Search found 533 matches
- Thu May 06, 2004 4:56 pm
- Forum: Technical Support
- Topic: Beta 2 problem on os x - Beta 2 problem on os x
- Replies: 2
- Views: 1731
- Thu May 06, 2004 4:47 pm
- Forum: General Discussion
- Topic: Mill and tain ethics - ...and a lesson in hypocrisy
- Replies: 39
- Views: 19055
Personally I think it's a hoot that it's taken them this long to create a site at all This is the one I least like, considering the sheer amount of work recquired from free-time to get all the collected plugs entered and in a presentable form is not exactly easy. We want it to be an easy to use sit...
- Thu May 06, 2004 4:40 pm
- Forum: General Discussion
- Topic: Some bugs
- Replies: 10
- Views: 4438
- Thu May 06, 2004 3:14 pm
- Forum: General Discussion
- Topic: Magne is power abusing - My name is locked to complete noob
- Replies: 45
- Views: 21248
- Thu May 06, 2004 9:50 am
- Forum: General Discussion
- Topic: Speaking of timeouts - Another proposal
- Replies: 9
- Views: 3558
- Thu May 06, 2004 9:45 am
- Forum: General Discussion
- Topic: Magne is power abusing - My name is locked to complete noob
- Replies: 45
- Views: 21248
- Wed May 05, 2004 12:51 pm
- Forum: General Discussion
- Topic: Myth2 unstable in beta2
- Replies: 15
- Views: 7156
- Wed May 05, 2004 10:35 am
- Forum: General Discussion
- Topic: Bugreporter link broken
- Replies: 9
- Views: 3594
- Tue May 04, 2004 5:20 pm
- Forum: General Discussion
- Topic: Badass problems - I used to sympatize with you..
- Replies: 8
- Views: 3752
Bungienet can either be fixed by choosing 'servers' in the multiplayer options and choosing the server you want to use, or making sure you have the right plug-ins for the server placed in your plug-ins folder (these may be found in the metaservers folder). In some cases deleting your 'metaserver' a...
- Tue May 04, 2004 5:05 pm
- Forum: General Discussion
- Topic: Myth2 unstable in beta2
- Replies: 15
- Views: 7156
- Fri Apr 30, 2004 3:27 pm
- Forum: General Discussion
- Topic: Pr0jecti1e debris part 2 - N0t w0rking yet
- Replies: 16
- Views: 6898
- Fri Apr 30, 2004 10:52 am
- Forum: General Discussion
- Topic: Pr0jecti1e debris part 2 - N0t w0rking yet
- Replies: 16
- Views: 6898
Okay, first things I notice in Amber: - Key point for the debris is the top left corner, I don't believe a key point is required though - reg point is the centre of the image - selection box is not needed - the image must have a shadow which 'shadows' it, ie the image should not have pixels that ar...
- Thu Apr 29, 2004 11:27 am
- Forum: General Discussion
- Topic: Pr0jecti1e debris part 2 - N0t w0rking yet
- Replies: 16
- Views: 6898
Problem with that is that I don't think anybody has the code for those programs anymore, it disappeared with Vista. Maybe one of them can be grabbed a hold of still but it's doubtful. Is your debris frame set to 'texture'? I can't get at Amber at the moment but iirc it has to be a texture for it to...
- Sun Apr 25, 2004 4:42 pm
- Forum: Map Making Support
- Topic: Questions to a pc map-maker...
- Replies: 7
- Views: 3501
- Thu Apr 22, 2004 8:38 am
- Forum: Map Making Support
- Topic: Questions to a pc map-maker...
- Replies: 7
- Views: 3501
Just got a few things to ask any PC map-maker out there who has played around with the 1.5 features. I cannot as I am a Mac, man I hate having Windows players able to do stuff Macs can't :mad: Flaming death I'm sure most map-makers jumped out of their skin when they heard about the new flaming deat...