Search found 39 matches

by Defacto
Tue Aug 23, 2011 3:55 pm
Forum: General Discussion
Topic: myth2 1.8 suggestions
Replies: 196
Views: 40393

Re: myth2 1.8 suggestions

Yes I have Wished for the ability to show the OH map on a 2nd monitor.
Would be pretty usefull.
by Defacto
Sat Aug 20, 2011 10:38 pm
Forum: General Discussion
Topic: The Wind Age Site?
Replies: 7
Views: 1787

Re: The Wind Age Site?

I Spoke to the Web designer for The Wind Age, and he said it should be back up LATE September to October. Look for it around then.
by Defacto
Sat Aug 20, 2011 10:36 pm
Forum: General Discussion
Topic: Greek Hoplites units - project on the march
Replies: 72
Views: 19071

Re: Greek Hoplites units - project on the march

I will have to think about it. I was mostly thinking as a feature in like 1.9 or 2.0 or something, as i dout it would ever be added to 1.8 in any fashion. Since they are pretty busy with all kinds of stuff allready im sure. i guess i would rather they got to focus more on 24-32 bit colormap collecti...
by Defacto
Sat Aug 20, 2011 8:23 pm
Forum: General Discussion
Topic: Greek Hoplites units - project on the march
Replies: 72
Views: 19071

Re: Greek Hoplites units - project on the march

I think the units and the mesh would need to support it. And sure hold down G and click to attack and stay in formation, and click on the ground and hold down F to walk and keep guys in formation. If that would be kinda easy to do and get good results sure.
by Defacto
Sat Aug 20, 2011 8:17 pm
Forum: General Discussion
Topic: myth2 1.8 suggestions
Replies: 196
Views: 40393

Re: myth2 1.8 suggestions

Because he has a fighter jet, and uses it to shoot down flying dinosaurs for dinner DUH!
by Defacto
Sat Aug 20, 2011 6:25 pm
Forum: Map Making Support
Topic: "Spiritless Ice"- Teaser
Replies: 45
Views: 24375

Re: "Spiritless Ice"- Teaser

Gray, i dont know why you felt the need to say that i clearly dont understand it, im asking that the ability be added so loathing CAN import/export basic lighting and model shading seprately. I am aware this isnt what happens currently. I have not seen any indication of basic lighting being included...
by Defacto
Sat Aug 20, 2011 6:06 pm
Forum: General Discussion
Topic: myth2 1.8 suggestions
Replies: 196
Views: 40393

Re: myth2 1.8 suggestions

you arent taking into account enough senarios guys. How can i use presets to select warriors and archers if i dont want to select all my wars because maybe an enemy or enemys are trying to attack or is attacking my dorf? Or some of my wars are engaged in melee with the enemy. So i dont want to move ...
by Defacto
Sat Aug 20, 2011 4:59 pm
Forum: General Discussion
Topic: myth2 1.8 suggestions
Replies: 196
Views: 40393

Re: myth2 1.8 suggestions

Multiplayer is an insane clickfest.
by Defacto
Sat Aug 20, 2011 4:32 pm
Forum: General Discussion
Topic: myth2 1.8 suggestions
Replies: 196
Views: 40393

Re: myth2 1.8 suggestions

This isnt streamlining anything though pyro, just adding more things to push and click to get the same result in more time.
by Defacto
Sat Aug 20, 2011 4:30 pm
Forum: Map Making Support
Topic: Using City of Delusion, and potential collaboration
Replies: 13
Views: 6373

Re: Using City of Delusion, and potential collaboration

rifthead wrote: Zeph, I think I may have found a potential shortcut around the mesh height problem by raising the camera's maximum acceptable height on the map. Now I get a fairly decent overview of the landscape. What do you mean raising the camera's max height? This is not currently possible. Do ...
by Defacto
Sat Aug 20, 2011 11:55 am
Forum: General Discussion
Topic: Greek Hoplites units - project on the march
Replies: 72
Views: 19071

Re: Greek Hoplites units - project on the march

JG Maybe Ctrl + # keys or Ctrl + F keys to set and recall programmed or locked formations. You would also need some button to push (pick one thats not being used) that would allow your units in the programmed formation to kinda attack at will or what i have seen in some RTS from long ago its was cal...
by Defacto
Sat Aug 20, 2011 11:35 am
Forum: General Discussion
Topic: myth2 1.8 suggestions
Replies: 196
Views: 40393

Re: myth2 1.8 suggestions

What i mea VR is that sometimes hitting enter will not help me, because i dont want to select everything on the screen. Something like, if i have a few teamates units mixed in with mine in battle, and i want to just select my warriors and archers, but my J man is allready en route to heal a dwarf th...
by Defacto
Sat Aug 20, 2011 11:26 am
Forum: Map Making Support
Topic: Map-Making Feature Survey for 1.8
Replies: 9
Views: 59136

Re: Map-Making Feature Survey for 1.8

I think the single most usefull thing on here is more damage types. There are soo many things that could be done with just 1 or 2 more damage types.
by Defacto
Sat Aug 20, 2011 10:59 am
Forum: Map Making Support
Topic: "Spiritless Ice"- Teaser
Replies: 45
Views: 24375

Re: "Spiritless Ice"- Teaser

If there was a way to import and export mesh shading and model shading images, then I have a super tedious but perfect work around that would give me perfect results. I could break up the super giant 8192 x 6656 displacement map into "Tiles" that are all of equal size. Then i could open up...
by Defacto
Sat Aug 20, 2011 10:47 am
Forum: Map Making Support
Topic: "Spiritless Ice"- Teaser
Replies: 45
Views: 24375

Re: "Spiritless Ice"- Teaser

Thats pretty much what i have done VR. It would be great if i could import model shading and mesh shading images as well, so i can fake them in photoshop like i do with the shadow maps. We only have 3 maps that are soo large as to require such work arounds, and if i had know this would be a problem ...