Search found 21 matches

by Subzero
Tue Sep 06, 2005 10:36 am
Forum: General Discussion
Topic: Mazz 5 - where did it all go wrong?
Replies: 58
Views: 17367

the vile things are not mahir with a ranged attack. They are larger for one, and two they do tend to take a lot more damage which I think warrents them a health bar.
by Subzero
Sun Sep 04, 2005 11:46 am
Forum: General Discussion
Topic: Would you eat...
Replies: 8
Views: 2735

Ghol may taste like haggis but ill never know as they are vile creatures. Trow on the other hand are very clean they change their diapers before and after every battle.
by Subzero
Sun Sep 04, 2005 11:43 am
Forum: General Discussion
Topic: Mazz 5 - where did it all go wrong?
Replies: 58
Views: 17367

Okay few things that are wrong, been wrong in previous versions but I miss a lot of things when looking back. Heron Guard flavor says a score or something of warriors. I don't see one warrior in the plugin, can say that means the heron guards but there has never been 20 heron guard. Sure some could...
by Subzero
Sun Aug 21, 2005 5:14 pm
Forum: General Discussion
Topic: Frenzy Released - about time too
Replies: 20
Views: 4949

How do morts keep appearing? Also how is a heron guard with rabican on the hero version? Also didn't he defeat shiver while defending a city?

Also didn't the head tell him how to defeat shiver?
by Subzero
Sun Aug 21, 2005 3:23 pm
Forum: General Discussion
Topic: Requiem of the Dead - Final Push
Replies: 29
Views: 8067

Oh haven't tested it in newest rotd or haven't noticed it since newest patch but locks could attempt to pick up the smoke from the fireballs though i could never manage that before smoke ran out
by Subzero
Wed Aug 17, 2005 10:28 pm
Forum: General Discussion
Topic: Question about Requiem of the Dead
Replies: 6
Views: 1708

GHOST is of course right, its like he made the map or something
by Subzero
Tue Aug 16, 2005 2:31 am
Forum: General Discussion
Topic: MAzzarin's Demise V - Coming soon
Replies: 112
Views: 39882

I still want to know how he has a mort with him. If he can take stuff from the future why doesnt he grab more powerful allies? ie dwarven tanks or airships? or even trows carrying bazookas
by Subzero
Mon Aug 15, 2005 12:32 am
Forum: General Discussion
Topic: Requiem of the Dead - Final Push
Replies: 29
Views: 8067

Okay maybe it isnt the balloons maybe it was the balloons destroying all of the morts balls at once
by Subzero
Mon Aug 15, 2005 12:24 am
Forum: General Discussion
Topic: Requiem of the Dead - Final Push
Replies: 29
Views: 8067

Woot found a bug well it happened once. Suicide at start and when all the pf balloons came on screen it crashed
by Subzero
Sun Aug 14, 2005 10:59 pm
Forum: General Discussion
Topic: MAzzarin's Demise V - Coming soon
Replies: 112
Views: 39882

Hmm Soulblighter seeming out of place? what about the morts or even the dorfs for that example sheesh.
by Subzero
Sun Aug 14, 2005 8:03 pm
Forum: General Discussion
Topic: The Flaws of The Fallen Levels - that no ones seems to notice or care but
Replies: 11
Views: 3032

Am I the only person that notices the difference in looks between tfl wars and myth2 wars? I mean the coloring is obviously different
by Subzero
Sun Jul 17, 2005 10:32 pm
Forum: General Discussion
Topic: Dwarf Haxor Tournament - For the fear masters
Replies: 21
Views: 5121

Could you set a mellee dorf that is like rotd zerks except 1 attack drains mana and mana doesnt regenerate? so they are hitting for a lot more and a lot faster?
by Subzero
Sun Jul 17, 2005 10:14 pm
Forum: General Discussion
Topic: MAzzarin's Demise V - Coming soon
Replies: 112
Views: 39882

Well it seems the watchers forces keep getting more numerous and mazzarins keep getting stronger. Tho i still wonder how mazz got a mortor on his side and if it is the explanation you gave how come he didnt get forest giants or trow on his side so long story short... Cool
by Subzero
Fri Feb 25, 2005 8:11 pm
Forum: General Discussion
Topic: Not sure where this goes
Replies: 1
Views: 763

With 1.5.1 when i view 1.5.0 films it has a red bar saying this film uses 1.5 gameplay or something like that then goes oos. will this be fixed in final or is it just me?
by Subzero
Wed Feb 09, 2005 9:28 pm
Forum: General Discussion
Topic: Universal Myth plugin pack - can it be done?
Replies: 137
Views: 80654

And if 56kers had to dl a giant plug to play maps that they already have would be really cruel