Search found 14 matches
- Sat Jan 06, 2018 11:16 pm
- Forum: General Discussion
- Topic: Myth II 1.8.2 Public Beta
- Replies: 26
- Views: 28591
Re: Myth II 1.8.2 Public Beta
Linux Debian 3.2.81-1 x86_64 GNU/Linux May I ask why you aren't using a 4.x Kernel? I just tried the on my machine and everything is working. Though I'll keep prodding away to see if I can find any bugs. :-) Few other questions, what Graphics Card do you have? Are you using a compositor or a tradit...
- Fri Apr 11, 2014 8:52 pm
- Forum: Technical Support
- Topic: Loathing crashes on colormap import
- Replies: 12
- Views: 4757
Re: Loathing crashes on colormap import
I should clarify (and probably bring to light another issue). Upon deleting the local folder *and* checking the Dont Write Color Space it did work. but I came across another issue which is provided similar problems. the map name When I created a new map, if I called it 'summonersmyth' it would crash...
- Fri Apr 11, 2014 7:01 pm
- Forum: Technical Support
- Topic: Loathing crashes on colormap import
- Replies: 12
- Views: 4757
Re: Loathing crashes on colormap import
Emptying the local folder did it! Thanks for the help!
- Fri Apr 11, 2014 5:54 pm
- Forum: Technical Support
- Topic: Loathing crashes on colormap import
- Replies: 12
- Views: 4757
Re: Loathing crashes on colormap import
Your bitmap is RLE compressed; Loathing will only accept uncompressed files. Odd, I've never had the RLE option checked. When you export it as a BMP, check the box "Do not write color space information" in Compatibility Options. I did as you said here, but now loathing gives me a new erro...
- Fri Apr 11, 2014 5:15 pm
- Forum: Technical Support
- Topic: Loathing crashes on colormap import
- Replies: 12
- Views: 4757
Re: Loathing crashes on colormap import
One color map, indexed to 240 by GIMP.
Also, a side note. I installed GIMP 2.4.7 and had the same error.
Obviously not pretty, I drew this up on paper and scanned it in.... mostly to test an idea.
*edit*
*Removed link cause I deleted the file now that the issue is resolved*
Also, a side note. I installed GIMP 2.4.7 and had the same error.
Obviously not pretty, I drew this up on paper and scanned it in.... mostly to test an idea.
*edit*
*Removed link cause I deleted the file now that the issue is resolved*
- Fri Apr 11, 2014 1:24 pm
- Forum: Technical Support
- Topic: Loathing crashes on colormap import
- Replies: 12
- Views: 4757
Loathing crashes on colormap import
Hello again all! I've been trying to dabble in loathing/fear a bit just and have run into this error. As the title says Loathing crashes when I make a new map and try to import a colormap. First here are the programs I am using Loathing 1.8 GIMP 2.8.10 I am saving the image as a 8-bit indexed bmp wi...
- Tue Oct 15, 2013 1:10 am
- Forum: Technical Support
- Topic: Model rendering bug. 1.8 Linux
- Replies: 15
- Views: 7517
Re: Model rendering bug. 1.8 Linux
I'm quite confident that the issue has been resolved here. I haven't seen it appear.
Thanks for your work!
Thanks for your work!
- Mon Oct 14, 2013 10:17 am
- Forum: Technical Support
- Topic: Model rendering bug. 1.8 Linux
- Replies: 15
- Views: 7517
Re: Model rendering bug. 1.8 Linux
Although I have to leave for work soon, I did try a few levels and that seems to have removed the bug. I will do some more testing when I get home tonight.
Thanks!
Thanks!
- Mon Oct 14, 2013 1:58 am
- Forum: Technical Support
- Topic: Model rendering bug. 1.8 Linux
- Replies: 15
- Views: 7517
Re: Model rendering bug. 1.8 Linux
Loaded up Stair of Grief, and the answer is yes I can see through the terrain there.
- Sun Oct 13, 2013 10:54 pm
- Forum: Technical Support
- Topic: Model rendering bug. 1.8 Linux
- Replies: 15
- Views: 7517
Re: Model rendering bug. 1.8 Linux
*edit* Okay. So apparently, I mislead even myself. This issue happens with 3d fog on or of (my bad sorry :oops: ). It seems to happen no matter the setting when using the OpenGL 4.3 renderer. But like I said before, its only the first map loaded. Subsequent loaded maps render just fine. *edit numero...
- Sun Oct 13, 2013 9:29 pm
- Forum: Technical Support
- Topic: Model rendering bug. 1.8 Linux
- Replies: 15
- Views: 7517
Re: Model rendering bug. 1.8 Linux
myth2log 2013-10-13 19:20:34 Myth II Build 427 running under Linux ---------------------------------------------- Loading poweruser.txt... not found. DEBUG: Updating monolithic tag cache: Initial count: 103 Number removed: 0 Number added: 0 New count: 103 DEBUG: Adding 15 monolithic tags: small inst...
- Sun Oct 13, 2013 12:24 am
- Forum: Technical Support
- Topic: Model rendering bug. 1.8 Linux
- Replies: 15
- Views: 7517
Model rendering bug. 1.8 Linux
Hey all! Think I found a minor bug. I recently had my hard drive that was holding my O/S die on me. (No worries, Myth2 was on another drive :wink: ). So I decided to try to ditch Windows one more time and do a solo Linux build. Anywho. The bug I mentioned occurs when I load up a map, none of the map...
- Sun Aug 11, 2013 11:12 pm
- Forum: Technical Support
- Topic: Myth 2 nVidia Surround Suggestion
- Replies: 3
- Views: 6083
Re: Myth 2 nVidia Surround Suggestion
Having it set in powerusers.txt would probably be ideal, what with all the different monitor setups and resolutions out there. I would assume trying to auto detect the resolution and scaling/centering from there would introduce problems. How could one tell if it is a multi-monitor setup or if it is ...
- Fri Aug 09, 2013 10:45 pm
- Forum: Technical Support
- Topic: Myth 2 nVidia Surround Suggestion
- Replies: 3
- Views: 6083
Myth 2 nVidia Surround Suggestion
Hey folks! First post here! First off, a big shout out thanks to the devs for keeping this game alive and well maintained. I especially enjoy and like the updates to the latest patch. That said, I do have one suggestion that may have been overlooked. See, I run a triple monitor setup and up until 1....