Melekor,
I'm nub. Its the TFL Gameplay thats doing it. The levels load fine without it checked. Any ideas why some load with it checked and some dont?
Search found 13 matches
- Fri May 31, 2013 2:18 pm
- Forum: Technical Support
- Topic: Minor problem with loading certain levels TFL missions
- Replies: 8
- Views: 2659
- Fri May 31, 2013 1:42 pm
- Forum: Technical Support
- Topic: Jon God's Detail Texture Megapack causing BSOD wtf
- Replies: 2
- Views: 1685
Jon God's Detail Texture Megapack causing BSOD wtf
So I'm running Myth wonderfully and enjoying the hell out of Jon God's work, but a friend of mine who also runs very similar hardware and the same OS is BSOD'ing when he drops Jon's megapack in the plugins folder. He has Win 7 64 bit, nvidia 670, i7 sandy bridge. Doubt hardware has anything to do wi...
- Fri May 31, 2013 1:36 pm
- Forum: Technical Support
- Topic: Minor problem with loading certain levels TFL missions
- Replies: 8
- Views: 2659
Re: Minor problem with loading certain levels TFL missions
Thanks for the quick reply guys. Its really unfortunate to learn about the fraud/theft/dishonesty behind the hd tagset. I remember something about a breakoff from magma due to alleged greed/dishonesty etc with a kickstarter, but I thought it was for a Myth IV project. I actually snagged the Myth IV ...
- Thu May 30, 2013 10:20 pm
- Forum: Technical Support
- Topic: Minor problem with loading certain levels TFL missions
- Replies: 8
- Views: 2659
Minor problem with loading certain levels TFL missions
First of all, thanks so much for the wonderful new release of Myth 1.8, as well as the enormous Dtex pack from Jon God!!!!! I am running on win 7 64bit with the 1.8 422 build. I have also enabled the Myth HD Total Conversion v1 tagset, which is so awesome!! I barely even knew about its release, I fe...
- Tue Nov 08, 2011 11:49 pm
- Forum: General Discussion
- Topic: Bungie Textures for the Fallen levels v2
- Replies: 27
- Views: 4877
Re: Bungie Textures for the Fallen levels v2
Jon,
Ready to announce your release plans??
Ready to announce your release plans??
- Wed Oct 26, 2011 8:41 am
- Forum: General Discussion
- Topic: Bungie Textures for the Fallen levels v2
- Replies: 27
- Views: 4877
Re: Bungie Textures for the Fallen levels v2
Jon,
Thanks for the quick response! No need to apologize for the delay, I am also a busy student and completely understand. I'll check back with you in a week or so to see if you have narrowed down the release date.
Thanks for the quick response! No need to apologize for the delay, I am also a busy student and completely understand. I'll check back with you in a week or so to see if you have narrowed down the release date.
- Tue Oct 25, 2011 6:14 pm
- Forum: General Discussion
- Topic: Bungie Textures for the Fallen levels v2
- Replies: 27
- Views: 4877
Re: Bungie Textures for the Fallen levels v2
Hey Jon, Not wanting to be a pest, but I got my hopes up a few months back when you had a limited release of the detail texture projects I asked you about. I was wondering if you might be getting close to the actual release and am still very much looking forward to replaying vTFL and Chimera! Thanks!
- Sun Oct 16, 2011 9:46 pm
- Forum: General Discussion
- Topic: Myth II 1.7.2 Released for Linux!
- Replies: 11
- Views: 4395
Re: Myth II 1.7.2 Released for Linux!
Thanks Project Magma! This is great news!
- Fri Jun 24, 2011 12:30 pm
- Forum: General Discussion
- Topic: Saving Vets for a separate coop game
- Replies: 5
- Views: 1036
Re: Saving Vets for a separate coop game
Thanks for responding Pyro.
In your opinion, is this a plugin that could be made without much difficulty, or would this require serious work?
In your opinion, is this a plugin that could be made without much difficulty, or would this require serious work?
- Thu Jun 23, 2011 11:04 pm
- Forum: General Discussion
- Topic: Saving Vets for a separate coop game
- Replies: 5
- Views: 1036
Saving Vets for a separate coop game
Is there some plugin to save the vet units you have accumulated in a multiplayer coop session for another session (like after you have totally exited the game to main menu? The game clearly has a que that can save unused vet unit types between levels; so has someone already addressed this and made s...
- Wed Jun 22, 2011 9:22 pm
- Forum: General Discussion
- Topic: Bungie Textures for the Fallen levels v2
- Replies: 27
- Views: 4877
Re: Bungie Textures for the Fallen levels v2
The Chimera solo campaign was the only other group of maps besides the Fallen Levels that I was really really hoping to see, but you've already got that covered and then some... :D What are the Bungie PRASP maps? Haven't seen that acronym before. I don't play conversions much, but I do play JINN som...
- Wed Jun 22, 2011 11:05 am
- Forum: General Discussion
- Topic: Bungie Textures for the Fallen levels v2
- Replies: 27
- Views: 4877
Re: Bungie Textures for the Fallen levels v2
Jon God,
Very excited to hear you have already textured pretty much everything I was hoping!
Thanks for bringing all these maps to high-res; I am really looking forward to playing vTFL with the new landscapes!
Very excited to hear you have already textured pretty much everything I was hoping!
Thanks for bringing all these maps to high-res; I am really looking forward to playing vTFL with the new landscapes!
- Wed Jun 15, 2011 11:01 am
- Forum: General Discussion
- Topic: Bungie Textures for the Fallen levels v2
- Replies: 27
- Views: 4877
Bungie Textures for the Fallen levels v2
Dear dedicated talented members of Project Magma, Over the years I have continued to be extremely impressed and pleased with the many patches and plugins you have developed to improve Myth and provide support for modern hardware (running the game via dx11 makes me smile). Thanks for all the hard wor...