That's actually never happened to me.. though I haven't been playing that frequently recently either.Baron LeDant wrote:Personally I'd prefer it to stay in myth, much like the occasional satchel explosion when dorfs drop them at the start of games.
Search found 160 matches
- Sun Jan 20, 2008 7:16 pm
- Forum: General Discussion
- Topic: Movement at the station
- Replies: 128
- Views: 36133
- Fri Jan 18, 2008 7:04 pm
- Forum: Map Making Support
- Topic: Plugin Issue !!!! HELP!!!
- Replies: 9
- Views: 4339
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I'm still not on terms with Vista, I have it on my laptop that I used/and now use (even got a couple of games played when I found a decent mouse) but there are some obvious problems you'll encounter with different User permissions in Vista. For the longest time the stuff I downloaded didn't appear a...
- Mon Aug 27, 2007 4:36 am
- Forum: General Discussion
- Topic: TFL Maps that are NOT in the Magma TFL Pack
- Replies: 69
- Views: 34229
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Hey iron, would you have to go back and change anything in the original cmaps, or plugs for the detail texturing to work or are they done completely by the engine itself? From the info page I'm assuming there are several mesh detail layers and they will be sorted by terrain or something? Or does it ...
- Thu Jul 12, 2007 8:04 am
- Forum: General Discussion
- Topic: TFL Maps that are NOT in the Magma TFL Pack
- Replies: 69
- Views: 34229
- Thu Jul 12, 2007 7:40 am
- Forum: Map Making Support
- Topic: cleanest way to lower a mesh
- Replies: 11
- Views: 5514
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Oh, and be sure to check the terrain map after you finished fixing media heights and displacement. After trying these tricks myself the terrain, well really only the media terrain types, got a bit jumbled. Oh, and is there really no way for the exporting and importing of terrain maps to work? When I...
- Tue Jul 10, 2007 7:45 am
- Forum: Map Making Support
- Topic: cleanest way to lower a mesh
- Replies: 11
- Views: 5514
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If you're not using different media heights I use Set all media heights under the Meshes drop down. It takes like 1-2 new settings to figure out at what height it should be and then just fine tune if you have to.. I'm not sure if this is what someone said crashed loathing earlier but it's never done...
- Mon Apr 02, 2007 9:05 am
- Forum: Map Making Support
- Topic: map making help
- Replies: 18
- Views: 8748
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I always do my displacement maps entirely in Loathing, on the few rare occassions when I've actually tried exporting them the ranges usually get fuxored up so it's definetely doable, it's just really time-consuming! Adren, you're using the 1.5.2 tools right? I tried re-enacting your problem and as a...
- Mon Mar 26, 2007 9:06 am
- Forum: General Discussion
- Topic: What's left for Myth?
- Replies: 263
- Views: 122235
- Mon Feb 26, 2007 8:36 pm
- Forum: General Discussion
- Topic: Updates to The Fallen Lords/ The Fallen Levels?
- Replies: 17
- Views: 6528
- Mon Feb 26, 2007 5:55 am
- Forum: General Discussion
- Topic: Updates to The Fallen Lords/ The Fallen Levels?
- Replies: 17
- Views: 6528
So basically in 5 years you've done the storyline and maybe 3-4 of the 15 levels. Since I am not clued into the rest, I'll assume you're not actually that close to completion on many other things, since you're asking for a lot of help and time from other people. I don't call into question your hard...
- Thu Feb 22, 2007 10:38 am
- Forum: Map Making Support
- Topic: Maps in-game
- Replies: 16
- Views: 6777
Actually, the local folder is disabled when playing on a metasever (but not on plain TCP/IP nor while watching films). Not true Myrd. I can host TFV maps from my local on PM.net.... naturally nobody can join, but the maps load up and I can play... Isn't this because you have the plugin in as well? ...
- Mon Feb 19, 2007 12:40 pm
- Forum: Map Making Support
- Topic: Visible units limit ?
- Replies: 24
- Views: 10848
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I wonder then if it could have anything to do with how much the engine has to work with other stuff, for example projectiles and stuff like that..?
- Wed Feb 14, 2007 2:33 pm
- Forum: Map Making Support
- Topic: Visible units limit ?
- Replies: 24
- Views: 10848
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I think 400 has been mentioned to be the most units that has ever been succesfully used on a map at one time, but the recommendations I received when starting with the whole mapmaking thing was to stay under 400 at all times, and to be certain everything would work fine, stay at around 350-380.. It'...
- Wed Feb 14, 2007 2:25 pm
- Forum: Tain General Discussion
- Topic: ideas for graphical improvements
- Replies: 31
- Views: 26501
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VR, in hindsight I should probably have stressed the 'someone I trust' part
- Wed Feb 14, 2007 2:22 pm
- Forum: Tain General Discussion
- Topic: "beta" category?
- Replies: 4
- Views: 5235
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Then I am satisfied and will immidiately start uploading my betas