Search found 17 matches

by Topsy Kretz
Sat May 22, 2010 11:51 am
Forum: General Discussion
Topic: Have you experienced crashes in Myth II 1.7?
Replies: 26
Views: 4859

Re: Have you experienced crashes in Myth II 1.7?

Ho Mah Gawd Itz a GHOST!!!!!! OMG!! Where!? :oO :: looks around with trepidation :: Hey Ghost, you know your original forum account still exists. I'd be happy to reset the password for you. :: points to PM Box :: :o) Really, this is ghost? Woot, I've never met you before, so hello! That`s Top Secre...
by Topsy Kretz
Sat May 22, 2010 11:31 am
Forum: General Discussion
Topic: Valley of Despair
Replies: 10
Views: 1619

Re: Valley of Despair

Ohhh!! version 1.9!! :oO

Thankz Godz, hope to be on HL before the weekend is out. :o)

:: HailZ OzOne!! ::

:o)
by Topsy Kretz
Sat May 22, 2010 11:24 am
Forum: Map Making Support
Topic: DoD Bug With Explosion Limit
Replies: 10
Views: 2029

Re: DoD Bug With Explosion Limit

Way rusty here, and not sure of the exact attack you`re talking about, but I had an dream-like attack on some past map/test/fOOking around with Fear, that would expand farther and longer than I wanted. I seem to recall messing with the Nearby Target Radius Flag in the Projectile Tag in Fear?? There ...
by Topsy Kretz
Thu May 20, 2010 6:03 pm
Forum: General Discussion
Topic: Have you experienced crashes in Myth II 1.7?
Replies: 26
Views: 4859

Re: Have you experienced crashes in Myth II 1.7?

No crashes, but I`ve noticed a few issues; late in a game, if loading a saved game, LPGR`s will no longer appear that were running prior to the save and save load, and LPGR`s for MONS swapped with artifacts will do the same. I haven`t tested with 1.7.1 yet, but will post the results as soon as I mak...
by Topsy Kretz
Thu May 20, 2010 4:34 pm
Forum: General Discussion
Topic: Valley of Despair
Replies: 10
Views: 1619

Valley of Despair

Greetings all, Long story short, I`m semi back, it`s mostly done, and I hope to release it soon. I just have to get a few more ducks lined up, ie find my HL app and reinstall, talk to Myrd about a few bugs I think i found that he may not be aware of with 1.7, and hopefully a few tests more, oh and I...
by Topsy Kretz
Fri Dec 26, 2008 10:36 pm
Forum: General Discussion
Topic: OmniPatch
Replies: 9
Views: 1710

ARHGGGGGGGGGGH! Fortunately I save everything so I must have an older version that will work... I am sure I have used OmniPatch in the past.... I must have.... Don't we have those older programs archived away somewhere on HL ?? At the very least, I'd think Fe might still have older versions stashed...
by Topsy Kretz
Wed Dec 24, 2008 3:57 pm
Forum: Map Making Support
Topic: skeleton
Replies: 22
Views: 4694

Ripley would make a good substitute, I venture. Better than a WWII soldier. I'm out unless there is a high res Ash complete with Chainsaw, Shotgun, Mechanical Hand, Sword, and Dual Sword Sequences. :oO If you're gonna do it, do it right!! Admittedly, I do some/enough/too much things in real life Ha...
by Topsy Kretz
Wed Dec 24, 2008 3:46 pm
Forum: Map Making Support
Topic: Forcing a unit to drop held object/artefact
Replies: 6
Views: 1524

Ummm, Don't SF2 units do this ?? I'm pretty certain it's possible to do completely in FEAR, however, I'm also certain I don't recall how it is done.

:: looks West to Chicago ::

o3 would know. :o)
by Topsy Kretz
Wed Dec 24, 2008 1:01 pm
Forum: General Discussion
Topic: What doesn't suck about Myth 3?
Replies: 10
Views: 2816

It was ages ago when I played around with it (I bought it when it first came out) -- and I have yet to play with the latest patch from FlyingFlip -- but I recall some of the solo levels were pretty cool. M3 has this really dark quality (too much imo), but for a couple of solo levels it's pretty nea...
by Topsy Kretz
Wed Dec 24, 2008 11:37 am
Forum: Map Making Support
Topic: skeleton
Replies: 22
Views: 4694

I volunteer Zeph to make Ash. I could dub the taunts. "Hail to the King Baby" "Gimme some Sugar" "Shop Smart Shop S-Mart" "Good, Bad, Im the guy with the Gun" Be pretty easy outside of making ash, already have warriors, archers, skeletons catapults(trebs) Can...
by Topsy Kretz
Tue Dec 23, 2008 3:35 am
Forum: Map Making Support
Topic: skeleton
Replies: 22
Views: 4694

remedial wrote:http://www.freewebs.com/soulblaster/3rdpartyundead.htm

Second row of undead units.
Nice!! Some stuff in there I had totally forgotten. OMG!! Laura Croft!! ;o)

Just out of curiosity, are those "Bungie" Mahirs the ones from RotD ?? ;o)
by Topsy Kretz
Sat Dec 20, 2008 12:46 am
Forum: Map Making Support
Topic: Vitality?
Replies: 9
Views: 2188

Not to confuse things, but a units health can also be set in game via the Unit Control Map Action.

Of course I don`t recall if it can be set to an actual amount, or just a % of the OBJE tag setting.

DOH!! Now I`m confused. :oO

::goes to bed::
by Topsy Kretz
Mon Dec 08, 2008 2:14 am
Forum: Map Making Support
Topic: Walking on ground=damage
Replies: 16
Views: 7428

Why reply to a two and a half year old post? You did something similar on a thread earlier... If there's no action on a thread for a while, the person usually solved their problem. The long . . . Because people like me come through here looking for info and you never know where you`ll find it. Not ...
by Topsy Kretz
Sun Dec 07, 2008 4:57 pm
Forum: Map Making Support
Topic: Water Levels
Replies: 8
Views: 1912

im hosting a mapmaking contest you can register on mariusnet.com if you finish it in time i'm sure the myth community would love to play it -Sonixboom I plan to. If I can keep focused I may just get in some external testing and a solid release before the deadline. Do you have a direct link to the r...
by Topsy Kretz
Sun Dec 07, 2008 4:52 pm
Forum: Map Making Support
Topic: Walking on ground=damage
Replies: 16
Views: 7428

I Know this is an old post, but some of these ideas just made me chuckle, so I had to post how I'd do it. Unkfolt was closest to the the actual/best, IMHO, solution. ;op First, and easiest solution coming to mind for me would be to create a continually detonating PROJ that does low damage and has an...