Search found 4 matches

by Curlystraw
Wed Aug 19, 2009 5:59 pm
Forum: Technical Support
Topic: 1.7 out-of-sync
Replies: 7
Views: 795

Re: 1.7 out-of-sync

oh. I just tried to play another game, and this time, it didn't go OOC. Not sure if something went right, or if it was just a lucky 1-in-4 chance.
by Curlystraw
Wed Aug 19, 2009 5:44 pm
Forum: Technical Support
Topic: 1.7 out-of-sync
Replies: 7
Views: 795

Re: 1.7 out-of-sync

I did not save a film of it, and other than "unable to find cutscene: 'prologue''" there is no indication that anything else was wrong. If it keeps happening and nothing seems to work, I'll save the film and upload it.
by Curlystraw
Wed Aug 19, 2009 5:35 pm
Forum: Technical Support
Topic: 1.7 out-of-sync
Replies: 7
Views: 795

Re: 1.7 out-of-sync

sorry, wasn't sure what info to include... We were playing using the TFL Multipack plugin, the local folder was empty, and the log listed this:
OOS occurred at line 1132 in .\Myth2Code\monster_commands.c - game time: 5134
by Curlystraw
Wed Aug 19, 2009 4:48 pm
Forum: Technical Support
Topic: 1.7 out-of-sync
Replies: 7
Views: 795

1.7 out-of-sync

I recently started playing myth again, and was very happy that there was a new update! However, whenever I try to play over tcp/ip with a family member, the game goes out-of-sync. It seems to happen when a unit dies, but we're not sure.