Act 1, Myth II: Defend The Seven Gates [beta]

by Artilheiro

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Map 01 - Defend The Covenant

solo-net-pregame-1

Defeat condition: if Fenris dies

Victory condition: after destroying all waves of enemies and Fenris and his soldiers retreat when the enemy Gor-Ash arrives.

Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-7 players.

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Map 02a - Defend The World knot

images

This map shows the story between the events of Defend The Hill and Defend The Library.

Defeat Conditions: if the specific warrior dies (he has a different coloring than the other warriors), if Fenris dies, if the World Knot pillar is broken, after the warrior enters the World knot the defeat conditions of the World knot Pillar and the specific warrior dying are deactivated.

Victory Conditions: defeat the numerous wave of trhalls

Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 4-7 Players, Legendary 8-12 players.

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Map 02 - Defend The Library

pregame-library-3oficial-2

Defeat conditions: If Warrior Captain dies or if there is no allied unit defending the library.

Victory Conditions: If you eliminate Gor-Ash and the enemies next to him.

Recommended players: Timid 1 player, Simple 2 players, Normal 3-5 Players, Heroic 5-6 Players, Legendary 6-8 players.

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Map 03 - Defend The Monument

Sb-loss-11-monument

Defeat conditions: if all bre'unors die before reaching the monument, upon reaching the monument, if b'Y'laggo dies, if all units die, b'Y'laggo automatically dies.

Victory conditions: if the wave where there will be trow and forest giant is destroyed

Recommended players: Timid 1 player, Simple 1-2 players, Normal 1-3 Players, Heroic 2-4 Players, Legendary 4-6 players.

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