Search found 8 matches
- Sat Nov 26, 2011 1:33 pm
- Forum: Map Making Support
- Topic: Map Crashes to Main Menu
- Replies: 7
- Views: 3465
- Sat Nov 26, 2011 6:54 am
- Forum: Map Making Support
- Topic: Map Crashes to Main Menu
- Replies: 7
- Views: 3465
Re: Map Crashes to Main Menu
I'm pretty sure the mesh and the overhead map are named the same thing.
Opens in loathing perfectly fine. I changed the name of the overhead map and am looking at if that fixes it
Opens in loathing perfectly fine. I changed the name of the overhead map and am looking at if that fixes it
- Fri Nov 25, 2011 6:51 pm
- Forum: Map Making Support
- Topic: Map Crashes to Main Menu
- Replies: 7
- Views: 3465
Re: Map Crashes to Main Menu
Heres the contents of that file: 2011-11-25 18:50:32 Myth II Build 374 running under Modern Windows 5.010000 ---------------------------------------------- Loading poweruser.txt... not found. Error: Data Corrupted in .\Myth2Code\tag_files\tag_files.c, line #3552: the monolithic file 'plugins\Icon_' ...
- Fri Nov 25, 2011 6:29 pm
- Forum: Map Making Support
- Topic: Map Crashes to Main Menu
- Replies: 7
- Views: 3465
Map Crashes to Main Menu
Hey, I've been working on a map that is quite large (2016X2016?) and has a lot of units (probably over 400). But Whenever I try to test run it it just crashes to the main menu of myth. I've made maps before, and never had any real problems. What could be the issue here? Everything looks to be in ord...
- Fri Feb 25, 2011 11:41 am
- Forum: Map Making Support
- Topic: Using sprites as ingame units.
- Replies: 4
- Views: 1569
Re: Using sprites as ingame units.
The units are going to be a little cartoony anyway, its really more of a test than anything, but I wasn't sure of how it exactly worked.
- Thu Feb 24, 2011 6:03 pm
- Forum: Map Making Support
- Topic: Using sprites as ingame units.
- Replies: 4
- Views: 1569
Using sprites as ingame units.
So, I was thinking of making some units, and I am just learning how to put things together in myth. I have NO knowledge of 3d Modeling, which seems to be the way to make units, but i was wondering, If i draw animated sprites, will I be able to use them in myth as units?
- Sat Feb 12, 2011 1:35 am
- Forum: Map Making Support
- Topic: Green Blood
- Replies: 6
- Views: 1651
Re: Green Blood
Not going to lie, I have no clue what an Index Number is. Is that the number of coulors? I just switched it to 245, so lets see what that does.
.:EDIT:.
Works, Thanks so much. Doesn't look quite as good, but I'll know better for next time
.:EDIT:.
Works, Thanks so much. Doesn't look quite as good, but I'll know better for next time
- Fri Feb 11, 2011 11:10 pm
- Forum: Map Making Support
- Topic: Green Blood
- Replies: 6
- Views: 1651
Green Blood
I have been fooling around with my coulormap and the like, and i have a map that (generally) works. The only problem is, the blood that spawns ingame is GREEN! I set it to a dark red in Fear, and, figuring it was a problem with the coulor map, put several shades of red in the coulormap itself. Still...