awesome! thanks guys!
now it works!
now I can succeed to make custom multiplayer icon.
thats awesome! now I am True Misaka!
Search found 15 matches
- Wed Jun 11, 2014 11:51 pm
- Forum: Map Making Support
- Topic: where is Interface Builder?
- Replies: 20
- Views: 7782
- Wed Jun 11, 2014 5:56 pm
- Forum: Map Making Support
- Topic: where is Interface Builder?
- Replies: 20
- Views: 7782
Re: where is Interface Builder?
I know Dialog Editor existing.
but it seems that no Platform is found when completing plugin in fear.
and Dialog Editor.
its only, Plugin File, Patch File, Add On File.
there is no Interface File.
it seems no recognition in game preference option.
I want my plugin to appear that.
plz let me know
but it seems that no Platform is found when completing plugin in fear.
and Dialog Editor.
its only, Plugin File, Patch File, Add On File.
there is no Interface File.
it seems no recognition in game preference option.
I want my plugin to appear that.
plz let me know
- Wed Jun 11, 2014 1:36 am
- Forum: Map Making Support
- Topic: where is Interface Builder?
- Replies: 20
- Views: 7782
where is Interface Builder?
there is TFL interface, Chimera Interface, Mazz Interface,
but it seems fear doesnt have Interface builder.
where to get Interface builder?
let me know
but it seems fear doesnt have Interface builder.
where to get Interface builder?
let me know
- Thu May 29, 2014 12:55 pm
- Forum: Map Making Support
- Topic: Fear 1.8 crashes when pick Duplicate
- Replies: 21
- Views: 8186
Re: Fear 1.8 crashes when pick Duplicate
OMG!
I restored the HDD then problem was fixed!
thx pyro tho!
now it works fine!
I restored the HDD then problem was fixed!
thx pyro tho!
now it works fine!
- Sun Nov 01, 2009 2:35 am
- Forum: General Discussion
- Topic: Have you experienced crashes in Myth II 1.7?
- Replies: 26
- Views: 4866
Re: Have you experienced crashes in Myth II 1.7?
1.7 is nice. I havent experienced on reg map. just on plugin map. that has dead link. btw object limits should have more. 400 monster max, 1024projectile max is too small. myrd plz update. we need 4000 monster max at least. and 16384 projectile is required. some big map has limit of problem. and maz...
- Sun Nov 01, 2009 2:09 am
- Forum: General Discussion
- Topic: Hey Killery -- Read your PM's!
- Replies: 29
- Views: 3932
Re: Hey Killery -- Read your PM's!
im there now, and have sent reply.
Im good at netgames, high ranked, playing at times.
and I know what is good map.
my vote has non explanation but its possible to trust it
Im good at netgames, high ranked, playing at times.
and I know what is good map.
my vote has non explanation but its possible to trust it
- Sat Sep 19, 2009 8:56 pm
- Forum: Map Making Support
- Topic: about some Monster Flags
- Replies: 3
- Views: 1112
about some Monster Flags
Im just well known as map maker. also unit modified. now, I want projectmagma to update some monster flags for next version. first of all, always uses entrace projectile group of monster flag. I was trying to use this flag but it was like having a bug. currently, this flag doesnt match as loathing m...
- Sat Sep 05, 2009 6:24 pm
- Forum: Map Making Support
- Topic: omfg wtf how to use Group Split Up?
- Replies: 6
- Views: 1780
Re: omfg wtf how to use Group Split Up?
omfg wtf FUTAE NO KIWAMI AGHHHHHHHHHHH
so there is no way to use Group Split Up?
then why Group Split Up exist?
Im looking for anyhow to use that. coz Im map script master rofl of rest actions.
Im not intending rout. thx tho.
so there is no way to use Group Split Up?
then why Group Split Up exist?
Im looking for anyhow to use that. coz Im map script master rofl of rest actions.
Im not intending rout. thx tho.
- Sat Sep 05, 2009 8:38 am
- Forum: Map Making Support
- Topic: omfg wtf how to use Group Split Up?
- Replies: 6
- Views: 1780
omfg wtf how to use Group Split Up?
I had tried to use Group Split Up on Map script. just readed along the tfl crows bridge actions of. first what we have to set is Thershholds number of each list, Setup Action Pointers of each name. for Adding custom, action_identifiers as setup Action Pointer names, then link actions next, Group Spl...
- Sat Sep 05, 2009 8:26 am
- Forum: Map Making Support
- Topic: what is Morale Boost?
- Replies: 13
- Views: 2371
Re: what is Morale Boost?
omfg thank you so much dude!
now Ive got how it works
now Ive got how it works
- Tue Sep 01, 2009 9:43 am
- Forum: Map Making Support
- Topic: what is Morale Boost?
- Replies: 13
- Views: 2371
what is Morale Boost?
details about it plz just ask.
- Tue Feb 10, 2009 12:38 pm
- Forum: Map Making Support
- Topic: how to turn on debug message.
- Replies: 3
- Views: 1110
oh yeah
thx dude. Ive done.
- Sun Feb 08, 2009 8:46 am
- Forum: Map Making Support
- Topic: how to turn on debug message.
- Replies: 3
- Views: 1110
how to turn on debug message.
just ask. I remember it will be on with function key. but I dont know which is. let me know please.
- Mon Jan 26, 2009 6:36 am
- Forum: Tain General Discussion
- Topic: when the update file reflects for searching?
- Replies: 2
- Views: 2199
when the update file reflects for searching?
anyone knows? let me know please.
- Sun Jan 25, 2009 10:15 am
- Forum: Map Making Support
- Topic: I submitted a file, when it reflects searching result
- Replies: 8
- Views: 1728
I submitted a file, when it reflects searching result
what should I do?