Search found 160 matches

by TheHelmet
Sun Apr 23, 2006 10:42 am
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5094

Yeah, I got it to work somewhat now, not completely sure if it will work if both teams uses Summoner since that might make a demon from either team appear since the summon marker was used for marking for both. I'll experiment a bit and see what I can find :D Thanks for all the help guys! I've made ...
by TheHelmet
Wed Apr 19, 2006 5:04 pm
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5094

Yeah, I noticed after looking over the Inside the Tain map and playing it through a couple of times that the myrks appear in a pattern as positioned in Loathing which wasn't really the effect I wanted. I thought to use the monster markers on the spot where the player clicks to use the summoner's sp...
by TheHelmet
Wed Apr 19, 2006 3:51 pm
Forum: General Discussion
Topic: Current/Future Projects - ?
Replies: 6
Views: 1724

I dub this, Bahl'als demise in all its gory glory.
by TheHelmet
Wed Apr 19, 2006 1:16 pm
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5094

You may wish to try making the summoner uncontrollabe after he has picked up a skill, and only give back control after he has successfully summoned (and has no more ammo left). This way you can rule out interruption, as if you are relying on him attacking, but is controllable then it may be overrid...
by TheHelmet
Tue Apr 18, 2006 4:25 pm
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5094

See, I knew it would lead up to this... :embarassed: I took the geom markers to be related to the monster markers... I guess the problem would be with the Summoner being player controlled then? I'm bogged up in schoolwork at the mo', so I'm gonna have a hard time looking into it before the weekend,...
by TheHelmet
Tue Apr 18, 2006 1:45 pm
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5094

Heh, I tried the debugging thing but; Running OpenGL at 800 x 600, 16 bit Starting mesh "No Quarter - Light"... 2006-04-18 20:39:30 --- map action debugging on 2006-04-18 20:39:53 --- map action debugging off Quitting replay... Through that time I tried using the special ability 4 times b...
by TheHelmet
Mon Apr 17, 2006 11:27 am
Forum: Map Making Support
Topic: 1.5.2 Fear
Replies: 4
Views: 1351

Incidentally the documentation skips from Carries multiple items to Attack frequency , ignoring the Affects morale checkbox, the Affect radius, Allied kill bonus and Enemy kill bonus. Granted the two latter are pretty self-explanatory, but what's a good number for the radius (does it measure in wor...
by TheHelmet
Mon Apr 17, 2006 8:47 am
Forum: Map Making Support
Topic: Scripting Help for Newb - A summoning of sorts..
Replies: 20
Views: 5094

Hey, I have this idea in my head that using the summoner in multiplay would be kind of cool so I'm trying to adapt choice parts of the script from inside the tain to my map, only, I can't seem to get it to work and I'm getting a headache from switching maps, checking map actions scratching some dow...
by TheHelmet
Sun Jan 30, 2005 9:31 am
Forum: Map Making Support
Topic: Scenario Mappack Idea - multimaps with background
Replies: 21
Views: 5571

I've been thinking about a similar idea for ages, never amounted to anything much though..

Is there no way for Myth to recognize which units survived on the previous map and only load those on the next coming map (in a kind of hero-based campaign thing)?
by TheHelmet
Sun Aug 22, 2004 4:05 am
Forum: General Discussion
Topic: dead? ...tain org would really make a difference
Replies: 2
Views: 905

Amen to that.
I've just gotten into mapmaking, again, for the fourth time or so...