Page 1 of 1

Myth III 3d unit models

Posted: Thu Sep 04, 2008 9:45 pm
by Zeph
For all unit makers, here's a list of units that exist on the internet.

wight, dwarven axe, dwarven smith, peasants+female, dwarf, chicken, spearmen, ghol priest, berserker(horrible looking) oghre, thrall, pig, ghol brute(no texture), hawk, deer, avatara(no tex), myrk giant, myrkridia small, warlorck(no textures), trow(no texture), trow iron warrior, the watcher, spider cultist(its an old version, looks ugly and fat) soulless, warrior, lyche, ghol, forgotten, heron guard, archer, damas, connacht barbarian and llancarfan, ravanna

It should be around 600 megs, all in .max format

also available in .c4d and .3ds

most have textures!

if you know how to make units with .3dstudio max, you need character studio and 3d studio max v3 or v4 and all the animations are included.

Posted: Fri Sep 05, 2008 12:03 am
by Baak
Did I miss something? Is there supposed to be a link? :)

Posted: Fri Sep 05, 2008 1:25 am
by Pyro
I think he was just saying what he has. If someone were to be interested, they would contact him so he can send/upload it somewhere.

Posted: Fri Sep 05, 2008 8:11 am
by Zeph
i dont have it, but maybe its findable if you see what i mean :roll:

Posted: Thu Mar 05, 2009 11:38 am
by Amadeus
The missing textures are "out there" too. Likewise, more models.

Re: Myth III 3d unit models

Posted: Wed Aug 05, 2009 5:09 am
by ambeerli
How can you get your box out of the center in 3ds Max? I'm trying to model a car in 3ds Max. I got the images, but I can't seem to make my box actually surround the other images in the different view ports. What I mean by that is that I try to make my box on the top view, but it sticks to the center of the left and front view images and it doesn't match surround them.
___________
affiliateelite ~ affiliateelite.com ~ adgooroo ~ adgooroo.com

Re: Myth III 3d unit models

Posted: Wed Aug 05, 2009 8:08 am
by vinylrake
Since this is not a 3DS modelling forum, you will probably have more luck getting useful responses if you visit one of the many 3D modelling/3DSMax forums that I am sure are out on the interweb.

Re: Myth III 3d unit models

Posted: Wed Aug 05, 2009 10:29 pm
by Gleep
I'm not familiar with 3ds Max that well, but now that 3DS bought Maya(the program I know) I guess they are joined together now. Gotta find me a copy somehow. Anyways....

You should be able to set up an image plane for reference in left, front, and back views, and be able to translate them left/right or up/down to match up the same. Should be slider buttons on the camera settings to adjust the image planes, but if it's the object your modeling you want to translate then arrow keys or the programs translation tool with the mouse button.

Best website for 3d: http://forums.cgsociety.org/

This site has subboards for each modeling program as well as subboards focusing on different areas of 2d or 3d work.

Re: Myth III 3d unit models

Posted: Wed Aug 05, 2009 11:42 pm
by GodzFire
Gleep, come uDogs, I need to speak with you.

Re: Myth III 3d unit models

Posted: Thu Aug 06, 2009 6:24 am
by Zeph
he's gonna beg you to render m3 units for his plugin

Re: Myth III 3d unit models

Posted: Thu Aug 13, 2009 4:30 pm
by Gleep
::hides::