Search found 13 matches

by Nagelfar
Sat Jan 01, 2005 4:14 am
Forum: Map Making Support
Topic: Ultimate Team Battles question
Replies: 7
Views: 2507

But you're right, the project page should be updated, and as soon as I remember my password, I'll at least update the few projects I'm involved in. 'remember your password?' LOL. well, that's a scary sentiment there for us waiting sitting on our hands for these projects. But I guess you just mean t...
by Nagelfar
Sat Jan 01, 2005 4:04 am
Forum: Map Making Support
Topic: TFL monsters on SB maps?
Replies: 6
Views: 2151

Thanks. I think I got it after your log file advice, after I removed the TFL meshes from the local extraction, the collections & collection references tag folders had tags with TFL scripts pointing to SB levels which crashed them. I still haven't got it all worked through though, I think this i...
by Nagelfar
Thu Dec 30, 2004 6:02 am
Forum: Map Making Support
Topic: TFL monsters on SB maps?
Replies: 6
Views: 2151

But thats the thing, I extracted the entire plugin (TF levels) to my local, every last tag, and used loathing to put balor in a SB level and it still crashed.

But tomorrow I'll check my log after I do it, thanks.
by Nagelfar
Thu Dec 30, 2004 6:00 am
Forum: Map Making Support
Topic: In future vers. will it be possible to... - remove unit limits, etc
Replies: 24
Views: 8517

....Speaking of limits. One thing that I'm sure wouldn't cause any problems is the unit renaming character limit. I mean, I can't even rename my jmen/herons with names like they already have! The renaming letter limit needs to be doubled or maybe even tripled. It's a small thing, but things like th...
by Nagelfar
Wed Dec 29, 2004 9:12 pm
Forum: Map Making Support
Topic: TFL monsters on SB maps?
Replies: 6
Views: 2151

This is probably a simple thing to do, but I need some help. I have Topaz and disassembled/extracted The Fallen Levels into my local folders to try and get TFL monsters into edited SB maps. I was able to put them down in TFL maps (for example, play with Balor all the way through TFL. cheap, but som...
by Nagelfar
Wed Dec 29, 2004 9:05 pm
Forum: Map Making Support
Topic: In future vers. will it be possible to... - remove unit limits, etc
Replies: 24
Views: 8517

I simply want more units for single. I'm not into making maps enough to know how to script very well yet, so I just want to throw a ton of Thrall down on a big open map and see how many Trow it takes to wipe them all out. Maybe each version it can be upped a little at a time, maybe to 500, and then...
by Nagelfar
Sun Dec 12, 2004 2:11 am
Forum: Map Making Support
Topic: In future vers. will it be possible to... - remove unit limits, etc
Replies: 24
Views: 8517

Yeah, but I just wanted a chance to cake the whole length of the battlefield thickly with smoldering ash & limbs ;-)

So though it's not planned, it is possible for the future?
by Nagelfar
Sun Dec 12, 2004 12:45 am
Forum: Map Making Support
Topic: In future vers. will it be possible to... - remove unit limits, etc
Replies: 24
Views: 8517

will, down the road in a future upgrade, Myth II ever have it's unit/item capacity greatly expanded? So I could make a map with, say, hundreds upon hundreds of thrall without it randomly removing units upon startup?
by Nagelfar
Mon Dec 06, 2004 3:34 am
Forum: Technical Support
Topic: The 5 Champions plugin (corrupted again?) - most of it doesn't work for me
Replies: 7
Views: 2629

That works for that. Thanks
by Nagelfar
Sun Dec 05, 2004 3:17 am
Forum: Technical Support
Topic: The 5 Champions plugin (corrupted again?) - most of it doesn't work for me
Replies: 7
Views: 2629

Ok, thanks, will try.
by Nagelfar
Sat Dec 04, 2004 11:11 pm
Forum: Technical Support
Topic: The 5 Champions plugin (corrupted again?) - most of it doesn't work for me
Replies: 7
Views: 2629

So the Soulblighter legends campaign works for everyone else? I did notice, that when I completely delete the plugins, and redownload them and use them again, all the levels I played to before I can skip to once again, and the Soulblighter 'first level' is never triggered to even allow selection. M...
by Nagelfar
Thu Dec 02, 2004 12:55 am
Forum: Technical Support
Topic: The 5 Champions plugin (corrupted again?) - most of it doesn't work for me
Replies: 7
Views: 2629

Absolutely sure. I even downloaded a second time to make sure the file wasn't corrupted at my end. The extra levels don't even appear when the plugin is loaded on the Soulblighter legends campaign, they do with TFLs, but only up to that level I mentioned ("A devil of an Ambush" / aka Ambu...
by Nagelfar
Wed Dec 01, 2004 1:56 am
Forum: Technical Support
Topic: The 5 Champions plugin (corrupted again?) - most of it doesn't work for me
Replies: 7
Views: 2629

I've downloaded 'the 5 champions' plugin for Myth 2, and the SB champion plugin doesn't work at all. The levels load just as normal, with all normal units. TFL plugin for myth 2 with the TFL plugin works up until 'Ambush At Devils Outlook' where the whole game simply crashes; several levels prior t...