Search found 24 matches
- Tue Sep 20, 2005 7:06 pm
- Forum: Map Making Support
- Topic: Correct rendering angle and FOV - what izzzzz it?
- Replies: 12
- Views: 5252
It should be posible to get the exact FOV and pitch from myth's source code. i took a look, but the code involved is pretty complex, macros using macros that use other macros etc :-) I made a screenshot of a mesh as displayed in myth (fully zoomed out), and compared it to the same map rendered with...
- Wed Sep 29, 2004 3:43 am
- Forum: Map Making Support
- Topic: Friggin' Displacement Map Export/Import - Help!! It's not working at all...
- Replies: 7
- Views: 3030
i guess the problem was that the range was not set properly. but the real problem is with how maps are exported/imported, the 255 levels of gray cause rounding errors. i made a map with 16 meshes, i waited untill the last moment to duplicate the mesh. i really would like to be able to import/export...
- Mon Aug 02, 2004 11:00 am
- Forum: Technical Support
- Topic: Myth 1.5 crash
- Replies: 3
- Views: 1755
I'm making a new WWII map. i would like one of meshes to start with a forest fire, but if a add more than a few incend (fire) nades that detonate from start myth crashes. this is probably an old bug. Date/Time: 2004-08-02 18:00:53 +0200 OS Version: 10.3.4 (Build 7H63) Report Version: 2 Command: Myt...
- Mon Jul 26, 2004 9:49 am
- Forum: Map Making Support
- Topic: Loathing suggestions/wish list - Loathing 1.5
- Replies: 21
- Views: 8824
- Thu Jul 22, 2004 6:32 pm
- Forum: Map Making Support
- Topic: Loathing suggestions/wish list - Loathing 1.5
- Replies: 21
- Views: 8824
I wish: 1 a resizable (or larger) window displaying the map. 2 a larger dialog displaying the units (when u double click the units tool) 3 a way to make multiple meshes from a single one, very usefull for WW2 maps that usualy have S2, Patrol, Elim maybe this could be done by allowing to import tree...
- Fri Jul 09, 2004 9:26 am
- Forum: Technical Support
- Topic: Buddy list problem
- Replies: 0
- Views: 1504
The buddy list curently displays active players as offline, only th eplayers that are onine, but not playing are hilited. This renders the buddy list virtualy useless. Idealy the buddy list should handle active players by hiliting them, and by displaying the name of the host they are playing on. --...
- Mon Jun 28, 2004 8:27 pm
- Forum: Technical Support
- Topic: Other way to handle droppers - Suggestion
- Replies: 3
- Views: 1989
why is a pnet server modification needed ? is this because a player cannot be in a game, and in the lobby at the same time ? the host could just set a flag (dropped) for the player who left, keep him in the list, post the scores, and delete him from the connected players (but not the scoreboard) be...
- Sun Jun 27, 2004 8:52 am
- Forum: Technical Support
- Topic: Other way to handle droppers - Suggestion
- Replies: 3
- Views: 1989
Instead of penalizing droppers by taking 60 points away, the host should just keep the dropped player in the list, in other words, dropping out of a game should have no effect at all. this would make pnet so much more confortable, instead of waiting 5/10 minutes for a game to end, u could spend tha...
- Sun May 23, 2004 6:40 am
- Forum: Technical Support
- Topic: Pregame screen problem - Bug report
- Replies: 10
- Views: 4986
- Fri May 07, 2004 9:13 pm
- Forum: Technical Support
- Topic: Full room bug(s) - Bug reports
- Replies: 2
- Views: 1777
- Fri May 07, 2004 9:08 pm
- Forum: Technical Support
- Topic: Pregame screen problem - Bug report
- Replies: 10
- Views: 4986
- Wed May 05, 2004 5:10 pm
- Forum: Technical Support
- Topic: Pregame screen problem - Bug report
- Replies: 10
- Views: 4986
- Wed May 05, 2004 4:55 pm
- Forum: Technical Support
- Topic: Join bug, host bug - Bug reports
- Replies: 6
- Views: 3275
- Tue May 04, 2004 1:08 pm
- Forum: Technical Support
- Topic: Pregame screen problem - Bug report
- Replies: 10
- Views: 4986
- Sun May 02, 2004 5:30 am
- Forum: Technical Support
- Topic: Join bug, host bug - Bug reports
- Replies: 6
- Views: 3275