Oh, yeah, I was thinking about some way to simplify Loathing scripting or something but doesn't really rank that high for me..
A model importer editor sounds cool, 's that what Meshworks is as well?
I still have faith in Melekor, he'll come through.
Search found 160 matches
- Thu Oct 19, 2006 9:04 am
- Forum: Map Making Support
- Topic: What TOOL do people need?
- Replies: 48
- Views: 26032
- Wed Oct 18, 2006 3:20 pm
- Forum: Map Making Support
- Topic: What TOOL do people need?
- Replies: 48
- Views: 26032
...
I was under the impression you needed a mac to be able to amber the bitmaps for win/loss screens. Have never tried with Tahoe actually, I'll have to look into that
I'll get back to you if I come up with something
I'll get back to you if I come up with something
- Wed Oct 18, 2006 3:00 pm
- Forum: Map Making Support
- Topic: What TOOL do people need?
- Replies: 48
- Views: 26032
...
Are we talking Mac apps or PC apps?
I'm on a PC so..
The thing I'd like the most right now is a way to import journal pictures, win/loss screens and those sort of things into Myth..
I'm on a PC so..
The thing I'd like the most right now is a way to import journal pictures, win/loss screens and those sort of things into Myth..
- Wed Oct 18, 2006 4:52 am
- Forum: Map Making Support
- Topic: loathing: flattening
- Replies: 8
- Views: 2498
...
Either that, or just use a negative value for the Raise tool. -0.015 or something like that lowers the mesh by the value entered, be careful though, it works kinda fast
- Tue Oct 17, 2006 8:52 am
- Forum: General Discussion
- Topic: Is there a Black Company plugin?
- Replies: 8
- Views: 2263
...
Heh, I love the series to much to try something like that.. If/when I fail I'll be embarassed and not be able to look Croaker in the eye ever again
It would be cool if someone with uber-skills made a Black Company plug though.
It would be cool if someone with uber-skills made a Black Company plug though.
- Sun Oct 15, 2006 5:00 am
- Forum: General Discussion
- Topic: Mazz 6 Victory Reports...
- Replies: 108
- Views: 47917
...
Been a long time since someone reported a win now, what'samatter, too hard for ya?
- Sun Oct 15, 2006 4:59 am
- Forum: General Discussion
- Topic: Solo Mazz 6
- Replies: 7
- Views: 2751
..
Wow, you made it on your own? How much time did you spend trying it? I got to about 50 mins the first couple of times I tried but then it started going downhill and now I rarely last 40 mins..
I haven't played that much lately though..
Congrats on the win!
I haven't played that much lately though..
Congrats on the win!
- Sat Oct 14, 2006 4:11 pm
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 25817
...
I don't think MumboJumbo had time to do everything they wanted with Myth, from everything I've heard it was rushed from start to beginning and it's not easy to live up to the 'Game of the Year' series then.. :? I still think it's kinda lame, but I lay my blame mostly on Take2 for being douches to ru...
- Sat Oct 14, 2006 5:02 am
- Forum: General Discussion
- Topic: Take 2?
- Replies: 81
- Views: 25817
...
Wow, haven't read Penny Arcade in ages..
I'm gonna go there right now
I'm gonna go there right now
- Sat Oct 14, 2006 4:53 am
- Forum: Map Making Support
- Topic: Unit portraits ?
- Replies: 13
- Views: 5702
...
I believe the top graphic is from the manual or some such thing, which is why the detail is a bit better in it. I don't believe all units had those portraits in the manual though, but the portraits that were should be available somewhere on uDogs hotline, at least I think I've seen them there..
- Fri Oct 13, 2006 10:40 am
- Forum: General Discussion
- Topic: b&G
- Replies: 15
- Views: 5517
..
Dum dum dum. :shock: Anyway, it would be cool with a campaign if it happened, I've never tried B&G though. I'm sure if you wanna help Point out with some scripting, or better yet, further expand on the whole B&G idea, create your very own campaign with Point's ok on using his units no one wo...
- Wed Oct 11, 2006 3:31 am
- Forum: General Discussion
- Topic: Gray's sketching...
- Replies: 5
- Views: 1817
- Mon Oct 09, 2006 1:52 pm
- Forum: Map Making Support
- Topic: is shapesifting monster possible?
- Replies: 7
- Views: 3571
...
In short, the Monster Override option in the artifact tag can only switch monsters that are in the same collection tag.
- Mon Oct 09, 2006 6:29 am
- Forum: Map Making Support
- Topic: is shapesifting monster possible?
- Replies: 7
- Views: 3571
...
I think this has been discussed a couple of times, I wanted to try this myself but alas I am on a pc as well.. The main problem, at least that I've heard, is when combining the two collections into one, you also need to re-index the bitmaps of both collections or they will come out looking very crap...
- Thu Oct 05, 2006 8:45 pm
- Forum: Map Making Support
- Topic: Map action to move objects
- Replies: 4
- Views: 1533
...
There are a few people still playing it, well, at request at least..
It's an awesome piece of work, I bet there's stuff in there that you could put to good use, with the Vista people's consent of course..
It's an awesome piece of work, I bet there's stuff in there that you could put to good use, with the Vista people's consent of course..