Search found 163 matches

by mauglir
Mon Sep 25, 2006 2:18 pm
Forum: General Discussion
Topic: A Myth Wiki - helpers needed
Replies: 54
Views: 15594

Maps / Plugins to not forget about: Chimera (was Badlands listed in the mapmakers list?) Fetchball Dorfball Unity, Unity2, etc. (notable because they were early examples of TFL haxoring done with hardly any tools at all -- also very fun and popular plugins) Apathy and Tag Extractor both deserve to b...
by mauglir
Tue Aug 29, 2006 2:45 pm
Forum: Map Making Support
Topic: MYTHmakers Unite - where are you mything from?
Replies: 53
Views: 25504

I can't believe out of 100 people there isn't one from my state yet.

I'm in Minneapolis, MN
by mauglir
Sun Aug 27, 2006 11:20 am
Forum: Map Making Support
Topic: models needed for Greek Plugin
Replies: 25
Views: 9235

I might be able to offer some additional advice, though it's been a while since I actually worked with any of this stuff and I'm not up to speed on the current state of the engine, so my figures might be out-dated. A Myth model can have a maximum of 512 polygons. However, there is a bug in Vegas tha...
by mauglir
Mon Dec 12, 2005 11:36 am
Forum: Map Making Support
Topic: Grass Tutorial - I'd like to think of it as uber...
Replies: 20
Views: 61130

Nice tutorial DM. I think I recognize one of your stock images from my own collection. I sometimes skip the tile process and just take a bunch of stock photos of dirt, gravel, tree bark, concrete, etc. and overlay them across my entire cmap. I use a different layer for each photo. Then I use variou...
by mauglir
Wed Nov 23, 2005 11:29 am
Forum: Map Making Support
Topic: can a flag be a unit and be destructible? - making game flags destructible
Replies: 12
Views: 3412

Actually, I remember an old dorf riot map that Head made where you could pick up a beach ball and carry it around, and while you were carrying the ball, you earned KOTH time. Not exactly sure how he did this, but maybe he palced a KOTH flag in the extreme corner of the map on impassable terrain and...
by mauglir
Thu Sep 15, 2005 10:59 am
Forum: Map Making Support
Topic: Compiling a Single Player Map - I need to know how!
Replies: 4
Views: 1681

Not sure if you're trying to start a mesh from scratch, or if you're just modifying some existing thing, but if it's the former, you need to make sure you have at least one "observer" placed on the map and assigned to a team. This is effectively the starting point for the player's camera.
by mauglir
Sun Sep 11, 2005 9:06 am
Forum: General Discussion
Topic: There's this guy - called Murgen, or Maeldun
Replies: 7
Views: 1828

If you're talking about the guy in the robe holding a staff and wearing an amulet, I'm pretty sure that's Murgen. He was supposed to be one of the more mage-like of the Avatara (possibly the best of all when it came to pure magic). I've always thought Maeldun was more of a warrior type.
by mauglir
Wed Aug 24, 2005 6:12 pm
Forum: General Discussion
Topic: Postmortem analysis of Myth 1.5/1.5.1 updates - Reviews lof M2 updates
Replies: 6
Views: 2009

Nice job Myrd. I knew about a lot of that stuff, but until now I didn't fully appreciate how much work you guys did to make 1.5 and 1.5.1 a success.
by mauglir
Sun Aug 21, 2005 11:57 am
Forum: General Discussion
Topic: My life officially sucks now
Replies: 31
Views: 9964

Wow, damn Ooga, that's terrible news. For what's it's worth, it seems like you have a lot of support around here -- it's something at least.

Just try to remain strong and talk things out with whomever you like.
by mauglir
Sat Aug 13, 2005 10:46 pm
Forum: Map Making Support
Topic: Combing Collections in Amber
Replies: 10
Views: 2582

To expand on CP's answer for a moment, you can speed up the process he described by using Photoshop's Batch Process. It basically involves creating a simple script that automatically applies the same series of steps to a large number of files. Check Adobe's site for more detailed explanations.
by mauglir
Thu Jul 28, 2005 3:16 pm
Forum: Map Making Support
Topic: Stairs
Replies: 5
Views: 1649

Max size for a square map 2304 x 2304. For a rectangular map, you can exceed that (a little) in one direction, provided you shrink the other. The two don't have to be directly porportional however. For example, you could make a 2560 x 1024 if wanted. Whatever you do, just make sure you stick to mul...
by mauglir
Thu Jul 28, 2005 7:18 am
Forum: General Discussion
Topic: floyd's first map's first screenshots and beta! - YOU KNOW IT!!!
Replies: 5
Views: 1390

Nice looking map. Sounds like it'll be fun to play!

Btw, if you want to take action shots, just replay the film of a game and slow the speed way down (you can even pause the film) -- it's much easier than trying to take a screen grab in the middle of a game.
by mauglir
Mon Jul 25, 2005 9:23 am
Forum: Map Making Support
Topic: Amber Screenshots - Could a Mac user get me some?
Replies: 16
Views: 4312

On a side note, Amber was based on a Bungie tool called Extractor, just as Apathy was based on the Bungie tool Vegas. Vodi and Eli were awesome programmers, but they definately weren't starting from scratch.
by mauglir
Mon Apr 11, 2005 4:58 pm
Forum: Map Making Support
Topic: Model making tutorial - a work in progress
Replies: 23
Views: 58848

Very good tutorial Iron. You've always been good at writing clear, easy-to-read stuff. I'd add a section about the surface edit tags in Vegas -- (Closest Z and Dependencies) they are extremely important for complex models. I promise, once you get the hang of Dependencies, your whole approach to mak...
by mauglir
Mon Jan 31, 2005 10:51 pm
Forum: General Discussion
Topic: First post from my new iBook!
Replies: 2
Views: 1081

It might be the best computer I've ever owned. I simply love it. Let's see, first Mac I actually owned myself was an LC III -- not the best choice at the time because it only had a 30 MHz processor when most of the new machines had 40 Mhz. I expanded to 8 MB of RAM and thought I was totally pimped ...