Search found 160 matches
- Fri Feb 02, 2007 11:13 am
- Forum: Map Making Support
- Topic: Sneak Peak Screenshots
- Replies: 14
- Views: 4634
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Heh, that's a pretty big overhead map I reckon
- Thu Feb 01, 2007 1:09 pm
- Forum: General Discussion
- Topic: What's left for Myth?
- Replies: 263
- Views: 120583
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I usually go with #3, I resent being labelled Newbie #3 though.
- Sun Jan 28, 2007 1:58 pm
- Forum: Map Making Support
- Topic: Sneak Peak Screenshots
- Replies: 14
- Views: 4634
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GJ rem, I was gonna ask how work was coming along, I think I have some older maps that you made, haven't had a look-through of my 3rd party archive in a while though, might be on an older hd..
Still, looks cool so far!
Still, looks cool so far!
- Sun Jan 28, 2007 1:54 pm
- Forum: Map Making Support
- Topic: Timid, Simple, Normal - any difference?
- Replies: 47
- Views: 22847
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Heh, out of curiosity, what would you want/need another difficulty level for?
- Sat Jan 27, 2007 9:00 am
- Forum: Map Making Support
- Topic: Tag Extractor
- Replies: 12
- Views: 3851
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I'm sure I asked about this somewhere, probably one of the Mazz discussions as I was running the old version of Topaz earlier which 'caused me some headache when decompiling bigger plugins as I had to go through them one by one. I'm fairly certain I got the new one from the uDogs hotline: http://hl....
- Sat Jan 27, 2007 8:53 am
- Forum: Map Making Support
- Topic: Timid, Simple, Normal - any difference?
- Replies: 47
- Views: 22847
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Well, to clarify my post, just check Gray's and ChrisP's last two posts on the previous page. Now that you've completed your own testing of the matter, I guess nevermind though.
- Thu Jan 25, 2007 12:33 pm
- Forum: Map Making Support
- Topic: Timid, Simple, Normal - any difference?
- Replies: 47
- Views: 22847
Timid = Player units resist damage better, giving them an equivalent of 200% health. Enemy AI units attack slower with a 1 second additional pause between attacks. Simple = Player units have a 120% or 125% health equivalent, I'm not exactly sure which. Enemy AI units have an additional .5 second pa...
- Wed Jan 24, 2007 3:01 pm
- Forum: Map Making Support
- Topic: Timid, Simple, Normal - any difference?
- Replies: 47
- Views: 22847
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Well, Fury, then just play at normal, since there aren't any adjustments at that difficulty, or better yet, play heroic or legendary and give the dark a little edge..
- Wed Jan 24, 2007 11:35 am
- Forum: Map Making Support
- Topic: Pope's scenery packs..?
- Replies: 7
- Views: 2017
Re: ..
Scenery Pack #1 (@ udogs) * TOMB * Blossom Tree * Lion Throne * Desert Column * Gallows Scenery Pack #2 Ruin Olympus Flame CIAM netflag (Square?) Bowl Flame Dark Boulder Bowl Flame Night * Cathedral Cross * Cathedral Scenery ogre (I am about 90% positive I have this, though I might have extracted i...
- Tue Jan 23, 2007 8:34 am
- Forum: General Discussion
- Topic: Chimera
- Replies: 2
- Views: 1125
- Mon Jan 22, 2007 6:39 pm
- Forum: Map Making Support
- Topic: Pope's scenery packs..?
- Replies: 7
- Views: 2017
Re: ..
vr not around, vr an oval I honestly thought there were more edges to you but yeah.. :wink: Thanks a bunch, I have the file that can be found on udogs, in the Myth II/plugins dir I think it was.. the one called forge pack or something like that.. I'll be in bed in a few mins, and now here's the wea...
- Mon Jan 22, 2007 5:49 pm
- Forum: Map Making Support
- Topic: Pope's scenery packs..?
- Replies: 7
- Views: 2017
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Yeah, I think they were only available a long while back from Pope's personal page/mini-site at the creation website. They're listed at VR's mything.org and I'd really like to see if anyone's got any of the others or if they never made it all the way to release..? http://mything.org/index.php?a=map-...
- Mon Jan 22, 2007 2:57 pm
- Forum: Map Making Support
- Topic: Pope's scenery packs..?
- Replies: 7
- Views: 2017
Pope's scenery packs..?
Hi, anyone have these, or a working link would be super... (there's supposed to be 5 of them)
I've been scouring the mapmaking sites, dead and alive, for the past couple of days trying to find these again but can't find them anywhere.. seems I lost mine in some clean-uppetiness.
I've been scouring the mapmaking sites, dead and alive, for the past couple of days trying to find these again but can't find them anywhere.. seems I lost mine in some clean-uppetiness.
- Mon Jan 22, 2007 11:34 am
- Forum: Technical Support
- Topic: M2:SB camera further away...
- Replies: 7
- Views: 2327
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Yeah, I think it was 1.3 or something that updated the game and added an additional bit of zooming out, even though it actually zooms out at a less direct angle.
I think it's still apparent when you zoom out all the way, somewhere in the last bit it flattens out a bit...
I think it's still apparent when you zoom out all the way, somewhere in the last bit it flattens out a bit...
- Fri Jan 19, 2007 6:44 am
- Forum: General Discussion
- Topic: myth vault, myth 3
- Replies: 19
- Views: 5351
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Were any of the multiplayer maps ported?
I might try my hand at one of those, if I can find one whose layout I like.. but I guess models and the like will be an issue there to. Anyhow..
Great job with the vault, doob!
I might try my hand at one of those, if I can find one whose layout I like.. but I guess models and the like will be an issue there to. Anyhow..
Great job with the vault, doob!