Search found 37 matches

by Roadwyrm
Mon Apr 21, 2008 5:25 pm
Forum: Map Making Support
Topic: need a fear option
Replies: 9
Views: 1919

Yeah, lol...that was awial ago Carlinho. I saw your units btw, they look great!
by Roadwyrm
Mon Apr 21, 2008 4:37 pm
Forum: Map Making Support
Topic: need a fear option
Replies: 9
Views: 1919

Lol, I know how artifacts work....Im the one that reported it when I first found it and fought to prevent it from being labled as a bug when we where going to remove the bug/feature. I started useing the artifacts befor it was even known that there was a bug with it.... I was also the first one that...
by Roadwyrm
Sun Apr 20, 2008 11:29 pm
Forum: Map Making Support
Topic: need a fear option
Replies: 9
Views: 1919

need a fear option

We need the option for artifacts to change the sequence and attack BUT not the monster itself. If possible this would open up allot of cool new features for us. A check box perhapes on artifacts that allows the artifact to override the sequences and the attacks... it would allow for us to make multi...
by Roadwyrm
Sun Mar 16, 2008 12:03 pm
Forum: General Discussion
Topic: HOC B8
Replies: 12
Views: 3339

Yeah, I wouldnt leave you out OOga...I didnt make B8.
I will soon and that will throw everyone for a loop.
by Roadwyrm
Sun Mar 16, 2008 12:00 pm
Forum: Tain General Discussion
Topic: Where to get HoC B8 ?
Replies: 3
Views: 3029

Not true....we old school players use B7. I just posted B7 on the Tain for easy access. Id like to know who updated my plugin and what they did to it. Ill be working on B7 soon and B8 will be pretty pointless. If you see HoC online and can't access it it's most likely us old players useing B7. Glad ...
by Roadwyrm
Sun Mar 16, 2008 11:56 am
Forum: General Discussion
Topic: Marathon Anywhere - help wanted
Replies: 53
Views: 14265

The marathon plugin that I was working on was a team effort between OogaBooga and myself, it was based on the "marathon RED" and Im not sure if this plugin had anything to do with what we where working on....All I did was attach the units (most came in two peices) and the amber work. Last ...
by Roadwyrm
Sat Mar 15, 2008 2:34 pm
Forum: Map Making Support
Topic: Halo units ?
Replies: 62
Views: 12483

Oh DUH!, thanks LN.

Not really sure yet Zeph, Ill get back to you on that...Ill be useing (gulp) poser 4.
by Roadwyrm
Sat Mar 15, 2008 2:14 am
Forum: Map Making Support
Topic: Halo units ?
Replies: 62
Views: 12483

lol, first person shooters may sound like a good idea...doesnt mean it is.

I want that model zeph has of the wh40k terminator!
http://hl.udogs.net/files/Uploads/%20Us ... s/Mech.jpg
by Roadwyrm
Sat Mar 15, 2008 2:07 am
Forum: Tain General Discussion
Topic: Where to get HoC B8 ?
Replies: 3
Views: 3029

Why would you want B8? Last I heard it was bugged.

I just uploaded B7 to the tain. Ill be working on it soon.... dont be fooled by imposters!
by Roadwyrm
Thu May 17, 2007 10:14 am
Forum: General Discussion
Topic: Marius Game Night -- Fri June 1
Replies: 30
Views: 13449

Ill try to be there but Ill need to wake up at 3am the next morning so I wont hang out too long. Nice of you to offer a chance for new players to try the game out.

..or your really evil and its a plan to rally up a buncha noobs for you to slaughter just for the joy of it :P
by Roadwyrm
Thu May 17, 2007 10:07 am
Forum: Technical Support
Topic: Just when you thought it couldn't get any more stupid...
Replies: 7
Views: 2622

I personally dont know but I think its simulair to NWN scripting in which if the scripts get piled up or slow down (many scripts being run all at once) it will show debug messages like that.
by Roadwyrm
Thu May 17, 2007 10:03 am
Forum: General Discussion
Topic: What's left for Myth?
Replies: 263
Views: 113511

One thing that I always thought would be good is a way for players in lobby to "tell" players in game (or the host) something...and visa versa. Many a time a host is unaware that they have a limit on players, games full and you need to tell a player in there something important, ect ect. P...
by Roadwyrm
Wed May 16, 2007 2:35 pm
Forum: General Discussion
Topic: What ever happened to Myth 40k?
Replies: 26
Views: 10078

Horus wrote:Translating 40k into Myth Fearwise was my job.
Oh, good....that was going to be the hard part, you still have that info?
by Roadwyrm
Sun May 13, 2007 4:54 pm
Forum: Map Making Support
Topic: how do i make projectiles do damge?
Replies: 5
Views: 2583

Detonation Fraction? I dont even have that in my fear....not that I can see...lol, In the bottom center is "Promotion on Detonation Fraction" (under promotion) but that doesnt need a number to do damage when thrown at someone.
Are you useing fear 1.5.2?
by Roadwyrm
Sun May 13, 2007 1:34 pm
Forum: Map Making Support
Topic: how do i make projectiles do damge?
Replies: 5
Views: 2583

The explosion wont matter as far as damage goes, unless you want the head to stay you dont need to adjust the explosion or boxes. Other wise adjusting the Damage Type, add a Damage to Velocity and add the Damage ratio it should cause damage if it is thrown and hits someone.