Search found 5 matches

by ViralDoctor
Tue Mar 30, 2004 11:37 pm
Forum: Map Making Support
Topic: Talking - Talking units with sound actions
Replies: 3
Views: 3367

Thanks for the suggestions! It seems I don't have enough time to add the light, as that would add to an already too long script (2400 lines, 180 sound actions). I'm currently using the subtitles, each of which activate from a sound action. Not all are showing up, Loathing won't load all the sounds ...
by ViralDoctor
Tue Mar 30, 2004 10:56 pm
Forum: General Discussion
Topic: Plugin maps and scripts
Replies: 6
Views: 5068

It just has 180 sound actions, 4 movements, and a couple other actions, about 2400 lines. Takes awhile to import, but works. It's supposed to be a recreation of the first scene of Hamlet. :) I'm having a problem now though, the drop down menu for selecting sound actions doesn't list all of the soun...
by ViralDoctor
Mon Mar 29, 2004 11:49 pm
Forum: General Discussion
Topic: Plugin maps and scripts
Replies: 6
Views: 5068

Quick question... is it possible to insert scripts this way? The loathing import is really slow when the script gets big (mines 1000+ lines, half done).
by ViralDoctor
Mon Mar 29, 2004 11:48 pm
Forum: General Discussion
Topic: Any plans for myth iv ? - Nothing wrong with dreaming
Replies: 10
Views: 7218

How about seven myth games?


...just kidding! :;):

Since I haven't played myth 3, I can't really comment on the situation, as I don't know what happened.
by ViralDoctor
Mon Mar 29, 2004 10:00 pm
Forum: Map Making Support
Topic: Talking - Talking units with sound actions
Replies: 3
Views: 3367

Hello everyone! I'm working on a project for school, in which I'm recreating the first scene of Hamlet using the Myth II engine. :D It's a bit annoying in some ways, as for it to display each line I have to make a sound action activate, etc. Right now, that's not the problem, it work's fine (althou...