Search found 259 matches
- Tue Feb 17, 2009 12:26 pm
- Forum: General Discussion
- Topic: Proposal to end all modification of myth
- Replies: 169
- Views: 50922
You just have multiple different versions of the mythII.exe icon for each of the different version numbers in the same mythII root folder. i think older ones dont have a title on the icon itself so you have to keep them in seperate folders and name each folder the name of what version is inside each...
- Tue Feb 17, 2009 12:17 pm
- Forum: General Discussion
- Topic: Myth^2 : 4
- Replies: 67
- Views: 10602
- Sun Feb 15, 2009 9:59 pm
- Forum: General Discussion
- Topic: Proposal to end all modification of myth
- Replies: 169
- Views: 50922
- Sun Feb 15, 2009 4:43 pm
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 23855
- Sat Feb 14, 2009 4:58 am
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 23855
no vr your missing the point of why myrd gets bugged to add things, myrd likes to the do changes that are quick and maybe less harmless. its the complicated things that dont get added too often. ~8^) but for the record, myself, ooga, Road and toxyn all think 1.7 should be in public beta soon-ish rat...
- Fri Feb 13, 2009 2:18 pm
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 23855
O wait few more ideas! #8. Make it so you can MAP in prefs the MOUSE WHEEL BUTTON to bring up inventory. beacause as it allready is now you have to hit I then use mouse wheel to SELECT the inventory, BUT if you coulld just hit the mouse wheel to bring up inventory, and then again to select that item...
- Fri Feb 13, 2009 1:46 pm
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 23855
Myrd has fun clicking away and adding stuff, much like we all enjoy making all new myth content. But yes there is a certain point where its better to release what evreybody is happy with, then to just keep adding stuff forever. only things missing really in the myth builds are: 1.More monsters on th...
- Tue Feb 10, 2009 11:04 pm
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 23855
- Tue Feb 10, 2009 8:18 am
- Forum: General Discussion
- Topic: Bungie unit models
- Replies: 257
- Views: 83138
- Tue Feb 10, 2009 7:58 am
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 23855
Fear not VR! its still being worked on. Many of our members had computer crashes of various sorts on multiple machines over the last 6 months. This REALLY took its toll on our dev team as none of us has much money to replace motherboards CPUs and videos cards when they decide to fry themselves. Ther...
- Mon Feb 09, 2009 2:46 am
- Forum: General Discussion
- Topic: Myth 2 multiplayer maps AI?
- Replies: 10
- Views: 1454
Dont worry about skill level man! just TRY HARD to be a good player/person and you should get respect. I am one of the few myth players to achive its highest honor, and even i go on all rusty do something stupid and blowmyself up and get mocked. just have fun, and try to be decent about it! -Renwood
- Mon Feb 09, 2009 2:38 am
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 23855
- Sun Feb 08, 2009 2:30 pm
- Forum: General Discussion
- Topic: Myth: The Fallen Lords
- Replies: 50
- Views: 9376
- Sun Feb 08, 2009 2:02 pm
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 23855
Never forget guys that games are created with a DEADLINE. This is the nature of the beast in ANY kind of publishing. If your content isnt ready by the deadline.....too bad, whatever exsists gets shipped. YOu know all the adds saying when a game is coming out and distirbution timetables are allready ...
- Sun Feb 08, 2009 1:33 pm
- Forum: General Discussion
- Topic: Myth 2 multiplayer maps AI?
- Replies: 10
- Views: 1454
Classic one of our dev team members on our project has made a few levels of multi player maps VS AI opponents. (Killing grounds CTF vs AI and gimble CTF vs AI) there is also a new version of raisin barn we are working on that has a new gametype of hunting. where players hunt peasants and there are e...