Search found 533 matches

by haravikk
Mon Sep 14, 2009 6:46 am
Forum: Map Making Support
Topic: Map Actions Reference List
Replies: 3
Views: 1037

Re: Map Actions Reference List

Does anyone know what this does? What is the target in question, and why is this flag useful? It doesn't appear to be valid in the context of a scripted-action. The flag is handled in the same code that handles all movement, which includes moving toward a targeted unit (to attack/heal etc.). If the...
by haravikk
Sat Sep 05, 2009 6:37 pm
Forum: Map Making Support
Topic: omfg wtf how to use Group Split Up?
Replies: 6
Views: 1531

Re: omfg wtf how to use Group Split Up?

I'm still confused, so what exactly are you trying to do? I'm not familiar with TFL scripting, so I don't know what this "Group Split Up" action is meant to do, if you could say then I'm sure there are loads of way to do it in Myth 2.
by haravikk
Sat Sep 05, 2009 10:17 am
Forum: Map Making Support
Topic: omfg wtf how to use Group Split Up?
Replies: 6
Views: 1531

Re: omfg wtf how to use Group Split Up?

I'm having a bit of trouble deciphering the post, but are you looking for something to cause units to scatter in different directions? The Rout action may be what you're looking for.
by haravikk
Mon Aug 24, 2009 5:28 am
Forum: General Discussion
Topic: Future of New Myth
Replies: 18
Views: 3045

Re: Future of New Myth

Isn't there a big legality issue too? :)

If Take 2 suddenly saw Myth in SC2 they'd be none too happy I think. I bet they'd jump at an obvious chance to sue the pants off of someone to get some return on Myth.
by haravikk
Thu Aug 20, 2009 5:10 pm
Forum: General Discussion
Topic: DVD-Rs suck
Replies: 24
Views: 3824

Re: DVD-Rs suck

The DVD drives Apple ships with its computers are actually shockingly bad. I spent £4,500 on a Mac Pro only to get a DVD drive that barely worked (it couldn't exceed 0.5x read) =/ I hope that as soon as you found that problem, you requested a replacement, since I would assume it was still under wa...
by haravikk
Thu Aug 20, 2009 5:02 pm
Forum: Map Making Support
Topic: Interface:The Dialogue Color Pixel Strip And What It Affects
Replies: 2
Views: 6862

Re: Interface:The Dialogue Color Pixel Strip And What It Affects

Ah, if that makes brown (5) list disabled text, then I'm not sure of any instances where this actually used? Possibly in the net-games list for games that are in progress? Pink (8) would correspond to the loading bar, does that one actually work though? I was under the impression that that couldn't ...
by haravikk
Thu Aug 20, 2009 4:57 pm
Forum: Technical Support
Topic: A Few Problems
Replies: 9
Views: 1531

Re: A Few Problems

MythDev/FlyingFlip Hotline had the Myth II cutscenes in .mov at one point, unless I am mistaken. They did, but I am not so sure about the TFL cutscenes. The had the TFL ones too, but in .mp4, I have them, they're awful. The sound-quality just ruins them, and the picture is dreadful. You'd be better...
by haravikk
Wed Aug 12, 2009 10:18 am
Forum: General Discussion
Topic: DVD-Rs suck
Replies: 24
Views: 3824

Re: DVD-Rs suck

Whatever they are, when they work they're fine, but it seems there's a pretty high dud-rate, and still no blu-ray drives in sight =(
by haravikk
Sun Aug 09, 2009 5:31 pm
Forum: General Discussion
Topic: DVD-Rs suck
Replies: 24
Views: 3824

Re: DVD-Rs suck

The DVD drives Apple ships with its computers are actually shockingly bad. I spent £4,500 on a Mac Pro only to get a DVD drive that barely worked (it couldn't exceed 0.5x read) =/
by haravikk
Sun Aug 09, 2009 5:28 pm
Forum: General Discussion
Topic: Pregames?
Replies: 7
Views: 939

Re: Pregames?

vinylrake wrote:
Jestrel wrote:Anyone know who did the pre-game illustrations for the campaign?
the only credits I've seen for M2 are here.
Yeah, only TFL (and M3 probably) had credits, Myth 2 also had a cutscene with a picture of the dev team before starting "A long awaited drinking party"
by haravikk
Sun Aug 09, 2009 5:16 pm
Forum: Technical Support
Topic: The Forge Land Bridge
Replies: 26
Views: 4674

Re: The Forge Land Bridge

Correct. Myth's terrain is represented by a thing called by a mesh; this is simply a 2d grid, where each point can have a vertical (up/down) height. Because of this, there's no such thing as a "bridge", instead you can have a model that allows units to pass over a pretend bit of land, or u...
by haravikk
Sat Aug 01, 2009 4:15 am
Forum: General Discussion
Topic: Myth Tools running in PowerPC/Rosetta instead of Intel
Replies: 5
Views: 871

Re: Myth Tools running in PowerPC/Rosetta instead of Intel

devSin wrote:(unless Apple were to someday remove Rosetta, I guess).
Aren't they doing this with Snow Leopard? If not yet, they're certainly getting rid of PowerPC versions of all bundled apps, presumably gearing up to drop further support for PowerPC in OS X.
by haravikk
Mon Jul 27, 2009 2:43 pm
Forum: Tain General Discussion
Topic: Help needed! (looking for old map/plugin info)
Replies: 43
Views: 20020

Re: Help needed! (looking for old map/plugin info)

Hrm, I thought the last version of Dreamseedz was more recent than a 1.1, and that it was a single combined release? I can't for the life of me find it though :(
by haravikk
Mon Jul 27, 2009 5:50 am
Forum: Technical Support
Topic: Firewall problem,please help.
Replies: 9
Views: 1366

Re: Firewall problem,please help.

How exactly have you opened the port? 3453 iirc is an incoming port, so you need to direct it to whichever machine will actually be hosting the game, otherwise new, incoming connections won't go anywhere.
by haravikk
Sun Jul 26, 2009 4:41 am
Forum: General Discussion
Topic: 200,000,000,000 Bytes and Counting...
Replies: 24
Views: 3014

Re: 200,000,000,000 Bytes and Counting...

BetterZip can also handle .7z files, and also a lot of other formats. It's shareware but invaluable if you work with a lot of archive files, I think it even handles all the stuffit formats too.