Search found 43 matches
- Wed Feb 17, 2010 1:47 pm
- Forum: General Discussion
- Topic: Myth II 1.7.1 Public Beta #2
- Replies: 36
- Views: 16314
Re: Myth II 1.7.1 Public Beta #2
I don't know if this was already implemented into v1.7 of Myth II, so if not I'd like to ask a small thing about the game films (the recorded game films, please do not mistake them for the intro and SMK ones!): when viewing the film, can't it have some "controls" to REW and/or PAUSE the fi...
- Thu Feb 11, 2010 3:19 pm
- Forum: General Discussion
- Topic: Myth II 1.7.1 Public Beta #2
- Replies: 36
- Views: 16314
Re: Myth II 1.7.1 Public Beta #2
If this beta is still open for suggestions, I'd like to ask 2 small things about the new version, both about Loathing: First: can't those 4 arrow buttons under the action list on Loathing panel be used to rapidly "scroll up/down" through the list when kept pressed dowwn? Because clicking e...
- Sun Jan 10, 2010 1:03 pm
- Forum: Map Making Support
- Topic: Scripting more professionally
- Replies: 16
- Views: 4144
Re: Scripting more professionally
Blue removed. Please don't abuse the color feature. Is it possible that the blue actually works ok on the default forum theme? It's kind of blueish in itself anyway. I personally appreciate your edit, however, I'm not so sure Vile was intentionally abusing colours. His questions seemed pretty genui...
- Fri Jan 08, 2010 4:39 pm
- Forum: Map Making Support
- Topic: Scripting more professionally
- Replies: 16
- Views: 4144
Re: Scripting more professionally
Holy cow! I knew I'd have an answer, but that was a truly mumbo-jumbo doubtkiller! Kudos for Pyro and Graydon! And, Graydon... All of those things are very possible with the right usage of scripting. Many of your questions can be researched and answered yourself simply by looking at the bungie scrip...
- Thu Jan 07, 2010 3:00 pm
- Forum: Map Making Support
- Topic: Scripting more professionally
- Replies: 16
- Views: 4144
Scripting more professionally
People from ProjectMagma, I have some doubts I'd like to clear about map scripting - let's say, in a more professional way. 1 - Some colors about COLLECTIONS cannot be changed. For example, Emperor Alric in Myth II clads a red armor with golden helmet (these colors can't be modified), but in Gugusm'...
- Sun Jan 03, 2010 7:21 pm
- Forum: General Discussion
- Topic: Myth II 1.7.1 Public Beta
- Replies: 42
- Views: 21604
Re: Myth II 1.7.1 Public Beta
This is a quote from another thread that was made in the wrong spot, but I think is a valid point and have considered suggesting on numerous occasions over the years, but always seem to forget to mention it. Also, the thing I'll talk now is not truly a game bug, but rather an aesthetic detail: if y...
- Sun Jan 03, 2010 7:15 pm
- Forum: Map Making Support
- Topic: Testing Myth II 1.7.1 Beta
- Replies: 2
- Views: 905
Re: Testing Myth II 1.7.1 Beta
If you have other 1.7.1 comments or reports, make them on the actual 1.7.1 thread rather then making a new one. It makes it easier for the devs to keep all the issues in one place. Oops, at that moment I forgot that would be an actual topic for Myth II 1.7.1... Sorry for this mistake, and thanks fo...
- Wed Dec 30, 2009 11:25 am
- Forum: Map Making Support
- Topic: Testing Myth II 1.7.1 Beta
- Replies: 2
- Views: 905
Testing Myth II 1.7.1 Beta
People from ProjectMagma, after some reluctancy I've downloaded Myth II 1.7.1 beta and now I'm testing it a bit to find some bug before the final release of this version - I'm using the Windows Modern version. I don't believe it's so buggy, but nonetheless I'm still trying it out! I've found a small...
- Wed Apr 29, 2009 4:11 pm
- Forum: Map Making Support
- Topic: Extracting tags faster
- Replies: 9
- Views: 1837
- Tue Apr 28, 2009 9:02 pm
- Forum: Map Making Support
- Topic: Extracting tags faster
- Replies: 9
- Views: 1837
- Tue Apr 28, 2009 6:15 pm
- Forum: Map Making Support
- Topic: Extracting tags faster
- Replies: 9
- Views: 1837
Extracting tags faster
People from ProjectMagma, I'm now some busy at extracting tags from foundation/plugin files, for this I use both programs UnTag and/or Topaz, but... both programs only work by extracting tags one by one from each folder, what makes the process quite exhaustive - if I try the "Extract All"...
- Wed Apr 22, 2009 2:57 pm
- Forum: Map Making Support
- Topic: Can't run "9 vs Fallen" on MYTH II v1.6
- Replies: 33
- Views: 7225
I have found a more 'practical' solution to the renaming local folder when working on projects issue to be just to have 2 installs of Myth2. One for playing online - with an empty local folder, and one for mapmaking - that has a local folder full of the things I have changed in my project. All righ...
- Sun Apr 19, 2009 8:33 pm
- Forum: Map Making Support
- Topic: Can't run "9 vs Fallen" on MYTH II v1.6
- Replies: 33
- Views: 7225
Well, if so I'm sad there isn't a more practical solution for this... Anyway, thank you a lot for your help, dude! Since there's no other medicine, I'll do it! Just one more thing for now (I don't know if it'll be the last for this topic, but I'll try it...): everybody knows that UnTag is used to e...
- Sun Apr 19, 2009 12:41 pm
- Forum: Map Making Support
- Topic: Can't run "9 vs Fallen" on MYTH II v1.6
- Replies: 33
- Views: 7225
- Thu Apr 09, 2009 12:05 pm
- Forum: Map Making Support
- Topic: Can't run "9 vs Fallen" on MYTH II v1.6
- Replies: 33
- Views: 7225
Yes there is some program to do it, however, Myrd didn't mean for you to change them. For example this following example: A monster tag is used on a map. You decided to replace that monster in the map so you made a copy of it and messed with it only to later delete the original and perhaps added th...