Search found 163 matches
- Mon Sep 25, 2006 2:18 pm
- Forum: General Discussion
- Topic: A Myth Wiki - helpers needed
- Replies: 54
- Views: 18311
Maps / Plugins to not forget about: Chimera (was Badlands listed in the mapmakers list?) Fetchball Dorfball Unity, Unity2, etc. (notable because they were early examples of TFL haxoring done with hardly any tools at all -- also very fun and popular plugins) Apathy and Tag Extractor both deserve to b...
- Tue Aug 29, 2006 2:45 pm
- Forum: Map Making Support
- Topic: MYTHmakers Unite - where are you mything from?
- Replies: 53
- Views: 28822
- Sun Aug 27, 2006 11:20 am
- Forum: Map Making Support
- Topic: models needed for Greek Plugin
- Replies: 25
- Views: 10173
I might be able to offer some additional advice, though it's been a while since I actually worked with any of this stuff and I'm not up to speed on the current state of the engine, so my figures might be out-dated. A Myth model can have a maximum of 512 polygons. However, there is a bug in Vegas tha...
- Mon Dec 12, 2005 11:36 am
- Forum: Map Making Support
- Topic: Grass Tutorial - I'd like to think of it as uber...
- Replies: 20
- Views: 71917
Nice tutorial DM. I think I recognize one of your stock images from my own collection. I sometimes skip the tile process and just take a bunch of stock photos of dirt, gravel, tree bark, concrete, etc. and overlay them across my entire cmap. I use a different layer for each photo. Then I use variou...
- Wed Nov 23, 2005 11:29 am
- Forum: Map Making Support
- Topic: can a flag be a unit and be destructible? - making game flags destructible
- Replies: 12
- Views: 4309
Actually, I remember an old dorf riot map that Head made where you could pick up a beach ball and carry it around, and while you were carrying the ball, you earned KOTH time. Not exactly sure how he did this, but maybe he palced a KOTH flag in the extreme corner of the map on impassable terrain and...
- Thu Sep 15, 2005 10:59 am
- Forum: Map Making Support
- Topic: Compiling a Single Player Map - I need to know how!
- Replies: 4
- Views: 1956
- Sun Sep 11, 2005 9:06 am
- Forum: General Discussion
- Topic: There's this guy - called Murgen, or Maeldun
- Replies: 7
- Views: 2310
- Wed Aug 24, 2005 6:12 pm
- Forum: General Discussion
- Topic: Postmortem analysis of Myth 1.5/1.5.1 updates - Reviews lof M2 updates
- Replies: 6
- Views: 2480
- Sun Aug 21, 2005 11:57 am
- Forum: General Discussion
- Topic: My life officially sucks now
- Replies: 31
- Views: 11744
- Sat Aug 13, 2005 10:46 pm
- Forum: Map Making Support
- Topic: Combing Collections in Amber
- Replies: 10
- Views: 3182
- Thu Jul 28, 2005 3:16 pm
- Forum: Map Making Support
- Topic: Stairs
- Replies: 5
- Views: 2080
Max size for a square map 2304 x 2304. For a rectangular map, you can exceed that (a little) in one direction, provided you shrink the other. The two don't have to be directly porportional however. For example, you could make a 2560 x 1024 if wanted. Whatever you do, just make sure you stick to mul...
- Thu Jul 28, 2005 7:18 am
- Forum: General Discussion
- Topic: floyd's first map's first screenshots and beta! - YOU KNOW IT!!!
- Replies: 5
- Views: 1683
- Mon Jul 25, 2005 9:23 am
- Forum: Map Making Support
- Topic: Amber Screenshots - Could a Mac user get me some?
- Replies: 16
- Views: 5411
- Mon Apr 11, 2005 4:58 pm
- Forum: Map Making Support
- Topic: Model making tutorial - a work in progress
- Replies: 23
- Views: 71080
Very good tutorial Iron. You've always been good at writing clear, easy-to-read stuff. I'd add a section about the surface edit tags in Vegas -- (Closest Z and Dependencies) they are extremely important for complex models. I promise, once you get the hang of Dependencies, your whole approach to mak...
- Mon Jan 31, 2005 10:51 pm
- Forum: General Discussion
- Topic: First post from my new iBook!
- Replies: 2
- Views: 1399
It might be the best computer I've ever owned. I simply love it. Let's see, first Mac I actually owned myself was an LC III -- not the best choice at the time because it only had a 30 MHz processor when most of the new machines had 40 Mhz. I expanded to 8 MB of RAM and thought I was totally pimped ...