Search found 18 matches
- Thu Jan 06, 2022 2:46 pm
- Forum: Map Making Support
- Topic: Myth III Solo In-Game Timer
- Replies: 0
- Views: 51919
Myth III Solo In-Game Timer
Hello. Don't know if y'all ever noticed this... MI and MII have nifty in-game timers. You can usually see this by pushing F7, or Shift-F7 to keep it up. This extends to all the games one can play from Offline and Solo to Online and Multiplayer. Pretty cool. I noticed Myth III also has this timer for...
- Thu Jan 06, 2022 2:18 pm
- Forum: General Discussion
- Topic: speedrunning
- Replies: 3
- Views: 20925
Re: speedrunning
Just an update; after finding as much of the original M2DQ quick footage as we can find, as well as other efforts to collect more and more recent films, we have able to get compiled up to this far: https://www.speedrun.com/myth2 We also have the mods page up now as well: https://www.speedrun.com/myt...
- Sat Dec 04, 2021 7:53 pm
- Forum: General Discussion
- Topic: speedrunning
- Replies: 3
- Views: 20925
Re: speedrunning
Welp, it's been a bit, but there has been some renewed interest in this. Part of some stuff I've been working on to fix this and getting some stuff. Here are the original "best times" for M2DQ back in 1999. Soon we will have caught up to the present day with the runs, and I'll make a new p...
- Wed Jan 03, 2018 1:11 pm
- Forum: Technical Support
- Topic: TFL tinkering / trying to get it up.
- Replies: 3
- Views: 3023
Re: TFL tinkering / trying to get it up.
Nvm, computer was just being dumb, but I downloaded OpenAL just in case. All seems to work now.
- Wed Jan 03, 2018 12:51 pm
- Forum: Technical Support
- Topic: TFL tinkering / trying to get it up.
- Replies: 3
- Views: 3023
Re: TFL tinkering / trying to get it up.
Nevermind... Running it Windows 98 / ME works for whatever reason. Now I just got to figure out why the sound won't work.
- Wed Jan 03, 2018 12:39 pm
- Forum: Technical Support
- Topic: TFL tinkering / trying to get it up.
- Replies: 3
- Views: 3023
TFL tinkering / trying to get it up.
Hey y'all. So, finally got around to working on some TFL stuff. But, naturally, running into some issues. I'm installing from The Total Codex discs. Seem to got it all installed well; was informed Windows NT 4 Service Pack 3 needed. Don't have it. Runs though in compatibility mode with Windows XP Se...
- Mon Sep 11, 2017 11:22 pm
- Forum: Technical Support
- Topic: Alternative Dialect Through the Ermine
- Replies: 1
- Views: 2427
Re: Alternative Dialect Through the Ermine
Nevermind, I figured it out. Also figured out why the glitch occurs on the level as well.
- Sun Sep 10, 2017 11:07 pm
- Forum: Technical Support
- Topic: Alternative Dialect Through the Ermine
- Replies: 1
- Views: 2427
Alternative Dialect Through the Ermine
Hello... so... this: "JOURNEYMAN: Ask for forgiveness.... DWARF: ...but I didn't see it until it was too late! JOURNEYMAN: Don't complain that it was so small as to be in danger of being trod on by a Dwarf!" Apparent alternative talking to the level. I've never heard it. Does it just happe...
- Sat Sep 02, 2017 6:12 pm
- Forum: Technical Support
- Topic: End Condition Glitch in Walls of Muirthemenensesames
- Replies: 4
- Views: 3478
Re: End Condition Glitch in Walls of Muirthemenensesames
That makes sense. It's interesting though, because I didn't really notice a different number of Myrks, so I'm wondering if it's likely one if can get easily stuck, especially since I'm rushing to the North pretty hard. Worse comes to worse, that's what I'll have to do with Loathing to see if I can r...
- Fri Sep 01, 2017 12:16 pm
- Forum: Technical Support
- Topic: End Condition Glitch in Walls of Muirthemenensesames
- Replies: 4
- Views: 3478
Re: End Condition Glitch in Walls of Muirthemenensesames
I figured that was the case; my main assumption was the the Myrks, Shade and Fetch beyond the breaking point were basically the end condition. The first couple times it happened, I spent some time walking around the map for any remaining units. At first I was thinking the running Ghols who flee once...
- Wed Aug 30, 2017 12:16 pm
- Forum: Technical Support
- Topic: End Condition Glitch in Walls of Muirthemenensesames
- Replies: 4
- Views: 3478
End Condition Glitch in Walls of Muirthemenensesames
So, I did a normal speed, timid, speedrun of Myth II the other day. But I kept encountering something that I never encountered running the game at 64X when using F2 to speedrun. It happened to me twice in a row, which really bummed me out, because I can't figure out what's causing it. (Go to 1:23:23...
- Tue Aug 22, 2017 4:46 pm
- Forum: General Discussion
- Topic: speedrunning
- Replies: 3
- Views: 20925
speedrunning
So, finally got Myth series set up on speedrun.com Whole series is here: http://www.speedrun.com/myth I haven't quite finished putting all the specific rules for everything quite yet, and touching up the page, but I should be soon. If anyone is interested in speedrunning anything, I'd be happy to an...
- Mon Jul 31, 2017 8:47 pm
- Forum: General Discussion
- Topic: q regarding Murder of Crows two exits.
- Replies: 1
- Views: 2906
Re: q regarding Murder of Crows two exits.
nvm, figured it out.
- Sun Jul 30, 2017 10:43 pm
- Forum: General Discussion
- Topic: q regarding Murder of Crows two exits.
- Replies: 1
- Views: 2906
q regarding Murder of Crows two exits.
end of murder of crows two exits, one goes to wall, other to limbs whenever I try to go straight through normal exit, the next level to load is still limbs Is this because I found it once, or does it force it to happen in 1.8.1? I ask, because I'm working on a speed run of the game, so skipping the ...
- Sun Jul 30, 2017 10:41 pm
- Forum: General Discussion
- Topic: Coming Back to Myth
- Replies: 5
- Views: 4389
Re: Coming Back to Myth
Gotcha, thanks. I was able to get on for a bit, but it appears GoS is down. That's alright, on to other things.