Search found 4 matches

by cenoxide
Fri May 14, 2004 12:43 pm
Forum: Map Making Support
Topic: Ftw !? :oo - Collection bmp maximum size ?
Replies: 5
Views: 2608

well one thing i know about sprites using a high pixel ammount is that they can cause horrible lag on older computers, but it always looks good if ur just doing one unit.
by cenoxide
Tue May 11, 2004 12:40 pm
Forum: Map Making Support
Topic: Bowman collection
Replies: 3
Views: 2412

First, make (if you havnt already) the ammo icon u want, then open the bowman collection in amber and goto colortables, then from the menu select export colortable. Open your ammo icon in photoshop, select indexed colors, (or RGB colors if it already indexed, then select indexed colors) then choose...
by cenoxide
Mon Apr 05, 2004 7:19 am
Forum: Map Making Support
Topic: 3d models in myth ii - Anyone interested in a tutorial?
Replies: 15
Views: 8923

you can make a model to either replace the ground under it with the actual model, this is a matter of the model looking as good as it can, so sometimes you need to make it replace the ground under it, otherwise, you can simply skip it. A 3D model needs 4 different files: .geom is the actual geometr...
by cenoxide
Sun Apr 04, 2004 2:28 pm
Forum: Map Making Support
Topic: 3d models in myth ii - Anyone interested in a tutorial?
Replies: 15
Views: 8923

i had a website long ago, it contained tutorials on myth ii 3d model making and such, its down now tho.