Search found 21 matches
- Sun Jun 04, 2017 5:14 pm
- Forum: General Discussion
- Topic: Godmode for Myth TFL 1.5?
- Replies: 3
- Views: 4090
Re: Godmode for Myth TFL 1.5?
No, but I reinstalled Myth II (v1.7), installed "the Fallen Levels for Myth II" plugin, found out how to make units respawn indefinitely at death location with Loathing, and recently tapped into Fear and found out how to render units completely invulnerable. I found great enjoyment at fini...
- Mon May 22, 2017 6:43 am
- Forum: Map Making Support
- Topic: [Open Beta] Shards of the Ermine
- Replies: 30
- Views: 90750
Re: [Open Beta] Shards of the Ermine
In the second level, Borogove, the player has to find the dwarves, then find the knot's fragments. One of them is on a rock, and is blasted away by thunder when approached... I looked everywhere to try and find where it landed for 1 hour, in vain. I have found out why by viewing the film at slow spe...
- Thu May 04, 2017 5:28 pm
- Forum: Technical Support
- Topic: Opening plugin maps with Myth II's Loathing editor
- Replies: 1
- Views: 2595
Re: Opening plugin maps with Myth II's Loathing editor
Though, I have something to tell you in case you try and extract the Fallen Levels plugin's files and put them in Myth II's local. I don't know if you have that, but when I do this, the myrkridia warriors (not the giants) seemingly disappear from every level they are in. They are invisible in Loathi...
- Mon May 01, 2017 5:29 pm
- Forum: Technical Support
- Topic: Opening plugin maps with Myth II's Loathing editor
- Replies: 1
- Views: 2595
Opening plugin maps with Myth II's Loathing editor
Edit : Again, nevermind, I have figured it out. Just needed to copy all folders from the plugin in Local after extracting them, then to add the maps to Myth II's meshes. I can now open them with Loathing, and play them in the game.
Sorry for the 2 topics...
Sorry for the 2 topics...
- Wed Apr 26, 2017 11:39 am
- Forum: General Discussion
- Topic: Godmode for Myth TFL 1.5?
- Replies: 3
- Views: 4090
Godmode for Myth TFL 1.5?
Edit : Nevermind, please delete this thread.
- Sun Oct 16, 2011 4:37 pm
- Forum: Map Making Support
- Topic: Respawning Waves
- Replies: 34
- Views: 15017
Re: Respawning Waves
Well, if some of you, on this site, manage to make some nice maps, I'd be interested to see what it is about and maybe try them :) I remember I had also tried in several games something like having a few big and giant units facing a sea of little and weak units, then the giant ones would squash the ...
- Sun Oct 16, 2011 4:28 am
- Forum: Map Making Support
- Topic: Respawning Waves
- Replies: 34
- Views: 15017
Re: Respawning Waves
Hello... I have seen about the Haxor Loathing for Myth 3, and I can't use it, not having Myth 2... I fear it would be too complex for me anyway... I'd have so much liked to get maps with hundreds of units to start a huge melee battle, to have duels against specific units, having a single and unkilla...
- Wed Dec 08, 2010 2:02 pm
- Forum: General Discussion
- Topic: Myth 3 secret levels
- Replies: 19
- Views: 5310
Re: Myth 3 secret levels
It doesn't have to be with secret levels, I think, but I have found that in the Rod of Callieach's level (13th), Moagim is easily killable if you use a mandrake root on him
I didn't try on him at the 23th level (Vengeance), nor at the Watcher, on Dream Duel (22th)... yet.
I didn't try on him at the 23th level (Vengeance), nor at the Watcher, on Dream Duel (22th)... yet.
- Thu Dec 02, 2010 7:21 pm
- Forum: General Discussion
- Topic: Myth 3 secret levels
- Replies: 19
- Views: 5310
Re: Myth 3 secret levels
Even if I never played online in Myth III, and if it isn't like the two previous games, I liked the levels, the scenery, theunits,... the cutscenes aren't nice at all, but for me it's a minor weakness. I preferred to play in easy or normal, to be able to play more freely and with more and better mel...
- Mon Nov 22, 2010 9:22 am
- Forum: General Discussion
- Topic: Myth 3 secret levels
- Replies: 19
- Views: 5310
Re: Myth 3 secret levels
Except what I have tried and what worked. Tough, I'm sure the game's first version had omething secret when reloading the first level after killing the necromancer and winning. And when I tried the crypt's level with changed units, they got stuck at the end of the map when I ported them through the ...
- Sun Nov 21, 2010 11:56 am
- Forum: General Discussion
- Topic: Myth 3 secret levels
- Replies: 19
- Views: 5310
Re: Myth 3 secret levels
the link in the earlier post says if you play the first level on legendary difficulty, with no casulties including peasants, then you will get access the secret level, " The Defense of Mumboland" where your light units get replaced by Dr. Mumby and the mryks get replaced by squrirels that...
- Sun Nov 21, 2010 5:01 am
- Forum: General Discussion
- Topic: Myth 3 secret levels
- Replies: 19
- Views: 5310
Re: Myth 3 secret levels
I know the thread is rather dead, but I have tried some things about it. There is a necromancer in the first Myth III level, in Legendary, at least. If you kill him before to win, the victory light glows in yellow, but the next level is still the first level, with no visible chhange. I don't know if...
- Mon Nov 01, 2010 9:46 am
- Forum: Technical Support
- Topic: About Myth III plugins
- Replies: 13
- Views: 3333
Re: About Myth III plugins
Well, I have downloaded that working godmode for Myth III, and it is detected and seems to work well. I'll verify every campaign level to ensure everything is fine, but I'll thank all of you who helped making it work. *hugs everyone Edit: I have finished every level on legendary with this mod, and s...
- Fri Oct 22, 2010 1:44 pm
- Forum: Map Making Support
- Topic: Ballistic ver 1.1 rendering problem
- Replies: 12
- Views: 4022
Re: Ballistic ver 1.1 rendering problem
If I understand well, we would have to create new plugins with Vengeance?
- Tue Oct 19, 2010 2:15 pm
- Forum: Technical Support
- Topic: About Myth III plugins
- Replies: 13
- Views: 3333
Re: About Myth III plugins
Sorry, I didn't mean to spam...
I have used the UnTag from this site, and extracted the 37 files into the local folder, but it doesn't seem to work yet. I tried under folders for mesh, objects and formations, and directly under the local folder, but still nothing.
I have used the UnTag from this site, and extracted the 37 files into the local folder, but it doesn't seem to work yet. I tried under folders for mesh, objects and formations, and directly under the local folder, but still nothing.