Search found 17 matches
- Sat May 22, 2010 11:51 am
- Forum: General Discussion
- Topic: Have you experienced crashes in Myth II 1.7?
- Replies: 26
- Views: 4859
Re: Have you experienced crashes in Myth II 1.7?
Ho Mah Gawd Itz a GHOST!!!!!! OMG!! Where!? :oO :: looks around with trepidation :: Hey Ghost, you know your original forum account still exists. I'd be happy to reset the password for you. :: points to PM Box :: :o) Really, this is ghost? Woot, I've never met you before, so hello! That`s Top Secre...
- Sat May 22, 2010 11:31 am
- Forum: General Discussion
- Topic: Valley of Despair
- Replies: 10
- Views: 1619
Re: Valley of Despair
Ohhh!! version 1.9!! :oO
Thankz Godz, hope to be on HL before the weekend is out. :o)
:: HailZ OzOne!! ::
:o)
Thankz Godz, hope to be on HL before the weekend is out. :o)
:: HailZ OzOne!! ::
:o)
- Sat May 22, 2010 11:24 am
- Forum: Map Making Support
- Topic: DoD Bug With Explosion Limit
- Replies: 10
- Views: 2029
Re: DoD Bug With Explosion Limit
Way rusty here, and not sure of the exact attack you`re talking about, but I had an dream-like attack on some past map/test/fOOking around with Fear, that would expand farther and longer than I wanted. I seem to recall messing with the Nearby Target Radius Flag in the Projectile Tag in Fear?? There ...
- Thu May 20, 2010 6:03 pm
- Forum: General Discussion
- Topic: Have you experienced crashes in Myth II 1.7?
- Replies: 26
- Views: 4859
Re: Have you experienced crashes in Myth II 1.7?
No crashes, but I`ve noticed a few issues; late in a game, if loading a saved game, LPGR`s will no longer appear that were running prior to the save and save load, and LPGR`s for MONS swapped with artifacts will do the same. I haven`t tested with 1.7.1 yet, but will post the results as soon as I mak...
- Thu May 20, 2010 4:34 pm
- Forum: General Discussion
- Topic: Valley of Despair
- Replies: 10
- Views: 1619
Valley of Despair
Greetings all, Long story short, I`m semi back, it`s mostly done, and I hope to release it soon. I just have to get a few more ducks lined up, ie find my HL app and reinstall, talk to Myrd about a few bugs I think i found that he may not be aware of with 1.7, and hopefully a few tests more, oh and I...
- Fri Dec 26, 2008 10:36 pm
- Forum: General Discussion
- Topic: OmniPatch
- Replies: 9
- Views: 1710
ARHGGGGGGGGGGH! Fortunately I save everything so I must have an older version that will work... I am sure I have used OmniPatch in the past.... I must have.... Don't we have those older programs archived away somewhere on HL ?? At the very least, I'd think Fe might still have older versions stashed...
- Wed Dec 24, 2008 3:57 pm
- Forum: Map Making Support
- Topic: skeleton
- Replies: 22
- Views: 4694
Ripley would make a good substitute, I venture. Better than a WWII soldier. I'm out unless there is a high res Ash complete with Chainsaw, Shotgun, Mechanical Hand, Sword, and Dual Sword Sequences. :oO If you're gonna do it, do it right!! Admittedly, I do some/enough/too much things in real life Ha...
- Wed Dec 24, 2008 3:46 pm
- Forum: Map Making Support
- Topic: Forcing a unit to drop held object/artefact
- Replies: 6
- Views: 1524
- Wed Dec 24, 2008 1:01 pm
- Forum: General Discussion
- Topic: What doesn't suck about Myth 3?
- Replies: 10
- Views: 2816
It was ages ago when I played around with it (I bought it when it first came out) -- and I have yet to play with the latest patch from FlyingFlip -- but I recall some of the solo levels were pretty cool. M3 has this really dark quality (too much imo), but for a couple of solo levels it's pretty nea...
- Wed Dec 24, 2008 11:37 am
- Forum: Map Making Support
- Topic: skeleton
- Replies: 22
- Views: 4694
- Tue Dec 23, 2008 3:35 am
- Forum: Map Making Support
- Topic: skeleton
- Replies: 22
- Views: 4694
Nice!! Some stuff in there I had totally forgotten. OMG!! Laura Croft!! ;o)
Just out of curiosity, are those "Bungie" Mahirs the ones from RotD ?? ;o)
- Sat Dec 20, 2008 12:46 am
- Forum: Map Making Support
- Topic: Vitality?
- Replies: 9
- Views: 2188
- Mon Dec 08, 2008 2:14 am
- Forum: Map Making Support
- Topic: Walking on ground=damage
- Replies: 16
- Views: 7428
Why reply to a two and a half year old post? You did something similar on a thread earlier... If there's no action on a thread for a while, the person usually solved their problem. The long . . . Because people like me come through here looking for info and you never know where you`ll find it. Not ...
- Sun Dec 07, 2008 4:57 pm
- Forum: Map Making Support
- Topic: Water Levels
- Replies: 8
- Views: 1912
im hosting a mapmaking contest you can register on mariusnet.com if you finish it in time i'm sure the myth community would love to play it -Sonixboom I plan to. If I can keep focused I may just get in some external testing and a solid release before the deadline. Do you have a direct link to the r...
- Sun Dec 07, 2008 4:52 pm
- Forum: Map Making Support
- Topic: Walking on ground=damage
- Replies: 16
- Views: 7428
I Know this is an old post, but some of these ideas just made me chuckle, so I had to post how I'd do it. Unkfolt was closest to the the actual/best, IMHO, solution. ;op First, and easiest solution coming to mind for me would be to create a continually detonating PROJ that does low damage and has an...