Search found 533 matches

by haravikk
Sun Aug 08, 2004 12:25 pm
Forum: Map Making Support
Topic: Deleted when they hit the ground - Does this lprg option work?
Replies: 8
Views: 2755

A local projectile group has a fixed number of projectiles, so if the leaves did stay when they hit the ground then they would still count towards this limit and thus stop any new projectiles from being created. The problem with the leaves disappearing anyway is that the physics used are constantly...
by haravikk
Wed Jul 21, 2004 3:59 pm
Forum: General Discussion
Topic: Search for the chimera - Search
Replies: 1
Views: 779

You can download it here

If you do not have stuffit expander then you may need to download it at http://www.stuffit.com before you can open the file above.




Edited By haravikk on 1090443636
by haravikk
Sat Jul 17, 2004 11:48 am
Forum: General Discussion
Topic: Ghosts - Where can i get them?
Replies: 6
Views: 1535

If you don't want bright grey ghosts you will also have to go into Loathing and use some simple scripting to give them the 'ghost' effect. Simply create a Unit Control action (initially active for most maps will do), choose the units you want to change with the subject option, and then add the &quo...
by haravikk
Fri Jul 09, 2004 2:31 pm
Forum: Map Making Support
Topic: Badlands/creation mappack for m2 - This sounds logical
Replies: 4
Views: 2017

If it was just a single big file with all the original plug-ins within it then it would be fine
by haravikk
Fri Jul 09, 2004 2:29 pm
Forum: Map Making Support
Topic: Object limits on map - ?
Replies: 2
Views: 1414

I think it's 127 models, you can have up to 7 of these as model animations. As for scenery, projectiles and units, the limit is 8096. Keep in mind that projectiles from local projectile groups count toward this limit, and so do attacks that units cause. So you should always have some free, though 8...
by haravikk
Fri Jul 02, 2004 3:23 pm
Forum: General Discussion
Topic: Loads of different stuff i wanna say
Replies: 17
Views: 4518

When Magma plays it tends to be games of something that no-one else has yet, or on Mariusnet =)
by haravikk
Wed Jun 23, 2004 6:51 am
Forum: General Discussion
Topic: Seventh god
Replies: 5
Views: 1794

It does but it's a bit annoying having to swap the Patch 1.3 tags about to play it. If you just want to sit down and play through it though then it's good fun.
Supposedly Ares/Clem were going to make an updated version but from the looks of it that idea went nowhere, may not even have begun
by haravikk
Mon Jun 21, 2004 7:39 am
Forum: Map Making Support
Topic: Unit control map action - Monster source flag
Replies: 3
Views: 1765

For 'add custom' you really have to either look at other maps. The main one was the onii flag but that now has a template under 1.4 and 1.5 (Ghost visibility).
As for monster source, I've played around with it a lot, but to the best of my knowledge it does absolutely nothing.
by haravikk
Sat Jun 19, 2004 9:35 am
Forum: General Discussion
Topic: To kill a trow - Suggestions needed to kill a trow
Replies: 7
Views: 2121

Which game, what map?
by haravikk
Sat Jun 19, 2004 6:57 am
Forum: Map Making Support
Topic: Come and get it - Geomview .02
Replies: 16
Views: 5661

Apathy isn't even a beta IMO, it has lots of functionality missing (like error messages). I can't stand it, but then I can't remember what format Vegas deals with and seem to remember not being able to find a program that works if it when I did remember =( And it's too late for me, I'm already on P...
by haravikk
Fri Jun 18, 2004 9:24 am
Forum: Map Making Support
Topic: Come and get it - Geomview .02
Replies: 16
Views: 5661

Great app Killswitch!
An importer would be awesome, as I have found just today that Apathy no longer runs in Classic mode under OS 10.3.4 :(
by haravikk
Fri Jun 18, 2004 7:51 am
Forum: General Discussion
Topic: Seventh god
Replies: 5
Views: 1794

If you get yourself a hotline client then you can find the seventh god on hotline.clanplaid.net, I'm not sure if there is anywhere offering it for normal download. Not one that I'm aware of at least
by haravikk
Fri Jun 18, 2004 7:19 am
Forum: General Discussion
Topic: Moniter
Replies: 14
Views: 4261

Hmm, Myth should save your screen settings so that you don't have to switch every time you play. Could be a bug with saving of screen preferences, or something that should definitely be hammered down when 1.5.1 comes out
by haravikk
Thu Jun 17, 2004 10:13 am
Forum: General Discussion
Topic: Moniter
Replies: 14
Views: 4261

I'd try what BB suggested first, open Myth while holding alt (option) and deselecting the "Switch resolution" box and seeing if that works.
If not then yeah, choosing a resolution with a lower Hz setting could do it for you as well
by haravikk
Thu Jun 17, 2004 5:32 am
Forum: General Discussion
Topic: Porting some maps - Porting solo maps from m2 into m3
Replies: 7
Views: 2268

Yeah, porting to Myth 3 is a lot of work but not particularly hard if you can deal with models and so-on that need moved over. The only major concern is that Vengeance and Ballistic currently don't support scripting which means that any changes that need to be made could be a bit tricky to do.