Search found 10 matches

by Spike
Tue Jun 30, 2009 3:49 pm
Forum: General Discussion
Topic: Soulblighter additions Spike's wish list
Replies: 17
Views: 3693

Soulblighter additions Spike's wish list

I wanted to start a thread with the intention of bringing ppl and ideas together to help make the game we enjoy better, without major overhauls. So if you have ideas plz post here. Here are some ideas I wish were a part of M2. 1. I wish there was an easier way to direct units to attack a specific un...
by Spike
Wed May 06, 2009 12:05 pm
Forum: General Discussion
Topic: Myth II 1.7 Public Beta
Replies: 48
Views: 10528

Player tab f7

Since everyone is chiming in about stuff. I would like to pose a question. With out the obvious resolution change is there any way we can make the player tab(F7) resizable. I have heard that the map is now resizable can we do the same to the player list. It would be quite handy.
by Spike
Thu May 15, 2008 5:24 pm
Forum: Technical Support
Topic: HELP!
Replies: 2
Views: 1064

Ok Thnks for the tip.

Unfortunately I'm on a work comp and need admin pw to access DU. There goes myff at lunch time.
by Spike
Thu May 15, 2008 2:02 pm
Forum: Technical Support
Topic: HELP!
Replies: 2
Views: 1064

HELP!

For some reason I cant get myth to run. I was connected to Marius and was loading into a game when the game timed out and i crashed I tried to reconnect to the server but got an error message that said, " missing some foundations files" As far as I can tell Myth is not running but my comp ...
by Spike
Mon May 12, 2008 4:40 pm
Forum: Tain General Discussion
Topic: Retreat Glitch
Replies: 16
Views: 8318

I believe it has something to do with the general "mass" of the enemy. If the enemy is in a spread out staggered line 2 deep for example then the retreating unit may be out of the range of the mass and consequently go toward the enemy. Hence my comment that a retreat option shud be 180 fro...
by Spike
Mon May 12, 2008 2:47 pm
Forum: Tain General Discussion
Topic: Retreat Glitch
Replies: 16
Views: 8318

Have you ever tried to use it? Do me a favor. Try it sometime and tell me if your units don't "scatter" instead of retreat.
by Spike
Mon May 12, 2008 2:07 pm
Forum: Tain General Discussion
Topic: Retreat Glitch
Replies: 16
Views: 8318

Ok first off i meant to say Myth 4 Second the mass approach is unrealistic. The formations and strats/ tactics used by most decent players and the smaller battles that take place never really take advantage of that aspect of the game Where is the"Mass" when u are engaged in a lock fight on...
by Spike
Sun May 11, 2008 11:37 pm
Forum: Tain General Discussion
Topic: Retreat Glitch
Replies: 16
Views: 8318

Well about about with MythVI designing something along the lines of a direct retreat from the original course the unit was on insteasd of the"mass" approach.
by Spike
Sun May 11, 2008 5:54 pm
Forum: Tain General Discussion
Topic: Retreat Glitch
Replies: 16
Views: 8318

I will post in the map making section but the point is that if you hit the "R" key the unit scripting should be that the unit/units in question will turn on their own and head 360 from the enemy.
by Spike
Sun May 11, 2008 1:53 am
Forum: Tain General Discussion
Topic: Retreat Glitch
Replies: 16
Views: 8318

Retreat Glitch

Ok heres the situation.... I have noticed that when are engaged in a skirmish and you hit the, "R" key to retreat your troops (show of hands how many use the "R" key?) the troops actually scatter sometimes rght into a fireball. Has anyone else noticed this? Is it possible to crea...