Search found 2 matches

by ferentix
Mon Oct 18, 2004 12:59 pm
Forum: Map Making Support
Topic: ghost scripting problem
Replies: 3
Views: 1680

Thanks Phex, I used your script, it still didn't work, but it turns out that I had set the expiration condition wrongly. I changed it to "on trigger" and it works now. The ghosts pulsate, and don't flicker as before. Is there actually any difference between linking to a data container of ...
by ferentix
Sun Oct 17, 2004 4:10 am
Forum: Map Making Support
Topic: ghost scripting problem
Replies: 3
Views: 1680

I'm writing some script on a map to make ghost units look ghostly (like in Ibis crown) I set up the script with a ghost visibility flag, set to true. When I play the map, the units fade to transparent like they're meant to, then suddenly flash back to full visibility. What else do I need to do to c...