresses), Pyromancers, Gryphons, Lords, Warlocks.
•Outcasts: Peasants, Bowmen, Poachers, Brigands, Ironbreakers, Demolitionists, Engineers, Apostates, Bosses.
•Nordmen: Slaves, Thrall, Hunters, Vikings, Berserkers, Thermomancers, Druids, Shalam, Chieftains.
•Black Mountain: Enthralled, Revenants, Soulless, Minions, Wraiths, Myrkridia, Myrkridia Giants.
•Wilderness: Skrael, Trolls, Troll Giants.
…and many more to come!
New Unit Balance
This plugin reimagines unit dynamics by tapping into many of Fear’s deeper, often underused battle mechanics for Myth II:
•Armor now matters: Heavily armored units (like warriors) have a chance to fully absorb arrows or melee blows–but move a bit slower and have slightly reduced health to compensate.
•Experience is worth more: Units follow a steeper veterancy curve–up to 20 kills for melee, 35 for archers, and 50 for mages–with even more impactful stat improvements.
-Archers and Mages gain accuracy and faster reloads.
-Melee units, such as Warriors, swing faster.
•A new XP system: Experience is now more closely tied to the difficulty of the kill.
-1 point for easy targets (rabble and missile units), 2 for average foes (warriors), 3 for tough enemies (elite units), and 5 for giants.
•Archers miss more–at first: Remember the frustratingly green fir’Bolg in The Fallen Lords? That’s the baseline here–but don’t worry yet!
-Generals fix that.
•Commander units: Nearby Generals boost friendly units; hastening units’ attacks and alleviating archer inaccuracy.
•Elemental damage-balance reworked:
-Lightning is highly effective vs. armored units (thanks to conductivity!)–and not so punishing to unarmored units.
-Fire/explosives devastate unarmoed foes, while armor offers partial protection.
•Unit trading points fully rebalanced: Bringing with it a new unit balance and possibilities for a multitude of different viable trade options.
•Flexible trading options: Create a small elite strike team–or a massive horde of fodder. The 400-unit engine limit still applies, but unit trading possibilities are far less restrictive than in vanilla Myth II.
Comprehensive Unit and Map Guides
This plugin comes with comprehensive guides which detail almost all aspects of the changes brought with this modification to the original Myth II gameplay.
•Unit Guide: Includes documentation of most gameplay-relevant unit stats, alongside written statements of comparison to their vanilla Myth II counterparts.
-Learn how the new and modified units stack up–everything from health and attack values, resistances, impact of experience gains, etc.
•Map Guide: Breaks down each multiplayer mesh in detail.
-Covers trading options and objective locations across all gametypes.
Notes how each difficulty level affects:
-Available trading points and maximum amounts of each tradable unit.
-Starting unit compositions (for no trading games).
-Number and positioning of game objectives (some of which change with difficulty).
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