Search found 43 matches

by The Vile
Wed Feb 17, 2010 1:47 pm
Forum: General Discussion
Topic: Myth II 1.7.1 Public Beta #2
Replies: 36
Views: 16314

Re: Myth II 1.7.1 Public Beta #2

I don't know if this was already implemented into v1.7 of Myth II, so if not I'd like to ask a small thing about the game films (the recorded game films, please do not mistake them for the intro and SMK ones!): when viewing the film, can't it have some "controls" to REW and/or PAUSE the fi...
by The Vile
Thu Feb 11, 2010 3:19 pm
Forum: General Discussion
Topic: Myth II 1.7.1 Public Beta #2
Replies: 36
Views: 16314

Re: Myth II 1.7.1 Public Beta #2

If this beta is still open for suggestions, I'd like to ask 2 small things about the new version, both about Loathing: First: can't those 4 arrow buttons under the action list on Loathing panel be used to rapidly "scroll up/down" through the list when kept pressed dowwn? Because clicking e...
by The Vile
Sun Jan 10, 2010 1:03 pm
Forum: Map Making Support
Topic: Scripting more professionally
Replies: 16
Views: 4144

Re: Scripting more professionally

Blue removed. Please don't abuse the color feature. Is it possible that the blue actually works ok on the default forum theme? It's kind of blueish in itself anyway. I personally appreciate your edit, however, I'm not so sure Vile was intentionally abusing colours. His questions seemed pretty genui...
by The Vile
Fri Jan 08, 2010 4:39 pm
Forum: Map Making Support
Topic: Scripting more professionally
Replies: 16
Views: 4144

Re: Scripting more professionally

Holy cow! I knew I'd have an answer, but that was a truly mumbo-jumbo doubtkiller! Kudos for Pyro and Graydon! And, Graydon... All of those things are very possible with the right usage of scripting. Many of your questions can be researched and answered yourself simply by looking at the bungie scrip...
by The Vile
Thu Jan 07, 2010 3:00 pm
Forum: Map Making Support
Topic: Scripting more professionally
Replies: 16
Views: 4144

Scripting more professionally

People from ProjectMagma, I have some doubts I'd like to clear about map scripting - let's say, in a more professional way. 1 - Some colors about COLLECTIONS cannot be changed. For example, Emperor Alric in Myth II clads a red armor with golden helmet (these colors can't be modified), but in Gugusm'...
by The Vile
Sun Jan 03, 2010 7:21 pm
Forum: General Discussion
Topic: Myth II 1.7.1 Public Beta
Replies: 42
Views: 21604

Re: Myth II 1.7.1 Public Beta

This is a quote from another thread that was made in the wrong spot, but I think is a valid point and have considered suggesting on numerous occasions over the years, but always seem to forget to mention it. Also, the thing I'll talk now is not truly a game bug, but rather an aesthetic detail: if y...
by The Vile
Sun Jan 03, 2010 7:15 pm
Forum: Map Making Support
Topic: Testing Myth II 1.7.1 Beta
Replies: 2
Views: 905

Re: Testing Myth II 1.7.1 Beta

If you have other 1.7.1 comments or reports, make them on the actual 1.7.1 thread rather then making a new one. It makes it easier for the devs to keep all the issues in one place. Oops, at that moment I forgot that would be an actual topic for Myth II 1.7.1... Sorry for this mistake, and thanks fo...
by The Vile
Wed Dec 30, 2009 11:25 am
Forum: Map Making Support
Topic: Testing Myth II 1.7.1 Beta
Replies: 2
Views: 905

Testing Myth II 1.7.1 Beta

People from ProjectMagma, after some reluctancy I've downloaded Myth II 1.7.1 beta and now I'm testing it a bit to find some bug before the final release of this version - I'm using the Windows Modern version. I don't believe it's so buggy, but nonetheless I'm still trying it out! I've found a small...
by The Vile
Wed Apr 29, 2009 4:11 pm
Forum: Map Making Support
Topic: Extracting tags faster
Replies: 9
Views: 1837

I'm on Windows XP. UnTag has never given me issues, the only thing I can think of worth updating is that with 1.7 there are new tag types. They are "detail textures" and "detail maps". When a plugin with such tags are extracted they are placed in folders "dtex" and &qu...
by The Vile
Tue Apr 28, 2009 9:02 pm
Forum: Map Making Support
Topic: Extracting tags faster
Replies: 9
Views: 1837

The "Extract All" option works, you probably didn't give it enough time to extract all tags. No! This option works but only partially: it extracts only the folders but WITH NO TAGS INSIDE THEM, so I'll have to extract tags one by one manually... I've never had a single problem with UnTag....
by The Vile
Tue Apr 28, 2009 6:15 pm
Forum: Map Making Support
Topic: Extracting tags faster
Replies: 9
Views: 1837

Extracting tags faster

People from ProjectMagma, I'm now some busy at extracting tags from foundation/plugin files, for this I use both programs UnTag and/or Topaz, but... both programs only work by extracting tags one by one from each folder, what makes the process quite exhaustive - if I try the "Extract All"...
by The Vile
Wed Apr 22, 2009 2:57 pm
Forum: Map Making Support
Topic: Can't run "9 vs Fallen" on MYTH II v1.6
Replies: 33
Views: 7225

I have found a more 'practical' solution to the renaming local folder when working on projects issue to be just to have 2 installs of Myth2. One for playing online - with an empty local folder, and one for mapmaking - that has a local folder full of the things I have changed in my project. All righ...
by The Vile
Sun Apr 19, 2009 8:33 pm
Forum: Map Making Support
Topic: Can't run "9 vs Fallen" on MYTH II v1.6
Replies: 33
Views: 7225

Well, if so I'm sad there isn't a more practical solution for this... Anyway, thank you a lot for your help, dude! Since there's no other medicine, I'll do it! Just one more thing for now (I don't know if it'll be the last for this topic, but I'll try it...): everybody knows that UnTag is used to e...
by The Vile
Sun Apr 19, 2009 12:41 pm
Forum: Map Making Support
Topic: Can't run "9 vs Fallen" on MYTH II v1.6
Replies: 33
Views: 7225

After some time "working up" several tags in order to discover what could've been messing with the map, looks like I've partially acheived this goal: some plugins in general (not only this one) will base their units on the edited monster tags (presented by MONSTERS sub-folder inside LOCAL...
by The Vile
Thu Apr 09, 2009 12:05 pm
Forum: Map Making Support
Topic: Can't run "9 vs Fallen" on MYTH II v1.6
Replies: 33
Views: 7225

Yes there is some program to do it, however, Myrd didn't mean for you to change them. For example this following example: A monster tag is used on a map. You decided to replace that monster in the map so you made a copy of it and messed with it only to later delete the original and perhaps added th...