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porting
Posted: Tue Nov 16, 2010 12:03 pm
by balor
I would like to know how to port sounds and collectians but I don`t know how to do it
Re: porting
Posted: Tue Nov 16, 2010 2:21 pm
by vinylrake
port sounds and collections from where to where?
Re: porting
Posted: Fri Nov 19, 2010 3:49 pm
by balor
I mean from other myth games
Re: porting
Posted: Fri Nov 19, 2010 3:50 pm
by balor
from other myth games to myth 2
Re: porting
Posted: Fri Nov 19, 2010 5:11 pm
by Graydon
You can't port collections from Myth 3 to myth 2, or not in a traditional sprite bitmap manner, as Myth 3 used models for the most part. As for porting myth TFL collections to Myth 2, you don't have to, as it's been done already for you! Download Magma's The Fallen Levels v2, and you've gained yourself a complete port of Myth 1 to Myth 2. Every level, every effect, and every unit.
Re: porting
Posted: Thu Feb 17, 2011 1:46 pm
by balor13
if porting is impossible then how did zeph make the hearth guards so acuratly
Re: porting
Posted: Thu Feb 17, 2011 1:53 pm
by vinylrake
i bet zeph would know.
Re: porting
Posted: Thu Feb 17, 2011 3:38 pm
by Pyro
balor13 wrote:if porting is impossible then how did zeph make the hearth guards so acuratly
Magic!
Actually, Zeph just got the model and rendered it. Rendering as in the program took screenshots of the model from different angels and poses and then zeph put them into a collection. A tedious task and not something done quick even when you know how to use 3D modeling programs.
Re: porting
Posted: Fri Feb 18, 2011 1:03 am
by Graydon
Not easy when you know the 3d modeling tool AND the arcane myth tools required to develop a working collection. It's a ton of time investment.
Myth 3 didn't use collections for its units, it used full 3d models. The only way to create a collection is to do what Zeph did, find a tool to export the .skl model file into something a normal 3d app like Maya or 3dsMax can read. From there, I don't think the animations transfer over, so one has to re-animate the entire model in the modeling program. THEN you have to render it out and know how to post-process the renders so that they'll work in myth 2, THEN you have to know how to use amber or oak to take the hundreds of renders and set them up as a unit that walks and attacks and whatnot. Not something a new mapmaker is ever going to have a chance at getting right the first try lets just say