Temple of the Trow T.E.
by Stoneheim Mapsmiths
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- Version:
- v1.0
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- File Size:
- 9 MB
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- Type:
- Team Netmaps
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- Author:
- Asmodian
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- Group:
- Stoneheim Mapsmiths
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- Rating:
-
- Downloads:
- 137
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Temple of the Trow has been edited and reworked for 2-team tournament use.
- 5 new meshes including Light, Dark, Trow, FG, and Shadow
- Foliage has been modified
- Flag placements and amounts have been edited
- Hills have had their passability modified
- New starting positions for both teams
- Camera has been zoomed out
Map was originally created by Mormith
Edited by Stoneheim Mapsmiths
Original and 2024 Credits This is a port of the TFL map “Temple of the Trow” by Mormith, for Myth TFL, ported to Myth 2. (Remember to use vTFL for the intended experience)
Credits: Jon God - Porting, clean up and detail textures. ZeroPipeline - Fort the updated map porting tool! IronDuke - Map porting tool
And of COURSE: Mormith - For making the original map Bungie - For making Myth!
Temple of the Trow 06 August 1998 by Ken Hodgman (aka Mormith) khodgman@cybergate.net
Important Changes: After having a chance to play these maps with the public, I've been able to gather info on what people wanted. As a result, I've changes 3 maps. If you were one of the many people that gave me input, thanx, these revisions are for you.
New For Temple of the Trow: Read This! Temple of the Trow now has two different versions. Temple of the Trow has 30 more points to use and 8 extra soulless. Temple without a Trow has a similar amount of points but lacks trow. It's what the people asked for, it's what the people are getting :)
Instructions: You should know the drill by now. Decompress, put in the plugins folder and play.
Info: This is one of the handful of maps I've created for Myth TFL by Bungie. They were all created with MythTech (thank you Mitch Crane!), Despair (thank you Kris Amico!) and any graphics programs that I could find.
Design and Future: All my maps use the standard troops. This is for simplicity of play and because I'm lazy (not too lazy to make custom troops, too lazy to learn the special abilities of 20 modified Zerks on 20 different maps.)
They all have 5 starting locations, are the size of Carnage and support the games that Carnage supports. Why? Because that's the map size and game types I enjoy most.
None of my maps contain "one shot gimmics." Those are the things that make people go "Wow cool!" the first three times they are played, but get old fast.
All the maps have been tested as best I can, but I'm sure there are things that I didn't think of. If you find a problem, please email me. If you have any suggestions, email me. If you want light or dark versions of the maps (or enough people protest) I'll make them. With that said, have fun.
*** Oh, almost forgot the mean and nasty sounding stuff. Yes, I will fly off the handle if someone distributes these works without this read me or if someone changes some small thing and starts claiming they created the maps. I hope the map making community will back me up on that as there is really a ton of work involved in making a map.
Self promotion portion: If you happen to be someone (or know someone) that is looking for a person to do this kind of work for them (like a game company), hey, I'm all ears. I'd love to do this kind of thing for a living :)
Have fun, say hello to me on Bnet.
http://www.cybergate.net/~khodgman/ or try this http://www.cybergate.net/~khodgman/claymore-tales.html
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