Search found 41 matches
- Wed Mar 25, 2009 10:42 pm
- Forum: Technical Support
- Topic: Clicking on stuff in or near water deselects units
- Replies: 6
- Views: 1613
re
If you position your camera kinda like that and click in that red circle on or near the shadows of the weed things it will deselect your units. Might take a couple of clicks but it does deselect for some reason.
- Wed Mar 25, 2009 10:20 pm
- Forum: Technical Support
- Topic: Clicking on stuff in or near water deselects units
- Replies: 6
- Views: 1613
re
XP, v1.6 2009-03-25 20:16:08 Myth II Build 290 running under Modern Windows 5.010000 ---------------------------------------------- Scanning for software devices... Found 1 to use Scanning for Direct3D devices... Found 1 to use Scanning for 3Dfx devices... Found 0 to use Scanning for OpenGL devices....
- Tue Mar 24, 2009 10:49 pm
- Forum: Technical Support
- Topic: Clicking on stuff in or near water deselects units
- Replies: 6
- Views: 1613
re
No one?
- Wed Mar 18, 2009 3:13 am
- Forum: Technical Support
- Topic: Clicking on stuff in or near water deselects units
- Replies: 6
- Views: 1613
Clicking on stuff in or near water deselects units
Anyone else have this problem? I was in gimble the other night and when I had my entire group selected and clicked on an object like a wight piece or some scrap around waters edge or in semi-deep or deep water it deselects my units. I dunno what it is, I also tried clicking hide underwater objects b...
- Sun Aug 17, 2008 10:03 pm
- Forum: General Discussion
- Topic: weird warlock bug
- Replies: 5
- Views: 1542
re
That has always happened when you get too close to high edge tower like places. Also happens on clash. Its been around forever and can easily be reproduced but doesn't happen often so thats prob why bungie didnt do anything about it before they came out with patch 1.3. It also does this with the war...
- Fri Aug 15, 2008 2:28 am
- Forum: General Discussion
- Topic: myth 3 plugins?
- Replies: 76
- Views: 15476
ok I'm just going to ignore Rens nonsense for now... Is it an attempt at a direct port or has gameplay been tinkered with to suit Myth II at all? It's M3 in M2, I had only planned on porting the units new to M3 and using most of the standard M2 units, this means the new M3 units will be tweaked a l...
- Mon Aug 11, 2008 3:08 pm
- Forum: Technical Support
- Topic: File not Found on Tain
- Replies: 10
- Views: 1947
re
ah ok
- Mon Aug 11, 2008 3:06 pm
- Forum: General Discussion
- Topic: myth 3 plugins?
- Replies: 76
- Views: 15476
re
With all this being said, has anyone tried porting m3 solo/multi into an m2 plugin like magma did with m1 or is it not possible?
- Mon Aug 11, 2008 2:55 pm
- Forum: Technical Support
- Topic: File not Found on Tain
- Replies: 10
- Views: 1947
File not Found on Tain
I've been getting this a lot lately, especially with the older plugins, whats going on?
zephs new bungie map pack was one there are a bunch of others too
zephs new bungie map pack was one there are a bunch of others too
- Tue Aug 05, 2008 7:09 pm
- Forum: General Discussion
- Topic: Sendmap/getmap in 1.7?
- Replies: 48
- Views: 9609
re
What about how its done on battle.net Warcraft 3 or SC, or is that not probable with m2?
- Mon Jul 28, 2008 12:58 am
- Forum: Tain General Discussion
- Topic: Stormtrooper tagset plugin
- Replies: 3
- Views: 2823
re
Ya those are the stormtroopers im talking about but there doesnt seem to be an individual tagset/plugin for them.
How do I open .hqx files?
How do I open .hqx files?
- Sun Jul 27, 2008 10:28 pm
- Forum: Tain General Discussion
- Topic: Stormtrooper tagset plugin
- Replies: 3
- Views: 2823
Stormtrooper tagset plugin
does anyone know where to get it? I cant find it anywhere anymore.
- Sun Jul 13, 2008 4:23 pm
- Forum: General Discussion
- Topic: satchel charges
- Replies: 34
- Views: 6726
Re: satchel charges
Do satchel charges always go off or are they like dorf bottles and 'dud' I've seen a few dud but im wondering if its intentional. When carried by dorfs they don't _always_ explode when the dorf dies - that is a variable %. I don't believe satchels ever intentionally 'dud', but I could be wrong. In ...
- Wed Jul 02, 2008 8:57 am
- Forum: General Discussion
- Topic: satchel charges
- Replies: 34
- Views: 6726
satchel charges
Do satchel charges always go off or are they like dorf bottles and 'dud'
I've seen a few dud but im wondering if its intentional.
I've seen a few dud but im wondering if its intentional.
- Thu Apr 17, 2008 4:30 pm
- Forum: Technical Support
- Topic: Capslock - health bar question
- Replies: 4
- Views: 1591
re
Any idea if magma will include both of these in real time games in patch 1.7 instead of just films?