Search found 20 matches

by trickstapriest
Mon Feb 12, 2007 7:35 pm
Forum: General Discussion
Topic: Mazz 6 tips please
Replies: 21
Views: 9912

floats

Heh, Bungie.net :D Shush you. ;p I meant Marius.net, it hasn't been THAT long... You won't have Demos on Timid, so try taking them out with the Mort instead, Pathfinder as a back up. I think once the Pyro is level 2, fireballs work well too. Otherwise, make sure to kill Arch Liches as quickly as po...
by trickstapriest
Sun Feb 11, 2007 2:17 pm
Forum: General Discussion
Topic: Mazz 6 tips please
Replies: 21
Views: 9912

kind of new to playing Mazz, and I rarely end up on Bungie.net to play (not all that great a player), so I've been soloing on timid to get used to the enemies/abilities of the core crew. Probably, the most annoying things I've run into are the "shooters", the orbs with spinning columns aro...
by trickstapriest
Sat Dec 11, 2004 10:03 pm
Forum: Map Making Support
Topic: TUNI Error
Replies: 4
Views: 1881

On that beforementioned error... is there any reason why a Replace Parameters MUNG would fail? None of the Activates on Success commands work, but all of the Activates on Execution ones have an effect. If I have something in the Link field of the target Action already, it will use what's in the Lin...
by trickstapriest
Sat Dec 11, 2004 6:46 pm
Forum: Map Making Support
Topic: TUNI Error
Replies: 4
Views: 1881

ok. I tried it out and now it's working. It was the delay... I had already tried switching between < 1 and == 0 with no result. If it isn't one thing, it's another... ¬_¬ I'm trying to figure out now why a simple MUNG isn't working. -_- I'll figure this out on my own though, this looks like it co...
by trickstapriest
Sun Dec 05, 2004 3:35 pm
Forum: Map Making Support
Topic: TUNI Error
Replies: 4
Views: 1881

My latest adventures with Loathing have hit a major snag. I can't seem to get TUNI to work right, and I don't know if it's my error or a bug. My TUNI is to test to see whether a bunch of enemies are dead or not. It has a link to the monster subject group, a comparison (unit count ___= 0), and an Ac...
by trickstapriest
Mon Sep 06, 2004 7:52 pm
Forum: Map Making Support
Topic: Respawning
Replies: 10
Views: 4390

That sounds about right. Yes, I'd have to be very careful about it. I'm just a little worried about that limit as, like I noted, maps are going to try and get more complicated with all these additional options. It's still a decently high limit, but if you ever find a way of increasing that limit I ...
by trickstapriest
Mon Sep 06, 2004 6:44 pm
Forum: Map Making Support
Topic: Respawning
Replies: 10
Views: 4390

Alright. I've taken a look at MUNGing, and I think I could reasonably understand it, but I'd approach some things (like deleting actions) with extreme trepedation. Besides, wouldn't deleting actions not help because you'd still be over the 700 maximum initially? If you just deleted them when you st...
by trickstapriest
Mon Sep 06, 2004 12:53 pm
Forum: Map Making Support
Topic: Respawning
Replies: 10
Views: 4390

Hmm... I don't suppose that will go up in later editions as well? I understand that is a lot, but as more options are opened up, maps will get MUCH more complicated. ^_^ I'm a super-slow developer, so I can wait for 1.7 or so to finish... :;): Another question based on Respawning: Can you move unit...
by trickstapriest
Mon Sep 06, 2004 2:21 am
Forum: Map Making Support
Topic: Respawning
Replies: 10
Views: 4390

Never mind about the very first question. Now I can't get the fricking respawning to _stop_. I've even tried deleting the old units and making new ones. It is permanently locked on "constant respawning" and "respawn at death location". It's supposed to be "respawn via scrip...
by trickstapriest
Sun Sep 05, 2004 9:53 pm
Forum: Map Making Support
Topic: Respawning
Replies: 10
Views: 4390

And, for that matter, anyone know what things like the maximum amount of units and map actions are? (or if there IS a maximum, for the latter?) I already know the maximum amount of visible units is 400... I'm mainly curious as to the limitations ~before~ I start writing out something expansive on p...
by trickstapriest
Sun Sep 05, 2004 2:47 am
Forum: Map Making Support
Topic: Respawning
Replies: 10
Views: 4390

Units can only be respawned once? Or am I doing something totally, totally wrong with Loathing?
by trickstapriest
Sat Aug 07, 2004 1:09 am
Forum: Map Making Support
Topic: Myth ii 1.6 idea : incorporating status ailments?
Replies: 1
Views: 1561

This would take a bit of work, but not nearly as much as you would think as most of the functionality is already there. That is, it could use an Inventory, with some "projectiles" being given a flag that they go into the second list as opposed the first. If items in the inventory can't ac...
by trickstapriest
Fri Jul 30, 2004 7:04 pm
Forum: Map Making Support
Topic: The watcher unit
Replies: 15
Views: 7397

That is, the folder location? I've been poking around a few hotline myth groups, can't find anything.
by trickstapriest
Fri Jul 30, 2004 7:00 pm
Forum: Map Making Support
Topic: The watcher unit
Replies: 15
Views: 7397

What's the address, and where's the location?
by trickstapriest
Mon Jul 26, 2004 6:54 pm
Forum: Map Making Support
Topic: The watcher unit
Replies: 15
Views: 7397

Where would I find it? I've been looking around, and I can't find neither it nor Amber.