Search found 1108 matches
- Thu Feb 02, 2023 5:04 am
- Forum: General Discussion
- Topic: Myth II Retrospective video
- Replies: 5
- Views: 22444
Re: Myth II Retrospective video
I can't wait to watch this, thank you!
- Thu Nov 23, 2017 8:22 am
- Forum: General Discussion
- Topic: Support for Oak? Where to ask about a problem.
- Replies: 3
- Views: 4266
Re: Support for Oak? Where to ask about a problem.
Oak was created by Melekor. I don't know if he still visits these forums, or if so, how often, but he's the only person who can answer queries about it.
I can, however, help you find the latest version: http://projectmagma.net/~melekor/oak/builds/
I can, however, help you find the latest version: http://projectmagma.net/~melekor/oak/builds/
- Mon Nov 06, 2017 2:30 am
- Forum: General Discussion
- Topic: easter egg in river of blood - The Fallen Lords
- Replies: 1
- Views: 3748
Re: easter egg in river of blood - The Fallen Lords
Yep it was spotted long ago. You can read more about it (and hidden secrets in other levels) here: http://myth.bungie.org/legends/fieldgui ... blood.html
I added "Amor Omnia Vincit" when I ported River of Blood to Myth 2 for the "Fallen Levels".
I added "Amor Omnia Vincit" when I ported River of Blood to Myth 2 for the "Fallen Levels".
- Mon Aug 28, 2017 2:20 am
- Forum: General Discussion
- Topic: Deadhold - early access on 26th August
- Replies: 11
- Views: 10581
Re: Deadhold - early access on 26th August
PS Is anyone from Project Magma (or older mod clan like Creation) working on Deadhold? I believe the answer to that is yes, the dev team includes people from a variety of old mod groups - though I can't say who they are. There are also people on the team who never played Myth but still are veteran ...
- Sat Aug 19, 2017 9:03 pm
- Forum: General Discussion
- Topic: Myth II 1.8.1 Released!
- Replies: 25
- Views: 25167
Re: Myth II 1.8.1 Released!
Hey PPE! I haven't been involved with Myth for quite some time, but I wouldn't imagine there'd be any issues. Only one way to find out
It'd be great to see mariusnet back.
It'd be great to see mariusnet back.
- Fri Aug 18, 2017 11:50 am
- Forum: General Discussion
- Topic: Deadhold - early access on 26th August
- Replies: 11
- Views: 10581
Re: Deadhold - early access on 26th August
That's an easy thing to type - just make a Myth 4 plugin. Takes barely any effort to tap those words on the screen. But for it to be truly worthy of the title "Myth IV" it'd have to be very very good. A compelling story, new units, a singleplayer campaign thats engrossing & replayable ...
- Fri Aug 18, 2017 4:20 am
- Forum: General Discussion
- Topic: Deadhold - early access on 26th August
- Replies: 11
- Views: 10581
Re: Deadhold - early access on 26th August
Nobody can make and sell a new "Myth IV" game unless Take Two Interactive give them the right to do so. Alternately, anyone could make a plugin for Myth 2 (or 3) and call it "Myth IV", and maybe a handful of people will download it - what would be the point? I'm not asking anyone...
- Sun Aug 13, 2017 8:40 pm
- Forum: General Discussion
- Topic: Deadhold - early access on 26th August
- Replies: 11
- Views: 10581
Re: Deadhold - early access on 26th August
Demo I saw today actually looked worse than Myth. No idea if it has other merits but I wouldn't pay for the game in the demo. I'll be very honest here - would I rather this game was Myth IV, with thrall, wights, zerks and fetch? Absolutely. Would I prefer surly dwarfs with satchel charges instead o...
- Sun Aug 13, 2017 6:06 am
- Forum: General Discussion
- Topic: Deadhold - early access on 26th August
- Replies: 11
- Views: 10581
Deadhold - early access on 26th August
I mention this game because in many ways its a spiritual successor to Myth - it shares the small squad gameplay with different types of units working together, with no base building or farming. Clever use of terrain, of elevation, formations and attack/retreat is as essential to winning in Deadhold ...
- Tue Nov 25, 2014 10:22 pm
- Forum: General Discussion
- Topic: Deadhold
- Replies: 97
- Views: 153285
Re: Deadhold
(BTW, fisj, I appreciate your indulgence of mine and Captain Red's silliness on those old forums back in the day - good times!) Indulgence? More like ignoring what you guys (and to a lesser extent me) did in the Jinn forum for months on end before finally discovering it and closing the forum down ;...
- Fri Sep 05, 2014 12:10 pm
- Forum: General Discussion
- Topic: Deadhold
- Replies: 97
- Views: 153285
Re: Deadhold
Also Deadhold will not be a "copy of Myth". It seems it'll have Myth-like gameplay, merged with ideas from Dota 2, but that's where the similarity will likely end. There won't be any plagiarism.
- Thu Sep 04, 2014 3:20 am
- Forum: General Discussion
- Topic: Deadhold
- Replies: 97
- Views: 153285
Re: Deadhold
Deadhold has brought me back to these forums for the first time in months, and I'm very glad fisj to see you post here. My earliest memory of the Myth community was the mapmaking forum on your old vistacartel site, and I'm really happy to see you guys are still working together & that finally a ...
- Wed Apr 09, 2014 10:04 pm
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35514
Re: [Poll] Raising the Limit on Active Units
Punk, by "creativity" I was referring to older patches bursting at the seams with new & sometimes extraordinary mapmaker features, which hasn't been the case as much with the latest updates. I didn't mean it as a criticism, far from it - the quality of 1.8 is way beyond the fumbling ha...
- Mon Apr 07, 2014 3:50 am
- Forum: General Discussion
- Topic: [Poll] Raising the Limit on Active Units
- Replies: 64
- Views: 35514
Re: [Poll] Raising the Limit on Active Units
To play Devil's Advocate (since I make such a good one), hypothetically, say all the mapmaking limits were removed. What would be the drawbacks? (And not something like 'well, some maps might not work', actual hard evidence) ... If there are no drawbacks I don't see why it SHOULDN'T. Then it litera...
- Sun May 12, 2013 10:14 pm
- Forum: General Discussion
- Topic: Myth Short Film needs graphics (and maybe some other help)
- Replies: 18
- Views: 12318
Re: Myth Short Film needs graphics (and maybe some other hel
Sounds really interesting. A couple of good composers on this board you might want to send a PM to are Grasshopper and Oroboros. I'm not saying they'll be available or able to help, but they're both very capable & have contributed to myth projects in the past.