Search found 20 matches
- Mon Feb 12, 2007 7:35 pm
- Forum: General Discussion
- Topic: Mazz 6 tips please
- Replies: 21
- Views: 9912
floats
Heh, Bungie.net :D Shush you. ;p I meant Marius.net, it hasn't been THAT long... You won't have Demos on Timid, so try taking them out with the Mort instead, Pathfinder as a back up. I think once the Pyro is level 2, fireballs work well too. Otherwise, make sure to kill Arch Liches as quickly as po...
- Sun Feb 11, 2007 2:17 pm
- Forum: General Discussion
- Topic: Mazz 6 tips please
- Replies: 21
- Views: 9912
- Sat Dec 11, 2004 10:03 pm
- Forum: Map Making Support
- Topic: TUNI Error
- Replies: 4
- Views: 1881
On that beforementioned error... is there any reason why a Replace Parameters MUNG would fail? None of the Activates on Success commands work, but all of the Activates on Execution ones have an effect. If I have something in the Link field of the target Action already, it will use what's in the Lin...
- Sat Dec 11, 2004 6:46 pm
- Forum: Map Making Support
- Topic: TUNI Error
- Replies: 4
- Views: 1881
ok. I tried it out and now it's working. It was the delay... I had already tried switching between < 1 and == 0 with no result. If it isn't one thing, it's another... ¬_¬ I'm trying to figure out now why a simple MUNG isn't working. -_- I'll figure this out on my own though, this looks like it co...
- Sun Dec 05, 2004 3:35 pm
- Forum: Map Making Support
- Topic: TUNI Error
- Replies: 4
- Views: 1881
My latest adventures with Loathing have hit a major snag. I can't seem to get TUNI to work right, and I don't know if it's my error or a bug. My TUNI is to test to see whether a bunch of enemies are dead or not. It has a link to the monster subject group, a comparison (unit count ___= 0), and an Ac...
- Mon Sep 06, 2004 7:52 pm
- Forum: Map Making Support
- Topic: Respawning
- Replies: 10
- Views: 4390
That sounds about right. Yes, I'd have to be very careful about it. I'm just a little worried about that limit as, like I noted, maps are going to try and get more complicated with all these additional options. It's still a decently high limit, but if you ever find a way of increasing that limit I ...
- Mon Sep 06, 2004 6:44 pm
- Forum: Map Making Support
- Topic: Respawning
- Replies: 10
- Views: 4390
Alright. I've taken a look at MUNGing, and I think I could reasonably understand it, but I'd approach some things (like deleting actions) with extreme trepedation. Besides, wouldn't deleting actions not help because you'd still be over the 700 maximum initially? If you just deleted them when you st...
- Mon Sep 06, 2004 12:53 pm
- Forum: Map Making Support
- Topic: Respawning
- Replies: 10
- Views: 4390
Hmm... I don't suppose that will go up in later editions as well? I understand that is a lot, but as more options are opened up, maps will get MUCH more complicated. ^_^ I'm a super-slow developer, so I can wait for 1.7 or so to finish... :;): Another question based on Respawning: Can you move unit...
- Mon Sep 06, 2004 2:21 am
- Forum: Map Making Support
- Topic: Respawning
- Replies: 10
- Views: 4390
- Sun Sep 05, 2004 9:53 pm
- Forum: Map Making Support
- Topic: Respawning
- Replies: 10
- Views: 4390
And, for that matter, anyone know what things like the maximum amount of units and map actions are? (or if there IS a maximum, for the latter?) I already know the maximum amount of visible units is 400... I'm mainly curious as to the limitations ~before~ I start writing out something expansive on p...
- Sun Sep 05, 2004 2:47 am
- Forum: Map Making Support
- Topic: Respawning
- Replies: 10
- Views: 4390
- Sat Aug 07, 2004 1:09 am
- Forum: Map Making Support
- Topic: Myth ii 1.6 idea : incorporating status ailments?
- Replies: 1
- Views: 1561
- Fri Jul 30, 2004 7:04 pm
- Forum: Map Making Support
- Topic: The watcher unit
- Replies: 15
- Views: 7397
- Fri Jul 30, 2004 7:00 pm
- Forum: Map Making Support
- Topic: The watcher unit
- Replies: 15
- Views: 7397
- Mon Jul 26, 2004 6:54 pm
- Forum: Map Making Support
- Topic: The watcher unit
- Replies: 15
- Views: 7397