Search found 160 matches

by TheHelmet
Fri Feb 02, 2007 11:13 am
Forum: Map Making Support
Topic: Sneak Peak Screenshots
Replies: 14
Views: 4256

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Heh, that's a pretty big overhead map I reckon :wink:
by TheHelmet
Thu Feb 01, 2007 1:09 pm
Forum: General Discussion
Topic: What's left for Myth?
Replies: 263
Views: 111768

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I usually go with #3, I resent being labelled Newbie #3 though. :x
by TheHelmet
Sun Jan 28, 2007 1:58 pm
Forum: Map Making Support
Topic: Sneak Peak Screenshots
Replies: 14
Views: 4256

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GJ rem, I was gonna ask how work was coming along, I think I have some older maps that you made, haven't had a look-through of my 3rd party archive in a while though, might be on an older hd..

Still, looks cool so far! :!:
by TheHelmet
Sun Jan 28, 2007 1:54 pm
Forum: Map Making Support
Topic: Timid, Simple, Normal - any difference?
Replies: 47
Views: 21576

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Heh, out of curiosity, what would you want/need another difficulty level for?
by TheHelmet
Sat Jan 27, 2007 9:00 am
Forum: Map Making Support
Topic: Tag Extractor
Replies: 12
Views: 3629

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I'm sure I asked about this somewhere, probably one of the Mazz discussions as I was running the old version of Topaz earlier which 'caused me some headache when decompiling bigger plugins as I had to go through them one by one. I'm fairly certain I got the new one from the uDogs hotline: http://hl....
by TheHelmet
Sat Jan 27, 2007 8:53 am
Forum: Map Making Support
Topic: Timid, Simple, Normal - any difference?
Replies: 47
Views: 21576

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Well, to clarify my post, just check Gray's and ChrisP's last two posts on the previous page. Now that you've completed your own testing of the matter, I guess nevermind though. 8)
by TheHelmet
Thu Jan 25, 2007 12:33 pm
Forum: Map Making Support
Topic: Timid, Simple, Normal - any difference?
Replies: 47
Views: 21576

Timid = Player units resist damage better, giving them an equivalent of 200% health. Enemy AI units attack slower with a 1 second additional pause between attacks. Simple = Player units have a 120% or 125% health equivalent, I'm not exactly sure which. Enemy AI units have an additional .5 second pa...
by TheHelmet
Wed Jan 24, 2007 3:01 pm
Forum: Map Making Support
Topic: Timid, Simple, Normal - any difference?
Replies: 47
Views: 21576

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Well, Fury, then just play at normal, since there aren't any adjustments at that difficulty, or better yet, play heroic or legendary and give the dark a little edge..
by TheHelmet
Wed Jan 24, 2007 11:35 am
Forum: Map Making Support
Topic: Pope's scenery packs..?
Replies: 7
Views: 1889

Re: ..

Scenery Pack #1 (@ udogs) * TOMB * Blossom Tree * Lion Throne * Desert Column * Gallows Scenery Pack #2 Ruin Olympus Flame CIAM netflag (Square?) Bowl Flame Dark Boulder Bowl Flame Night * Cathedral Cross * Cathedral Scenery ogre (I am about 90% positive I have this, though I might have extracted i...
by TheHelmet
Tue Jan 23, 2007 8:34 am
Forum: General Discussion
Topic: Chimera
Replies: 2
Views: 1022

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by TheHelmet
Mon Jan 22, 2007 6:39 pm
Forum: Map Making Support
Topic: Pope's scenery packs..?
Replies: 7
Views: 1889

Re: ..

vr not around, vr an oval I honestly thought there were more edges to you but yeah.. :wink: Thanks a bunch, I have the file that can be found on udogs, in the Myth II/plugins dir I think it was.. the one called forge pack or something like that.. I'll be in bed in a few mins, and now here's the wea...
by TheHelmet
Mon Jan 22, 2007 5:49 pm
Forum: Map Making Support
Topic: Pope's scenery packs..?
Replies: 7
Views: 1889

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Yeah, I think they were only available a long while back from Pope's personal page/mini-site at the creation website. They're listed at VR's mything.org and I'd really like to see if anyone's got any of the others or if they never made it all the way to release..? http://mything.org/index.php?a=map-...
by TheHelmet
Mon Jan 22, 2007 2:57 pm
Forum: Map Making Support
Topic: Pope's scenery packs..?
Replies: 7
Views: 1889

Pope's scenery packs..?

Hi, anyone have these, or a working link would be super... (there's supposed to be 5 of them)

I've been scouring the mapmaking sites, dead and alive, for the past couple of days trying to find these again but can't find them anywhere.. seems I lost mine in some clean-uppetiness. :cry:
by TheHelmet
Mon Jan 22, 2007 11:34 am
Forum: Technical Support
Topic: M2:SB camera further away...
Replies: 7
Views: 2202

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Yeah, I think it was 1.3 or something that updated the game and added an additional bit of zooming out, even though it actually zooms out at a less direct angle.

I think it's still apparent when you zoom out all the way, somewhere in the last bit it flattens out a bit...
by TheHelmet
Fri Jan 19, 2007 6:44 am
Forum: General Discussion
Topic: myth vault, myth 3
Replies: 19
Views: 4803

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Were any of the multiplayer maps ported?

I might try my hand at one of those, if I can find one whose layout I like.. but I guess models and the like will be an issue there to. Anyhow.. 8)

Great job with the vault, doob!