Search found 62 matches

by Gholsbane
Fri Jan 31, 2025 2:25 pm
Forum: General Discussion
Topic: mythextract - future proofing Myth tools
Replies: 3
Views: 13177

Re: mythextract - future proofing Myth tools

I've pushed a few updates today: * Support for Myth II sound tags in tag2aifc.py * New script called mono2tag.py that exports individual tag files from monoliths like "artsound.gor" and "international large install". Works on both TFL and SB files. These tools are now replacement...
by Gholsbane
Fri Jan 31, 2025 3:46 am
Forum: Map Making Support
Topic: Currently Updated Myth Tools List
Replies: 12
Views: 69602

Re: Currently Updated Myth Tools List

What’s the latest on this? I feel like a lot of the tools that were working before have since failed. I posted another thread about a (currently small) project I’ve started to future proofing Myth tooling: https://tain.totalcodex.net/forum/viewtopic.php?t=7642 Any ideas for more tools that need some...
by Gholsbane
Fri Jan 31, 2025 3:13 am
Forum: General Discussion
Topic: mythextract - future proofing Myth tools
Replies: 3
Views: 13177

Re: mythextract - future proofing Myth tools

I’d definitely be curious to take a look at Oak, I may or may not be able to put a lot of work into it, but getting it open sourced would be amazing.
by Gholsbane
Thu Jan 30, 2025 4:04 pm
Forum: General Discussion
Topic: mythextract - future proofing Myth tools
Replies: 3
Views: 13177

mythextract - future proofing Myth tools

Hello, long time! I've just published a new project on Github called mythextract https://github.com/jwheare/mythextract It currently includes one script, tag2aifc.py which exports AIFC sound files from Myth: The Fallen Lords SOUN tag files. It also includes a documentation of the binary tag format ....
by Gholsbane
Sat Jan 26, 2013 8:12 pm
Forum: General Discussion
Topic: Smell that?
Replies: 5
Views: 1862

Re: Smell that?

Thanks a lot guys, worked perfectly with Oak. Ambience couldn't seem to load the tag after UnTagging, just got an empty dropdown and 3 empty input boxes, do things have to be in specific expected folders and with specific file extensions to work? Only just saw these responses as I don't check the fo...
by Gholsbane
Mon Jan 21, 2013 7:49 am
Forum: General Discussion
Topic: Smell that?
Replies: 5
Views: 1862

Smell that?

Hi, I'm trying to get my hands on a sound file that the Berserks used to say in the prerelease version of Myth TFL (and was possibly reintroduced in a version of vTFL at some point) "Smell that?" Grasshopper was telling me about it, but I can't seem to work my old process for extracting au...
by Gholsbane
Fri Dec 21, 2012 7:04 pm
Forum: General Discussion
Topic: Soulblighter Cane
Replies: 15
Views: 5002

Re: Soulblighter Cane

Brilliant! More info/pics here for those who didn't scroll to the end of the Kotaku post

http://carnage.bungie.org/haloforum/hal ... ad=1169511
by Gholsbane
Sat Jun 06, 2009 1:19 pm
Forum: Tain General Discussion
Topic: Early Designs for The Tain
Replies: 7
Views: 4150

Re: Early Designs for The Tain

Rule number 1 of Myth websites: If it has earth tones, people will like it.
by Gholsbane
Fri Jun 05, 2009 8:43 pm
Forum: Tain General Discussion
Topic: Early Designs for The Tain
Replies: 7
Views: 4150

Re: Early Designs for The Tain

People hated this one even more. I thought it was badass.
tain-dark.png
tain-dark.png (137.65 KiB) Viewed 4226 times
by Gholsbane
Fri Jun 05, 2009 8:12 pm
Forum: Tain General Discussion
Topic: Early Designs for The Tain
Replies: 7
Views: 4150

Re: Early Designs for The Tain

Everyone hated this one.
Picture 6.png
Picture 6.png (154.26 KiB) Viewed 4232 times
by Gholsbane
Fri Jun 05, 2009 8:10 pm
Forum: Tain General Discussion
Topic: Early Designs for The Tain
Replies: 7
Views: 4150

Early Designs for The Tain

I thought these might be of interest, was just digging through some old stuff and came across these early designs I did for the Tain.
v2-7.jpg
v2-7.jpg (187.07 KiB) Viewed 4233 times
tain.jpg
tain.jpg (136.81 KiB) Viewed 4234 times
Picture 4.png
Picture 4.png (163.43 KiB) Viewed 4232 times
by Gholsbane
Fri Jun 05, 2009 7:34 pm
Forum: General Discussion
Topic: Myth sprite art
Replies: 11
Views: 2649

Re: Myth sprite art

Those are hot, make more! Do a dwarf!
by Gholsbane
Wed May 27, 2009 2:47 am
Forum: General Discussion
Topic: Should Bungie Downloadable maps be mandatory? (Via update.)
Replies: 62
Views: 64505

Hehe, people *are* arguing that they aren't up to par with the built in maps, because some of them aren't :) Also, what constitutes a Bungie map? No one can seem to agree on that one either. Also, there are maps that some people consider *better* than those maps, some of which weren't even completed...
by Gholsbane
Tue May 26, 2009 6:12 pm
Forum: General Discussion
Topic: Should Bungie Downloadable maps be mandatory? (Via update.)
Replies: 62
Views: 64505

This thread highlights the fact that no one can agree on what are good criteria for inclusion. Worthiness? Canon? How good the creators are at promoting their stuff? Whether they were created by someone who knew some dude who interned at Bungie once? Call me a traditionalist, but what's the point in...
by Gholsbane
Sun Feb 08, 2009 12:48 am
Forum: General Discussion
Topic: Porting Myth to iPhone/iPod Touch
Replies: 13
Views: 3723

You guys are insane.