Search found 16 matches
- Sun Aug 08, 2021 12:23 am
- Forum: General Discussion
- Topic: Myth II 1.8.4 Beta 2 [Updated]
- Replies: 10
- Views: 26168
Re: Myth II 1.8.4 Beta 2 [Updated]
The readme says the Mac version is compatible with PPC, x86 and Apple Silicon processors - does this mean it runs natively on Apple Silicon or under Rosetta? If natively, it's kind of mind-blowing that (a) there is such a thing as a PPC/intel/Apple universal binary, (b) that you guys are even still ...
- Thu Jun 17, 2021 2:28 am
- Forum: Technical Support
- Topic: New installation on mac
- Replies: 1
- Views: 15969
Re: New installation on mac
Afraid not. Myth II has been owned by Take2 since 2000, who have never expressed any serious interest in making the game commercially available. If you want to legally obtain a copy you'll need to buy a disk from ebay or somewhere else like that. In case you own the disk but don't have a computer wi...
- Thu Jun 25, 2020 12:25 am
- Forum: General Discussion
- Topic: Gonna install macOS Big Sur
- Replies: 3
- Views: 4592
Re: Gonna install macOS Big Sur
Hooray!
Anyone gonna get a developer preview kit running one of the ARM iPad chips? Apparently OpenGL still works in Big Sur but I can imagine a bunch of things could go wrong.
Next stop Myth on iPad?
Anyone gonna get a developer preview kit running one of the ARM iPad chips? Apparently OpenGL still works in Big Sur but I can imagine a bunch of things could go wrong.
Next stop Myth on iPad?
- Fri Jun 12, 2020 12:26 am
- Forum: General Discussion
- Topic: Is Apple's move to end OpenGL / OpenCL the end of Myth?
- Replies: 17
- Views: 25853
Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?
I don't think OpenGL will stop working any time soon. It will just stop getting updates, might get buggier, etc. I think we should wait and see what happens. I suspect at some point there will be an OpenGL -> Metal library that we could just use. Or we port to Vulkan and use a Vulkan -> Metal one. ...
- Sun Apr 19, 2020 9:18 am
- Forum: Technical Support
- Topic: Plugin issue
- Replies: 4
- Views: 20388
Re: Plugin issue
Aha! The multipack is a collection of classic net maps. See you online when you get to it!
- Sun Apr 19, 2020 7:01 am
- Forum: Technical Support
- Topic: Plugin issue
- Replies: 4
- Views: 20388
Re: Plugin issue
It sounds like you have put the whole folder, not the plugin file, into the plugins folder, which is a common reason for plugins not working. Myth won't find plugins that are inside subfolders. You need to have the file 'Magma - The Fallen Levels v2' in the plugins folder itself, not a subfolder. So...
- Mon Apr 13, 2020 8:41 pm
- Forum: Technical Support
- Topic: No cutscenes
- Replies: 6
- Views: 23723
Re: No cutscenes
Do you still have QuickTime 7 (32 bit) installed somewhere? I’m wondering whether myth defaults to trying to run cutscenes via QT7 if it finds it (even if the default program in Finder is QTX). Can you try deleting QT7 and see if that fixes it? I’m all out of ideas if not!
- Sun Mar 29, 2020 10:46 pm
- Forum: Technical Support
- Topic: No cutscenes
- Replies: 6
- Views: 23723
Re: No cutscenes
I asked you on your reddit post, but have you tried opening the .mov files directly in QuickTime? Some people have apparently has QuickTime issues after upgrading to Catalina. Maybe something like it’s trying to run them in QuickTime 7 (which has no 64 bit version) that’s still installed on your...
- Sat Feb 15, 2020 11:33 pm
- Forum: General Discussion
- Topic: New to project magma help
- Replies: 4
- Views: 5768
Re: New to project magma help
That's good news. If you look in Preferences there's a checkbox labelled 'Windowed'. If it's unchecked it should play full screen.
- Sat Feb 15, 2020 8:43 am
- Forum: General Discussion
- Topic: New to project magma help
- Replies: 4
- Views: 5768
Re: New to project magma help
Couple of things to check: 1. Have you updated to Myth II v1.8.3? 2. When you click 'New Game', a dialog box should appear (if it doesn't, try shift-clicking). By default it will list the Myth II levels. To play The Fallen Levels, you will need to choose 'Magma - The Fallen Levels' in the 'Campaign'...
- Mon Oct 28, 2019 4:55 am
- Forum: General Discussion
- Topic: MacOS Mojave
- Replies: 8
- Views: 20404
Re: MacOS Mojave
See you on gateofstorms.net!
- Mon Oct 21, 2019 9:12 pm
- Forum: General Discussion
- Topic: Who owns the rights?
- Replies: 22
- Views: 43467
Re: Who owns the rights?
I have no doubt you’re right about the value of Myth as a brand for new / remastered games. The best outcome would just be for the original games to be released as freeware so that we can try to organically grow the multiplayer community without trying to convince someone to drop five bucks and bo...
- Sat Oct 19, 2019 12:26 am
- Forum: General Discussion
- Topic: Who owns the rights?
- Replies: 22
- Views: 43467
Re: Who owns the rights?
Have you guys ever thought about partnering with Bungie now that they’re an independent studio again, or even some ex-Bungie guys, to try to buy out the rights? I wonder whether Marty O’Donnell might be interested. He is presumably loaded, and no doubt Myth has sentimental value, since (a) I’m...
- Fri Sep 20, 2019 2:14 am
- Forum: General Discussion
- Topic: Idea for new/modified game type
- Replies: 3
- Views: 11234
Re: Idea for new/modified game type
Thanks for your reply Julio, I’ll check out that plugin.
I don’t think it’s something that could be done in loathing, and it would need to be hard-coded into the game itself like all the other multiplayer gametypes (in the same way KOTM was introduced in version 1.8.3).
I don’t think it’s something that could be done in loathing, and it would need to be hard-coded into the game itself like all the other multiplayer gametypes (in the same way KOTM was introduced in version 1.8.3).
- Thu Sep 19, 2019 6:58 pm
- Forum: General Discussion
- Topic: Idea for new/modified game type
- Replies: 3
- Views: 11234
Idea for new/modified game type
Before anyone yells at me, I have absolutely no idea how complicated it is to create a new game type (I assume only the project magma legends only know the details of this). The idea is a modified version of either CTF or assassin, with a rule that if you eliminate a player or team by capturing thei...