Search found 533 matches

by haravikk
Tue Jun 15, 2004 6:26 am
Forum: Map Making Support
Topic: A shattered visage beta 3! - Multiplayer map goodness
Replies: 5
Views: 2667

Your download link seems to be missing the .zip so it comes up as a mess. People might need to right-click and choose 'Save as' or 'Download link to disk' for it to work
by haravikk
Thu Jun 10, 2004 6:39 am
Forum: General Discussion
Topic: A 1.5 bug (that should concern no one)
Replies: 3
Views: 1726

Hehe, this happened way back in 1.3 and earlier, if you ever hax0red a unit and checked pretty much every little box available in the damage box for a unit's projectile then it would do much the same thing.
by haravikk
Fri Jun 04, 2004 10:48 am
Forum: Map Making Support
Topic: Terrain types - Terraintypes
Replies: 2
Views: 1499

If you want soulless to move over walking impassible then you can edit the monster tag for a soulless in Fear (open the tag and click the terrain button on the right). By default though as Myrd said Soulless are not technically flying units
by haravikk
Fri Jun 04, 2004 9:54 am
Forum: Map Making Support
Topic: Vengeance for mac? - Does it exist
Replies: 25
Views: 10404

You release half-baked shit that doesn't work. There's a bit of a difference between saying "Here, our wonderful new tool is ready, use it all you like" and "it has had basically no work done to it in a year but I think it's been hidden in a hole for too long now...." One is a r...
by haravikk
Thu Jun 03, 2004 2:48 pm
Forum: General Discussion
Topic: One more 1.5fc1 bug
Replies: 2
Views: 2086

Did this happen to any specific unit types under any unusual circumstances that you may have noticed? For example, was the unit attempting to navigate something when it stopped? Films of the unit stopping would be really appreciated, especially as release is planned for today or tomorrow if possibl...
by haravikk
Mon May 31, 2004 5:23 am
Forum: General Discussion
Topic: 2 1.5fc bugs?
Replies: 7
Views: 2359

Are you using the new OpenPlay modules in FC#1? Getting a hold of the PB#2 OpenPlay Modules/TCPIP file and replacing the one you have with that might fix these problems.
by haravikk
Sat May 29, 2004 11:36 am
Forum: General Discussion
Topic: 50gt mesh - Anyone ever seen this mesh?
Replies: 3
Views: 1450

Hmm, one of them is likely the "Lost Bungie map", town something. You may have played it and would recognise that part of it is almost identical to the tutorial level.
by haravikk
Sat May 29, 2004 11:27 am
Forum: General Discussion
Topic: I dunno what to do - What is wrong with this beta =\
Replies: 5
Views: 2033

If you have PB#2 still present somewhere then copy that file into your FC#1 install, if not then you will have to download it again, or get someone who has it to send it to you so that you replace the FC#1 version of the file.

That is assuming you have FC#1?
by haravikk
Thu May 27, 2004 2:38 pm
Forum: General Discussion
Topic: Whats up with all the new patches? - What was the need for them?
Replies: 14
Views: 5264

We're not, we've just stuck it in as an extra :P
by haravikk
Wed May 26, 2004 7:23 am
Forum: General Discussion
Topic: Tfl 1.5
Replies: 7
Views: 2173

TFL 1.5 should be out before Myth 3 is finished, but it will be worked on at the same time as m3 so depending on how either project goes it's uncertain which will be out first.
by haravikk
Thu May 20, 2004 4:19 am
Forum: General Discussion
Topic: Buffer overruns
Replies: 7
Views: 2355

iirc that was because of the sprite buffer being increased by MythDev to get better graphical performance, but if you have a slow or low memory graphics card then this might dominate it and cause problems. Wouldn't hurt to put a note on the bug-tracker though :)
by haravikk
Sat May 15, 2004 2:43 pm
Forum: General Discussion
Topic: Mill and tain ethics - ...and a lesson in hypocrisy
Replies: 39
Views: 19050

Well the summoner kind of had to get Myrk skulls to ressurect them so it's uncertain if there were any live Myrks in the Tain when Murgen and Cu Roi went there. However, it is certain that the Myrks were alive in it for some time at least so they could put up some banners etc, probably made from th...
by haravikk
Fri May 14, 2004 7:06 am
Forum: General Discussion
Topic: Mill and tain ethics - ...and a lesson in hypocrisy
Replies: 39
Views: 19050

Not quite, but in it's current form you do need to find the Summoner in order to get anything out of it all ;)
by haravikk
Wed May 12, 2004 12:54 pm
Forum: General Discussion
Topic: Duff bomb duds - Duff bomb duds
Replies: 58
Views: 18385

Hmm, this is just a wild stab but if in fact bottles are dudding more vs units than the ground then here's something to consider: When a bottle hits the ground, does it hit it more than once in a single 'bounce'? It's just that units are sprites which are a bit different to a 3d mesh and I'm wonder...
by haravikk
Tue May 11, 2004 7:59 am
Forum: General Discussion
Topic: Bug - Connection
Replies: 9
Views: 3137

Probably an Open Play issue?