Search found 339 matches

by paladin MAIK
Tue May 21, 2013 9:59 am
Forum: General Discussion
Topic: Retribution Time. Discussion
Replies: 5
Views: 955

Re: Retribution Time. Discussion

Maybe Julio. :wink:

Google translator, in my case, never helped me so that from all that I turned out positive. :cry:
by paladin MAIK
Tue May 21, 2013 9:39 am
Forum: General Discussion
Topic: Retribution Time. Discussion
Replies: 5
Views: 955

Re: Retribution Time. Discussion

Yeah it's definitely not my voice. :D

Yes there is a problem, I have worked with images through the Tahoe and I did it just to create a black and white color palette. I have nothing more came of it. :?
by paladin MAIK
Tue May 21, 2013 8:38 am
Forum: General Discussion
Topic: Retribution Time. Discussion
Replies: 5
Views: 955

Retribution Time. Discussion

So download the plugin has been awarded to The Tain.

And I'm waiting for your opinions about the plugin ...

Like the plug-in you?

Do you think I should create the first part of [Igo Ghatla] this story?
by paladin MAIK
Sat May 18, 2013 12:02 am
Forum: Map Making Support
Topic: So, what are we all working on?
Replies: 160
Views: 687628

Re: So, what are we all working on?

http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/_AoM-ARTofMyth/__AoMweb/aom%20%20oks.jpg years after making this unit I finally got it on a map... If we add the tagset your skeletons Point and combine with these fighters, you get a cool plugin. :wink: Awaiting the release of your tagset!...
by paladin MAIK
Fri May 17, 2013 4:54 am
Forum: Map Making Support
Topic: Question about Templates
Replies: 0
Views: 3777

Question about Templates

Um ... where do I start? :facepalm:

Ah, yes. :mrgreen:

Is it possible to create a Template: if the unit is less than 0.300 of health (for example), then activated LPGR (for example, starts bleeding)?

MAIK
by paladin MAIK
Wed May 15, 2013 8:51 am
Forum: Tain General Discussion
Topic: Loading items in HL.Udogs
Replies: 6
Views: 3588

Re: Loading items in HL.Udogs

All right. I clicked on the button with two arrows, introduced:
1) -> hl.udogs
2) -> login (from the TAIN)
3) -> password (from the TAIN)
And an error.
From the TAIN is needed, account, right?
by paladin MAIK
Wed May 15, 2013 8:40 am
Forum: Tain General Discussion
Topic: Loading items in HL.Udogs
Replies: 6
Views: 3588

Re: Loading items in HL.Udogs

"The connection with the server has been closed. Try connecting later."

I do not like it. :evil:

(And by the way I did Unit Leach!)
by paladin MAIK
Wed May 15, 2013 7:33 am
Forum: Tain General Discussion
Topic: Loading items in HL.Udogs
Replies: 6
Views: 3588

Loading items in HL.Udogs

I downloaded the client udogs, but can not figure out what I need to do so that I can upload files to HL.Udogs. Explain please. :|
by paladin MAIK
Tue May 14, 2013 8:25 am
Forum: Map Making Support
Topic: So, what are we all working on?
Replies: 160
Views: 687628

Re: So, what are we all working on?

Julio
:roll: I know, I'm just saying that the Myth 3 was a failure
by paladin MAIK
Tue May 14, 2013 7:11 am
Forum: Map Making Support
Topic: So, what are we all working on?
Replies: 160
Views: 687628

Re: So, what are we all working on?

Oh God! I want to cry when I look at the graphics Myth 3 :cry:
by paladin MAIK
Tue May 14, 2013 5:58 am
Forum: General Discussion
Topic: Myth II 1.8.0 Public Beta 2
Replies: 67
Views: 75364

Re: Myth II 1.8.0 Public Beta 2

I do not know if there was a question or not, "How many units will support the card?"

In version 1.7.2 Maximum number of soldiers on the map was 400 :|
by paladin MAIK
Mon May 13, 2013 10:21 am
Forum: Tain General Discussion
Topic: Pending Item
Replies: 140
Views: 493686

Pending Item

I'm waiting for the approval of this plugin: http://tain.totalcodex.net/pending_items/show/297

Pending Item :!:
by paladin MAIK
Sun May 12, 2013 1:13 am
Forum: Map Making Support
Topic: So, what are we all working on?
Replies: 160
Views: 687628

Re: So, what are we all working on?

HA HA :lol:
I see Dragonborn :mrgreen:
cool :D
by paladin MAIK
Sun May 12, 2013 12:38 am
Forum: Map Making Support
Topic: So, what are we all working on?
Replies: 160
Views: 687628

Re: So, what are we all working on?

GHOST, it seems to me that in this interface a lot of bright colors and looks gloomy, but if so you look closely, you can just fit the style of the Myth, and we are accustomed to. In any case, nice work ! :mrgreen:
by paladin MAIK
Mon May 06, 2013 4:41 am
Forum: Map Making Support
Topic: So, what are we all working on?
Replies: 160
Views: 687628

Re: So, what are we all working on?

carlinho wrote:wouldn't it be nice?

the norman knight (except the shield...that would need to be a kite shield)

Image
:shock:

Cool !!!

["drooling"] Ah, a Norman knight, Ahh ... :wink: