Search found 160 matches

by TheHelmet
Fri May 26, 2006 8:57 am
Forum: Map Making Support
Topic: Map size limits - Multiplayer
Replies: 32
Views: 10647

Wow...


You know.. wow..!:0 :blush: :0
by TheHelmet
Mon May 22, 2006 4:56 am
Forum: Map Making Support
Topic: MYTHmakers Unite - where are you mything from?
Replies: 53
Views: 28521

Stockholm, Sweden.
by TheHelmet
Mon May 22, 2006 4:52 am
Forum: General Discussion
Topic: How do I use overhead map to move units?
Replies: 16
Views: 4279

No, I'm with Cid, I usually mis-click... :blush: :( :cool:
by TheHelmet
Fri May 19, 2006 7:05 am
Forum: Map Making Support
Topic: New Amber - for PC, Linux or OS X
Replies: 73
Views: 33062

Bump bump bump.

Some people have waited for this tool since Vista made the mac version available you know.. :;): :0 :surprised:
by TheHelmet
Tue May 16, 2006 7:12 am
Forum: Map Making Support
Topic: More problems with artifacts
Replies: 11
Views: 2831

I scrapped the artifact for that particular unit, since he was kind of uber compared to the other commanders I hid some crystals for him on the map instead.. Hopefully when the others get their artifacts they'll be more than on a par with him. On a completely (well, okay not completely) different n...
by TheHelmet
Mon May 15, 2006 3:35 pm
Forum: Map Making Support
Topic: I would cry but I'm to frustrated.. - Yeah..
Replies: 0
Views: 1583

Can't find anywhere the size specs for the regular pregame pics... I'm fairly certain they were somewhere around 370xsomething.. Does anyone know? Edit: Sorry, was sure I had seen it somewhere in Jade, just tried a random bitmap and there we go, the error message states the specs. 377 x 190 are the...
by TheHelmet
Fri May 12, 2006 5:51 am
Forum: Map Making Support
Topic: More problems with artifacts
Replies: 11
Views: 2831

Make sure the monsters that need to pickup the artifact have their desired projectile volumes set to the same setting in the monster tags.(small,large,or unwieldy) Setting desired projectile to small, and the projectile physics to small made it so that ghols were able to pick up the artifact as wel...
by TheHelmet
Thu May 11, 2006 1:17 pm
Forum: Map Making Support
Topic: More problems with artifacts
Replies: 11
Views: 2831

Did you ever get an answer to this ozone?
I've got the same problem and I need two different monsters (of the same collection) to be able to pick up the same artifact, and just checking that box does nothing as only one of them are able to pick it up...
by TheHelmet
Wed Apr 26, 2006 4:21 pm
Forum: General Discussion
Topic: Cid needs encouragement. - Topic 800? No shit!
Replies: 32
Views: 13818

Stumbling over the old avatara threads stirs some old plans for old projects and speculations.. Just reading the avatara names from the demo makes me become all nostalgic and so I draw and doodle.. Do anyone make models from pencil sketches? I've got a few doodles and with names like Tfear, Malagig...
by TheHelmet
Wed Apr 26, 2006 4:02 pm
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5642

Thanks for all the help guys! Looks like I somehow managed to solve it by going over the script action by action for the 100th time.. The script couldn't find the monsters I had referenced but it's ok now, if I make good time on the rest of the map it might be ready for release in a couple of weeks...
by TheHelmet
Mon Apr 24, 2006 11:50 am
Forum: Map Making Support
Topic: Current Myth Projects String - Please List What your Working On 4 myth
Replies: 182
Views: 91294

I'm still working on my multiplayer project. It's a large 2-team map and will feature some scripting (if I ever get it done :nocomment: ) and hopefully some cool effects. Still working on the displacement map and unit trades as well as all the scripting which hasn't been going to plan, but I'm actu...
by TheHelmet
Mon Apr 24, 2006 11:38 am
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5642

Hrm, it shouldn't say ignored, it should say "1 objects outside of geometry" or such for units that don't match your criteria, unless the messages are different on different platforms? I'm on a PC.. Here's the whole debugging session for only the 'Any summon markers on the map' action: 20...
by TheHelmet
Mon Apr 24, 2006 11:33 am
Forum: General Discussion
Topic: Cid needs encouragement. - Topic 800? No shit!
Replies: 32
Views: 13818

Well, the more model makers we have in the community, the more models we'll have. That'll always be a good thing..!
(Not that I could ever get them to work, but that's beside the point...) :embarassed:
by TheHelmet
Mon Apr 24, 2006 10:36 am
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5642

Yeah, no problem, I understood (after a few tries) that I had to duplicate the script, unit and projectiles tags and name them separately to make sure there were no scripting conflicts. 0 Conjurer uses summon initial (summon MARKER -> suma) 1 Conjurer uses summon starter (summon MORKER -> sumo) The...
by TheHelmet
Sun Apr 23, 2006 1:01 pm
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5642

Bleh, I spoke to soon. I got Pyro's script to work, or at least partly since it would only summon 3 out of 4 demons each game. I then tried to implent a mirrored set of map actions for the opposing team but that didn't sit to well with myth and now I can't get it to work at all.. Myth Log reads: 20...