Search found 533 matches
- Sun Aug 08, 2004 12:25 pm
- Forum: Map Making Support
- Topic: Deleted when they hit the ground - Does this lprg option work?
- Replies: 8
- Views: 2755
A local projectile group has a fixed number of projectiles, so if the leaves did stay when they hit the ground then they would still count towards this limit and thus stop any new projectiles from being created. The problem with the leaves disappearing anyway is that the physics used are constantly...
- Wed Jul 21, 2004 3:59 pm
- Forum: General Discussion
- Topic: Search for the chimera - Search
- Replies: 1
- Views: 779
You can download it here
If you do not have stuffit expander then you may need to download it at http://www.stuffit.com before you can open the file above.
Edited By haravikk on 1090443636
If you do not have stuffit expander then you may need to download it at http://www.stuffit.com before you can open the file above.
Edited By haravikk on 1090443636
- Sat Jul 17, 2004 11:48 am
- Forum: General Discussion
- Topic: Ghosts - Where can i get them?
- Replies: 6
- Views: 1535
If you don't want bright grey ghosts you will also have to go into Loathing and use some simple scripting to give them the 'ghost' effect. Simply create a Unit Control action (initially active for most maps will do), choose the units you want to change with the subject option, and then add the &quo...
- Fri Jul 09, 2004 2:31 pm
- Forum: Map Making Support
- Topic: Badlands/creation mappack for m2 - This sounds logical
- Replies: 4
- Views: 2017
- Fri Jul 09, 2004 2:29 pm
- Forum: Map Making Support
- Topic: Object limits on map - ?
- Replies: 2
- Views: 1414
I think it's 127 models, you can have up to 7 of these as model animations. As for scenery, projectiles and units, the limit is 8096. Keep in mind that projectiles from local projectile groups count toward this limit, and so do attacks that units cause. So you should always have some free, though 8...
- Fri Jul 02, 2004 3:23 pm
- Forum: General Discussion
- Topic: Loads of different stuff i wanna say
- Replies: 17
- Views: 4518
- Wed Jun 23, 2004 6:51 am
- Forum: General Discussion
- Topic: Seventh god
- Replies: 5
- Views: 1794
- Mon Jun 21, 2004 7:39 am
- Forum: Map Making Support
- Topic: Unit control map action - Monster source flag
- Replies: 3
- Views: 1765
- Sat Jun 19, 2004 9:35 am
- Forum: General Discussion
- Topic: To kill a trow - Suggestions needed to kill a trow
- Replies: 7
- Views: 2121
- Sat Jun 19, 2004 6:57 am
- Forum: Map Making Support
- Topic: Come and get it - Geomview .02
- Replies: 16
- Views: 5661
Apathy isn't even a beta IMO, it has lots of functionality missing (like error messages). I can't stand it, but then I can't remember what format Vegas deals with and seem to remember not being able to find a program that works if it when I did remember =( And it's too late for me, I'm already on P...
- Fri Jun 18, 2004 9:24 am
- Forum: Map Making Support
- Topic: Come and get it - Geomview .02
- Replies: 16
- Views: 5661
- Fri Jun 18, 2004 7:51 am
- Forum: General Discussion
- Topic: Seventh god
- Replies: 5
- Views: 1794
- Fri Jun 18, 2004 7:19 am
- Forum: General Discussion
- Topic: Moniter
- Replies: 14
- Views: 4261
- Thu Jun 17, 2004 10:13 am
- Forum: General Discussion
- Topic: Moniter
- Replies: 14
- Views: 4261
- Thu Jun 17, 2004 5:32 am
- Forum: General Discussion
- Topic: Porting some maps - Porting solo maps from m2 into m3
- Replies: 7
- Views: 2268