Search found 4 matches
- Wed Aug 19, 2009 5:59 pm
- Forum: Technical Support
- Topic: 1.7 out-of-sync
- Replies: 7
- Views: 795
Re: 1.7 out-of-sync
oh. I just tried to play another game, and this time, it didn't go OOC. Not sure if something went right, or if it was just a lucky 1-in-4 chance.
- Wed Aug 19, 2009 5:44 pm
- Forum: Technical Support
- Topic: 1.7 out-of-sync
- Replies: 7
- Views: 795
Re: 1.7 out-of-sync
I did not save a film of it, and other than "unable to find cutscene: 'prologue''" there is no indication that anything else was wrong. If it keeps happening and nothing seems to work, I'll save the film and upload it.
- Wed Aug 19, 2009 5:35 pm
- Forum: Technical Support
- Topic: 1.7 out-of-sync
- Replies: 7
- Views: 795
Re: 1.7 out-of-sync
sorry, wasn't sure what info to include... We were playing using the TFL Multipack plugin, the local folder was empty, and the log listed this:
OOS occurred at line 1132 in .\Myth2Code\monster_commands.c - game time: 5134
OOS occurred at line 1132 in .\Myth2Code\monster_commands.c - game time: 5134
- Wed Aug 19, 2009 4:48 pm
- Forum: Technical Support
- Topic: 1.7 out-of-sync
- Replies: 7
- Views: 795
1.7 out-of-sync
I recently started playing myth again, and was very happy that there was a new update! However, whenever I try to play over tcp/ip with a family member, the game goes out-of-sync. It seems to happen when a unit dies, but we're not sure.