Search found 533 matches
- Sun Oct 25, 2009 5:16 am
- Forum: Map Making Support
- Topic: Game Flag Script help
- Replies: 14
- Views: 1941
Re: Game Flag Script help
hmm without a script maybe the flag projectile when discarded could simply projectile to unit into a stampede unit... can newly created units be stampede targets? Assassin units is the simplest; you just create a line of assassin units for each player, somewhere inaccessible off the edge of the map...
- Fri Oct 23, 2009 7:10 pm
- Forum: Map Making Support
- Topic: Game Flag Script help
- Replies: 14
- Views: 1941
Re: Game Flag Script help
You can implement custom game-types quite nicely by just using a script to detect a unit carrying the flag in the scoring area, forcibly removing the flag, and triggering a script that kills an assassin target hidden off the side of the map for example, to give the scoring team a point.
- Tue Oct 20, 2009 6:31 pm
- Forum: General Discussion
- Topic: Official Deadfall release topic!
- Replies: 33
- Views: 8147
Re: Official Deadfall release topic!
This is quite fun, I've only tried the co-ops maps and a couple of the maps by hosting myself. Will need to get some multi-player games going to really judge, but it's pretty fun :) I couldn't seem to get the detail-textures working, it may be something to do with my set-up, do you rely on many of t...
- Sun Oct 18, 2009 1:47 pm
- Forum: Map Making Support
- Topic: flag bearer script
- Replies: 3
- Views: 948
Re: flag bearer script
That would be fairly simple, all you need to do is use a geometry filter to look for a dropped standard (the projectile that the artifact is attached to), and then find a nearby unit to go and pick it up. These are trivial pieces of scripting. As for resuming the charge though, that would depend on ...
- Sat Oct 17, 2009 5:32 am
- Forum: General Discussion
- Topic: chimera: the warrior
- Replies: 14
- Views: 3543
Re: chimera: the warrior
It's fairly easy to do co-op, but solo you have to play at one quarter speed and save like crazy if you're trying to win. It's difficult enough on lower difficulties due to the mass of fir'bolg killing each other like crazy. Just a generally badly designed level IMO. As for the negative percentage, ...
- Thu Oct 08, 2009 6:04 am
- Forum: Map Making Support
- Topic: How do you make your own units?
- Replies: 37
- Views: 6064
Re: How do you make your own units?
I really dislike the poser renderer I really dislike Poser in general :) I mean it's a good enough idea; simplified interface for rendering characters, but for the kinds of things I want to do I'd need to make a ton of props or a whole new character model, which pretty much requires you to do the w...
- Tue Oct 06, 2009 3:29 pm
- Forum: General Discussion
- Topic: Hi
- Replies: 4
- Views: 1254
Re: Hi
1.7.1 isn't really intended as much of a new feature release anyway.
- Tue Oct 06, 2009 3:28 pm
- Forum: Map Making Support
- Topic: How do you make your own units?
- Replies: 37
- Views: 6064
Re: How do you make your own units?
I think everyone's seen units on screen in a game and thought "hey I could do that!". Heck, even old sprite platform games take quite a bit of work to make, but you just can't appreciate the work required until you've got something to compare it to (i.e - actually trying yourself). I'm cur...
- Tue Sep 29, 2009 6:01 pm
- Forum: Technical Support
- Topic: US-version of myth tfl on european computer?
- Replies: 2
- Views: 914
Re: US-version of myth tfl on european computer?
What version is the US app compared with the German one? It's possible the German version of TFL shipped with patches already applied, since the US release will have come out first. In any event, you probably want to try the updates here . If you still can't get it to work let us know, though you ca...
- Sun Sep 27, 2009 3:25 pm
- Forum: Map Making Support
- Topic: Map Actions thoughts...
- Replies: 5
- Views: 1169
Re: Map Actions thoughts...
To be honest there's not much that can really be said; it depends how the units are going to be used on each map. My advice is to go for the simplest possible options to start with, such as guard actions for combat units, and shaman actions of healers, and see how well they perform and tailor to sui...
- Tue Sep 22, 2009 5:47 am
- Forum: General Discussion
- Topic: The Battle for Urbarahz v1.0
- Replies: 34
- Views: 5390
Re: The Battle for Urbarahz v1.0
Hmm, I dunno if the difficulty needs to be reduced that much. I managed to do it a second time around, I think what would be better would be if it were more obvious what's going to happen. First time I tried I found I had almost no warning before being completely overwhelmed. The first level as well...
- Sun Sep 20, 2009 5:14 am
- Forum: Map Making Support
- Topic: about some Monster Flags
- Replies: 3
- Views: 1010
Re: about some Monster Flags
first, when using that atk, it makes monster casualty sound. forcing to complete it, he made the unit type suiciding though target moster fees by closer. omg! To prevent the monster casualty sound you can set the "Uncontrollable" flag in a Unit Control map-action, but you may need to move...
- Wed Sep 16, 2009 5:48 am
- Forum: General Discussion
- Topic: Favorite reg melee Myth Unit
- Replies: 15
- Views: 2013
Re: Favorite reg melee Myth Unit
He also spelled "Berserk" wrong ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Tue Sep 15, 2009 1:06 pm
- Forum: General Discussion
- Topic: Favorite reg melee Myth Unit
- Replies: 15
- Views: 2013
Re: Favorite reg melee Myth Unit
I like the warriors. They have a sort of underdog quality being the basic melee unit, but they're fairly cheap, and just good overall melee units.
- Mon Sep 14, 2009 12:03 pm
- Forum: General Discussion
- Topic: Philosophy on creating maps and plugins
- Replies: 11
- Views: 2083
Re: Philosophy on creating maps and plugins
I like ordinary myth net maps (basic Myth units) and mini-campaigns or solo-levels using few new units. Often when new units are involved there is a tendency to go overboard, or not enough attention is paid to balance, so sticking to the regular units is a good idea. Custom hero units with straightf...