Search found 247 matches

by Phex
Fri May 24, 2013 5:34 pm
Forum: General Discussion
Topic: evaluation of plugin
Replies: 8
Views: 2835

Re: evaluation of plugin

Hello julio, I played your map together with BluePhoenix. Overall, the map was alright and we had some funny games. These are some random comments which came to my mind while playing: Language could be improved, as stated before. Is there any reason why the whole map is visible at start? Since its a...
by Phex
Sun May 19, 2013 7:01 pm
Forum: General Discussion
Topic: Myth II 1.8.0 Public Beta 2
Replies: 67
Views: 79202

Re: Myth II 1.8.0 Public Beta 2

Suggestions: Enable the new zoomout feature for eliminated teams. Remember window size and position for window mode. Move the unit trading dialog to the bottom of the screen. On the top of the screen the dialog may overlap the planning time counter on small resolutions which is a really bad thing. ...
by Phex
Mon Apr 15, 2013 1:23 pm
Forum: General Discussion
Topic: Myth II 1.8.0 Public Beta
Replies: 163
Views: 148906

Re: Myth II 1.8.0 Public Beta

[*] Is it possible to allow the new zoom feature during a game by means of a plugin? If not, could you consider to allow it as a host option?[/list] Not currently but this has been discussed - i.e. the ability for map/plugin authors to make it available. There is some debate though since it gives f...
by Phex
Fri Apr 12, 2013 4:41 pm
Forum: General Discussion
Topic: Myth II 1.8.0 Public Beta
Replies: 163
Views: 148906

Re: Myth II 1.8.0 Public Beta

Really great work, I am impressed!

Two comments:
  • The Strg+g-status is not being saved between games. (Windows)
  • Is it possible to allow the new zoom feature during a game by means of a plugin? If not, could you consider to allow it as a host option?
by Phex
Wed Oct 31, 2012 11:56 am
Forum: General Discussion
Topic: Myth Kickstarter Project
Replies: 195
Views: 64324

Re: Myth Kickstarter Project

I think they had a version of loathing that didn't have limits but I could be wrong. But either way, doesn't matter :) The visible unit limit is, as far as I know, not an issue of Loathing but of the Myth engine itself. I will not comment on the topic of this thread. However, I am a bit curious abo...
by Phex
Wed Oct 31, 2012 7:23 am
Forum: General Discussion
Topic: Myth Kickstarter Project
Replies: 195
Views: 64324

Re: Myth Kickstarter Project

Mostly off topic: In this video at 9:50, one can see a zoomed-out battlefield with far more than the usual 400 units at once. I am wondering now, is it planned to raise the visible unit limit in any upcoming updates? (More likely, the additional units are just scenery objects, which would explain t...
by Phex
Sun Jul 15, 2012 5:31 pm
Forum: General Discussion
Topic: GURPS Myth: A digital version
Replies: 17
Views: 5055

Re: GURPS Myth: A digital version

Just out of curiosity: Is there anyone except from me who has ever played a GURPS Myth game? (Or at least heard of one being played?)
by Phex
Fri Jul 13, 2012 3:50 pm
Forum: General Discussion
Topic: GURPS Myth: A digital version
Replies: 17
Views: 5055

Re: GURPS Myth: A digital version

Continue searching, I know from a very good source that GURPS Myth does exist in a digital form. I do not, however, encourage you to acquire it illegally. Trust me I have been searching.....a LOT. And yes, it does exist technically, however only in the form of a 5 page excerpt to show what the book...
by Phex
Fri Jul 13, 2012 8:46 am
Forum: General Discussion
Topic: GURPS Myth: A digital version
Replies: 17
Views: 5055

Re: GURPS Myth: A digital version

Continue searching, I know from a very good source that GURPS Myth does exist in a digital form. I do not, however, encourage you to acquire it illegally.
by Phex
Mon Apr 25, 2011 4:04 pm
Forum: General Discussion
Topic: comments and evaluation of solo plugin.
Replies: 6
Views: 1356

Re: comments and evaluation of solo plugin.

First some general hints concering the presentation of any unknown plugins you want to have tested: Provide a link to download, not only the plugin's name! (people are lazy) Provide screenshots or any other related artwork. Provide a brief summary of what a tester has to expect. Young Knight (music)...
by Phex
Mon Apr 25, 2011 2:37 pm
Forum: Map Making Support
Topic: WAVA-- Got Wood?
Replies: 9
Views: 2713

Re: WAVA-- Got Wood?

Thank you for those interesting insights, Point! :D
by Phex
Tue Apr 19, 2011 2:25 am
Forum: Map Making Support
Topic: WAVA-- Got Wood?
Replies: 9
Views: 2713

Re: WAVA-- Got Wood?

I am quite sure you took at least parts of these maps from the game Close Combat. You should be careful not to get into any copyright issues.
by Phex
Fri Mar 25, 2011 3:27 am
Forum: General Discussion
Topic: Ancestral of saber-toothed
Replies: 2
Views: 901

Re: Ancestral of saber-toothed

謝謝你為這個主題相關的信息深入深刻,這是令人印象深刻的激情,你來承受崩潰扎進心愛的工作。並感謝你的努力你給了這麼多,讓您了解和直觀的解釋。你給了我一個很好笑,親愛的主席先生,在這樣的符號。注:這是現在...
by Phex
Mon Mar 07, 2011 1:51 pm
Forum: General Discussion
Topic: Attention mapmakers
Replies: 18
Views: 3276

Re: Attention mapmakers

without words
by Phex
Tue Jan 11, 2011 10:47 am
Forum: General Discussion
Topic: 1.7.2 Suggestions
Replies: 16
Views: 3039

Re: 1.7.2 Suggestions

I have a suggestion for the recording autosave feature: can you change it in a way that makes it possible to directly enter a filename for the autosaved recording? Maybe a small button that brings up the "rename last recording"-dialog? Usually I save a recording because of some interesting...