Search found 6 matches
- Mon Jul 13, 2015 5:46 am
- Forum: Map Making Support
- Topic: Seven Samurai mod?
- Replies: 5
- Views: 4048
Seven Samurai mod?
It would be amazing if someone could make a Seven Samurai mod. I have had the idea to make it based off the 1950's Japanese movie for a while, but its very hard these days to find the time to even begin learning how. With the excellent Bushido and other custom Japanese feudal age units that have bee...
- Mon Apr 28, 2014 1:26 am
- Forum: Map Making Support
- Topic: Monster Limit help
- Replies: 3
- Views: 2343
Re: Monster Limit help
Thanks for replying! So all I need to do is make sure the visible unit count is 400 or less, and anything over 400 is scripted to be visible at a later time in the game just as long as the visible count does not jump back up over 400 while in-game?
- Sun Apr 27, 2014 11:52 pm
- Forum: Map Making Support
- Topic: Monster Limit help
- Replies: 3
- Views: 2343
Monster Limit help
I'm using Myth 1.8 on my laptop. Whenever I place so many number of units on a map in Loathing I notice some of them have disappeared at random while in-game testing it :facepalm: . Can anybody please tell me what the exact limit is for monsters on a map and if there is a way I can raise it? Thanks!...
- Sat Jan 04, 2014 9:41 pm
- Forum: Technical Support
- Topic: Myth II Inventory Key Help?!
- Replies: 4
- Views: 2534
Re: Myth II Inventory Key Help?!
Thank you very much Pyro! You've been a big help! I wasn't sure if it was a game problem or something I was just missing. I'll be using your instructions as reference to see if I can get this started Thanks again.
- Thu Jan 02, 2014 3:50 pm
- Forum: Technical Support
- Topic: Myth II Inventory Key Help?!
- Replies: 4
- Views: 2534
Re: Myth II Inventory Key Help?!
Thanks for replying. I'm trying to do both actually. I had figured the unit's main special ability would show up automatically as inventory. Seeing the "I" key in preferences made me assume every unit had inventory. For instance I believe Yoshi from the bushido mod has to have map actions ...
- Thu Jan 02, 2014 4:22 am
- Forum: Technical Support
- Topic: Myth II Inventory Key Help?!
- Replies: 4
- Views: 2534
Myth II Inventory Key Help?!
I've been reading around on here to see if I can find an answer to solve my problem but it seems to only be me. I can't figure out how to get the Inventory keys/option to work for units to save my life :facepalm: . I can press the "I" key all day long only to do nothing at all, and if I ch...