Search found 41 matches

by neo123
Wed Mar 25, 2009 10:42 pm
Forum: Technical Support
Topic: Clicking on stuff in or near water deselects units
Replies: 6
Views: 1613

re

Image

If you position your camera kinda like that and click in that red circle on or near the shadows of the weed things it will deselect your units. Might take a couple of clicks but it does deselect for some reason.
by neo123
Wed Mar 25, 2009 10:20 pm
Forum: Technical Support
Topic: Clicking on stuff in or near water deselects units
Replies: 6
Views: 1613

re

XP, v1.6 2009-03-25 20:16:08 Myth II Build 290 running under Modern Windows 5.010000 ---------------------------------------------- Scanning for software devices... Found 1 to use Scanning for Direct3D devices... Found 1 to use Scanning for 3Dfx devices... Found 0 to use Scanning for OpenGL devices....
by neo123
Tue Mar 24, 2009 10:49 pm
Forum: Technical Support
Topic: Clicking on stuff in or near water deselects units
Replies: 6
Views: 1613

re

No one?
by neo123
Wed Mar 18, 2009 3:13 am
Forum: Technical Support
Topic: Clicking on stuff in or near water deselects units
Replies: 6
Views: 1613

Clicking on stuff in or near water deselects units

Anyone else have this problem? I was in gimble the other night and when I had my entire group selected and clicked on an object like a wight piece or some scrap around waters edge or in semi-deep or deep water it deselects my units. I dunno what it is, I also tried clicking hide underwater objects b...
by neo123
Sun Aug 17, 2008 10:03 pm
Forum: General Discussion
Topic: weird warlock bug
Replies: 5
Views: 1542

re

That has always happened when you get too close to high edge tower like places. Also happens on clash. Its been around forever and can easily be reproduced but doesn't happen often so thats prob why bungie didnt do anything about it before they came out with patch 1.3. It also does this with the war...
by neo123
Fri Aug 15, 2008 2:28 am
Forum: General Discussion
Topic: myth 3 plugins?
Replies: 76
Views: 15476

ok I'm just going to ignore Rens nonsense for now... Is it an attempt at a direct port or has gameplay been tinkered with to suit Myth II at all? It's M3 in M2, I had only planned on porting the units new to M3 and using most of the standard M2 units, this means the new M3 units will be tweaked a l...
by neo123
Mon Aug 11, 2008 3:08 pm
Forum: Technical Support
Topic: File not Found on Tain
Replies: 10
Views: 1947

re

ah ok
by neo123
Mon Aug 11, 2008 3:06 pm
Forum: General Discussion
Topic: myth 3 plugins?
Replies: 76
Views: 15476

re

With all this being said, has anyone tried porting m3 solo/multi into an m2 plugin like magma did with m1 or is it not possible?
by neo123
Mon Aug 11, 2008 2:55 pm
Forum: Technical Support
Topic: File not Found on Tain
Replies: 10
Views: 1947

File not Found on Tain

I've been getting this a lot lately, especially with the older plugins, whats going on?

zephs new bungie map pack was one there are a bunch of others too
by neo123
Tue Aug 05, 2008 7:09 pm
Forum: General Discussion
Topic: Sendmap/getmap in 1.7?
Replies: 48
Views: 9609

re

What about how its done on battle.net Warcraft 3 or SC, or is that not probable with m2?
by neo123
Mon Jul 28, 2008 12:58 am
Forum: Tain General Discussion
Topic: Stormtrooper tagset plugin
Replies: 3
Views: 2823

re

Ya those are the stormtroopers im talking about but there doesnt seem to be an individual tagset/plugin for them.

How do I open .hqx files?
by neo123
Sun Jul 27, 2008 10:28 pm
Forum: Tain General Discussion
Topic: Stormtrooper tagset plugin
Replies: 3
Views: 2823

Stormtrooper tagset plugin

does anyone know where to get it? I cant find it anywhere anymore.
by neo123
Sun Jul 13, 2008 4:23 pm
Forum: General Discussion
Topic: satchel charges
Replies: 34
Views: 6726

Re: satchel charges

Do satchel charges always go off or are they like dorf bottles and 'dud' I've seen a few dud but im wondering if its intentional. When carried by dorfs they don't _always_ explode when the dorf dies - that is a variable %. I don't believe satchels ever intentionally 'dud', but I could be wrong. In ...
by neo123
Wed Jul 02, 2008 8:57 am
Forum: General Discussion
Topic: satchel charges
Replies: 34
Views: 6726

satchel charges

Do satchel charges always go off or are they like dorf bottles and 'dud'

I've seen a few dud but im wondering if its intentional.
by neo123
Thu Apr 17, 2008 4:30 pm
Forum: Technical Support
Topic: Capslock - health bar question
Replies: 4
Views: 1591

re

Any idea if magma will include both of these in real time games in patch 1.7 instead of just films?